Mission Commander beta release
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No need to send m e movies, myself and others are already using it for quit some time. I know MC workes fine. Think some more about the limitations of the Falcon code.
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But why? I want too… lol.
I didn’t get u when u say limitations on the code. Why the limits affect me and not u? #if Callsign=“Arty” than block all Else goto campaign#
If I do something wrong in the process of creating - moving the stpts? -
Falcas post us a tutorial
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And here is the Vid. first from MC then from Falcon the same mission.
Video is in Full HD.
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I don’t see you select any taskforce in BMS to show the route for the ships???
Click on one of the taskforce just like you do with flights or battallions to show the route.Gr Falcas
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I don’t see you select any taskforce in BMS to show the route for the ships???
Click on one of the taskforce just like you do with flights or battallions to show the route.Gr Falcas
I did. It shows the counterclock wise route. Now I opened the mission from falcon with the editor. I clicked on the naval units and it shows the path I created with MC. I go Huh??? Ok I saved it open the mission to fly it stay in 2d map clock 64 the same… click on the naval unit the same stupid counterclockwise route.
I have it on video also if u want to see it.
EDIT:
I just created a new empty mission just 2 ships frigates and 2 cargo ship. Saved it. Opened with MC. created path for both. Saved from MC. closed MC. Opened Falcon. Opened mission from editor. Path shows fine as created from MC. closed (not saved). Opened mission clicked on naval unit same stupid counterclockwise route.EDIT II (Solution): Open Mission from falcon mission editor. Click on the naval unit to show the path you created with MC. Click and hold on the end of the path where the circle is and just move it a little. Do the same for all naval units. Now save the mission.
Now load it and enjoy your moving naval units…Am I correct Falcas?
feeewwwww finally I can finish up my mission… lol
Also to add here a small request… naval units start at 9:00 I have flights take off at 10:30 so u see the problem. It would be nice if we could control when the naval units start their movement.
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I did. It shows the counterclock wise route. Now I opened the mission from falcon with the editor. I clicked on the naval units and it shows the path I created with MC. I go Huh??? Ok I saved it open the mission to fly it stay in 2d map clock 64 the same… click on the naval unit the same stupid counterclockwise route.
I have it on video also if u want to see it.
EDIT:
I just created a new empty mission just 2 ships frigates and 2 cargo ship. Saved it. Opened with MC. created path for both. Saved from MC. closed MC. Opened Falcon. Opened mission from editor. Path shows fine as created from MC. closed (not saved). Opened mission clicked on naval unit same stupid counterclockwise route.EDIT II (Solution): Open Mission from falcon mission editor. Click on the naval unit to show the path you created with MC. Click and hold on the end of the path where the circle is and just move it a little. Do the same for all naval units. Now save the mission.
Now load it and enjoy your moving naval units…Am I correct Falcas?
feeewwwww finally I can finish up my mission… lol
Also to add here a small request… naval units start at 9:00 I have flights take off at 10:30 so u see the problem. It would be nice if we could control when the naval units start their movement.
Nope, What you have seen is that the Falcon code does its own thing. Do not try to fight this, as you can not win.
It is even a lot more simple than you discribe.- Add your ship.
- Jump into the mission and let the time run.
- See that BMS is creating the counter clockwise STPTs. BMS has just told the Taskforce that is should move.
- Save the mission in BMS.
Now you can open the mission in MC and do what ever you want with the STPTs.
This is also the answer to your time request.
But for that you actually have the STPT function. By setting the 1st STPT for the Taskforce you also set the location of the taskforce.
This has 2 results. First, you can move shipt to a spot where you can not set it in BMS itself. You have used Aegean in your last example.
Try to place some ships in a bay, most likely this is not possible in BMS as there is code preventing you to add a taskforce on land.
Second, you can now set the Taskforce in such a place that it will move to the correct spot and time where you want it when you get there with your flight.
But do remember that the ships will stop at a STPT in the 3D world and deagregated!!! Very important (bug) in BMS.And before you ask about the speed setting for taskforces…
I was not able to get the correct time/speeds for taskforces, so this has not been fully implemented. (yet )Gr Falcas
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PS, this will still improve as I put some more time in it.
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Falcas post us a tutorial
It is not the right time for a tutorial for MC.
Way to many changes and additions, I would be spending more time writing and changing the tutorial/manuals than actually improving MC itself.
Most of the stuff is explaining itself anyway by using MC.Gr Falcas
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OK clock starts ships move I save I open with MC move wp 1 to a bay and create following wp’s. What if between falcons 1st wp and MC new 1st wp there is land? Or it will erase falcons 1st wp? And replace it with mc’s new 1st wp .
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OK clock starts ships move I save I open with MC move wp 1 to a bay and create following wp’s. What if between falcons 1st wp and MC new 1st wp there is land? Or it will erase falcons 1st wp? And replace it with mc’s new 1st wp .
In falcon there are no numbers for the STPTs. So you can’t say STPT 1 in Falcon or MC STPT 1.
When you are done in MC and save the it, the STPTs in Falcon are as you have set them in MC.
