Taiwan 4.35
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Nice. Thanks to all involved in the making of this theater…
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Any chance somebody to put up the link also somewhere else? I have problems downloading the file because of size and mega.nz in my browser.
Cheers Obi1
I have uploaded it to my Mediafire Account. Here is the download link;
http://www.mediafire.com/file/i7539sbq3eyxg2h/Taiwan_4.35.1.rar/file
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One more job well done, eddropper.
And thanks a lot for your kind appreciation.
I was just glad to be of any help and did a few, if compared to you.You can count on getting that fix of mine very soon, be sure of it.
With best compliments and regards.
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Amazing gents, thank you so much!!:bowd:
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thank you …
the doc-file is empty.
Do you has the list of the air-port-data (ILS , TACAN channel)?? -
Here is lists
https://mega.nz/file/lapkGC7a#V0F4j3KR0UT0EW3w6Ddur-W5KxgQyv5RPjo3SU68abY
We plan to adjust db for “ez convert “ from ccc.
After this, theater specific airbases with as close to real world channels and hopefully charts.
We wait for this db upgrade so we don’t have to do the work over and over with bms updates.
For now, with kto airbases… and generic stations, this is what is in stationils file. -
Is there an easy fix for the local/zulu time?
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Not yet
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Dear Eddropper,
just to let you know that the campaign fix .rar file generated a Windows Defender virus alarm…
even it’s a ‘false positive’ case (in these Covid times it may happen, I guess :D).
With best regards.
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I wonder why?
Maybe I sneezed while zipping it up with winrar.The pc I used while zipping , even has NO internet access.
That rar should be very safe. -
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多谢你的制作!
Thank you for your work! -
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Gentlemen,
a friendly suggestion before: you will find out soon a nice bag of surprises.
Watch out, they hiss…With best regards to all.
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A few more units.
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That flyby sound is absolutely fantastic! Very cool clip and beautiful units.
Cheers Obi1
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Report from vyrago
Taiwan Theater after-action
After a few months break from BMS, I finally updated to 4.35 and thought i’d try out the new Taiwan theater. I join up with an F-CK-1 squadron, because its a cool aircraft. Normally I fly Hornets & Harriers off boats, so the Viper cockpit isnt my familar setting. Not to mention I havent flown BMS in months! I take an ‘easy’ escort mission to guard some American F/ A-18s performing an anti-shipping mission near the Chinese beach-heads. Its real quiet, save for a few hostile boat radars which I assume are my package target. I hear the bruiser calls from the Hornets and my element and I linger while I peer out the glass looking below for exploding ships. I see nothing, no reports of hits. I suppose the missiles were shot down? (since ships can do that now in 4.35) The Hornets head back to their carrier when I get a call that i’ve got hostiles near-by. My wingman is asking to engage, and I cut him loose while i’m still goofing around with my modes and finally remembering to flip on my master- arm switch. I pickle off a pair of Tien- Chien II missiles (Fox-3s) and crank hard assuming there must be missiles coming my way. My RWR is going bananas. I hear my wingman get shot-down so take a quick look behind me, I can two small jets maybe 10 miles away. I came here to fight, no sense in running home with missiles on the wings so I turn into them. A quick Fox-3 at one of them and before I know it i’m merging with the other guy. I see a Chinese J-8F flash past me and i’m slamming the throttle into blower trying to remember what little I can of the F-16 flight envelope. (I assume the F-CK-1 in- game uses an F-16 flight model or at least very similar to account for its two engines?) I crank into my turn way too hard and just bleed off energy, next thing you know i’m stalling. I think to myself, done ****ed up". So I just cut my throttle and let the jet flop downwards, just then I can see my adversary at my 5 o’clock. I’m a big floppy turkey and I see a missile trail come off his wing so i’m thumbing my dispenser like a meth-tweaker. Whoosh, it missed. Homeboy doesnt waste any time, he flips another one off his wing, again i’m flapping the buckets trying to fill the sky with flares. This one misses too. By now, he’s overshot me. I’m on the blowers again, this time trying to manage my turn. I feel like he’s trying to run rather than fight me, so he presents me an opportunity to put a Fox-2 up his tailpipe. I oblige him and then run for home. After I land, I start laughing. Somehow I survived that mess. Turn the mission was a fail, not one of those harpoons hit. (shot down?)
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Taiwan 4.35.2 update now in first post.
If you happened to see it earlier and tried dl, sorry, I forgot to add tacref so I just pulled link real quick and made a new one. Will make hotfixes from this point forward on issues.The third campaign crashes on exit. But not before debriefing and opportunity to save.
I’m not sure yet what the issue is but will look more into it.Ccc has added a large amount of local war machines. And there are trainer jets for both teams just for fun.
If you win or lose campaigns, it will show fast “victory!” Video for winning team. I don’t think stalemate is probable, but there is one for that too. The info on winning objectives in Chuckles campaigns, is in docs folder.Happy flights!
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Hope the mediafire incoming link comment counts for this 4.35.2 version?
Congrats with this release.
Cheers Obi1
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Well done, bros!
Screenshots status: on.
On their way to be shown here: very soon.
With best compliments and regards.