4.35 U1 Game Crash
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Can anyone help?
I’m experiencing random game crashes on my PC.
I’ve recently installed 4.35 U1 - When either planning or in game, the sim keeps un-expectedly closing without any errors?
MODS - I’ve only installed scenery (Balkans and Nevada), all 4.35 compatible.
I’m launching 4.35 U1 in Falcon BMS Alternative Launcher if that’s relevant?
Many apologies if this is a duplicate post or if this issue has been reported already. I personally couldn’t find a relevant thread to link to my issue. Don’t want to create unnecessary work for people.
Many thanks for any incoming help and support and to the BMS Team!
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I get the same with stock KTO, the BMS team is on top of it.
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OS? Graphics card?
anything in ‘\Falcon BMS 4.35\User\Logs’ directory ?
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OS is Windows 10. Graphics card is Nvidia GTX 3090.
I’ve (hopefully) attached a log from my most recent crash today .txt file.
If anyone needs anything else, please just let me know how to do it haha.
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How to do what? You can reproduce it at will?
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My meaning was; If anyone needs any extra information regarding these random crashes, please let me know what to do and how to do it and I’ll try comply so the development team can iron out these things.
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================================== CRASHLOG =====================================
Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in:
000000000454ADFE Falcon BMS.exe, DynamicPolyBuffer <vertextexture<1,vertexspecular<vertexdiffuse<vertexnormal<vertexposition>> > > >::RenderWithShaders()+334 byte(s), d:\wip\bms\svn\code-4.35\graphics\3dlib\vertexbuffer.cpp, line 1168
Exception handler called in UnhandledExceptionHandler.
Write to location 000000000000af3f caused an access violation.</vertextexture<1,vertexspecular<vertexdiffuse<vertexnormal<vertexposition>I don’t see any other obvious threads in the forum matching this stack trace… could conceivably be something related to the textures from other theaters, but… I just don’t know.