The difference is that I let MC move the taskforce to where you place STPT1 in MC.If you place the STPTs in such a way that there is land in between… You have to see how Falcon handles that.
Simple advice… Don’t do that.Gr Falcas
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It is not the right time for a tutorial for MC.
Way to many changes and additions, I would be spending more time writing and changing the tutorial/manuals than actually improving MC itself.
Most of the stuff is explaining itself anyway by using MC.Gr Falcas
I had to try it
If you place the STPTs in such a way that there is land in between… You have to see how Falcon handles that.
Simple advice… Don’t do that.Gr Falcas
Why? The sim burst? Or maybe naval units does a landing, takes the island and takes conscience themselves as Skynet? :uham:
Ok, I shut up :neutral:
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I had to try it
See it this way… still more to come.
Why? The sim burst? Or maybe naval units does a landing, takes the island and takes conscience themselves as Skynet? :uham:
Ok, I shut up :neutral:
As far as I know, the ships will get stuck on land.
The naval part is not the strong part of Falcon.Gr Falcas
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Well it got brain freeze and gave some naval units no1 stpt on land and that concludes Falcon to erase the unit. Hmmm disappointing. Cause u have to erase the naval units and redo the thing…
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Do you know if MC work fine in Middle East? Im trying to work on a TE but it cant open .tac
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Do you know if MC work fine in Middle East? Im trying to work on a TE but it cant open .tac
MC can work with other theaters normally.
once you Open File, the Database Location should automatically find the proper theater directory on it’s own with the recent MC releases - confirm you are usuing mc 0.3.1.9 which is the latest atm ?
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MC can work with other theaters normally.
once you Open File, the Database Location should automatically find the proper theater directory on it’s own with the recent MC releases - confirm you are usuing mc 0.3.1.9 which is the latest atm ?
Yes, I know. I use MC 0.3.1.9. Only problems with Middle East .tac
Details in crash:
************** Texto de la excepción **************
System.ArgumentOutOfRangeException: Se necesita un número no negativo.
Nombre del parámetro: newSize
en System.Array.Resize(T[]& array, Int32 newSize)
en MissionCommander.fclsMain.ReadCampaign(Byte[] uncompressedCampFile)
en MissionCommander.fclsMain.SortFiles()
en MissionCommander.fclsMain.LoadTE()
en MissionCommander.fclsMain.btnOpenFile_Click(Object sender, EventArgs e)
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3082 (QFE.050727-3000)
Código base: [file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll](file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll)
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MissionCommander
Versión del ensamblado: 0.3.1.9
Versión Win32: 0.3.1.9
Código base: [file:///C:/Documents%20and%20Settings/Casa/Escritorio/MC_ver0.3.1.9%5B1%5D/MissionCommander.exe](file:///C:/Documents%20and%20Settings/Casa/Escritorio/MC_ver0.3.1.9%5B1%5D/MissionCommander.exe)
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Microsoft.VisualBasic
Versión del ensamblado: 8.0.0.0
Versión Win32: 8.0.50727.3053 (netfxsp.050727-3000)
Código base: [file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll](file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll)
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System
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3614 (GDR.050727-3600)
Código base: [file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll](file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll)
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System.Windows.Forms
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: [file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll](file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll)
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System.Drawing
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: [file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll](file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll)
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System.Runtime.Remoting
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: [file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll](file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll)
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F4Utils
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: [file:///C:/Documents%20and%20Settings/Casa/Escritorio/MC_ver0.3.1.9%5B1%5D/F4Utils.DLL](file:///C:/Documents%20and%20Settings/Casa/Escritorio/MC_ver0.3.1.9%5B1%5D/F4Utils.DLL)
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System.Windows.Forms.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3053 (netfxsp.050727-3000)
Código base: [file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll](file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll)
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Database
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: [file:///C:/Documents%20and%20Settings/Casa/Escritorio/MC_ver0.3.1.9%5B1%5D/Database.DLL](file:///C:/Documents%20and%20Settings/Casa/Escritorio/MC_ver0.3.1.9%5B1%5D/Database.DLL)
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System.Core
Versión del ensamblado: 3.5.0.0
Versión Win32: 3.5.30729.1 built by: SP
Código base: [file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll](file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll)
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LzssManaged
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: [file:///C:/Documents%20and%20Settings/Casa/Escritorio/MC_ver0.3.1.9%5B1%5D/LzssManaged.DLL](file:///C:/Documents%20and%20Settings/Casa/Escritorio/MC_ver0.3.1.9%5B1%5D/LzssManaged.DLL)
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mscorlib.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.3082 (QFE.050727-3000)
Código base: [file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll](file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll)
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************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada
Por ejemplo:
<configuration></configuration>
Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo. -
As ME is actually the ODS theatre and that is a payware theatre I can not support it. Sorry, you might want to write a note to those who ask money for it so they can release free theaters.
Gr Falcas
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i think Falcas is still on vacation right now, i’m sure he’ll debug the crashlog once he’s back - hold toight.
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i think Falcas is still on vacation right now, i’m sure he’ll debug the crashlog once he’s back - hold toight.
Yep still on holidays, but still looking at the forum.