Tacview – Understand what happened during your last flight! (alternative ACMI viewer)
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Announcing Tacview’s SUMMER SALE 2021: 40% off Tacview Standard and Advanced from June 24th to July 8th inclusive.
To upgrade your existing Standard license to Advanced, email us at [email protected] .
Happy flying!
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I used to be able to tilt the tacview map. Now I can’t. How can I re-establish the ability to tilt the map?
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Hello BuzyBee,
it is great to see our favorite software always moving forward and updating.
Do you have any news about the REAL-TIME TELEMETRY feature for BMS, that we wait for it so impatiently?
Any news? Any plans?
Thanks! -
I’m with Atsalis (very well said, mate BTW).
If introduced, I’d consider to upgrade seriously.
With best regards.
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The technical issue is still the same with BMS only having an Real time interface for ownship data and the only readable interface for anything around would be ACMI recording data requiring the user to record in order to have access.
The only other way like for example is done with F4radar is to dig into to BMS executable process and memory. But as there is no documentation on that it’s a very tedious process to grab and get the relevant data and you might have to start over with every BMS update.
As long as BMS Devs won’t provide a documented interface like shared mem for own ship dataGesendet von meinem SM-G930F mit Tapatalk
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@jc1:
I used to be able to tilt the tacview map. Now I can’t. How can I re-establish the ability to tilt the map?
Hi, maybe you are in Satellite View (F7). Try switching External View (F6) or Free Camera (F8 ).
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The technical issue is still the same with BMS only having an Real time interface for ownship data and the only readable interface for anything around would be ACMI recording data requiring the user to record in order to have access.
The only other way like for example is done with F4radar is to dig into to BMS executable process and memory. But as there is no documentation on that it’s a very tedious process to grab and get the relevant data and you might have to start over with every BMS update.
As long as BMS Devs won’t provide a documented interface like shared mem for own ship dataGesendet von meinem SM-G930F mit Tapatalk
Sharp and precise, most of all, as your usual though.
With best regards.
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Hi, maybe you are in Satellite View (F7). Try switching External View (F6) or Free Camera (F8 ).
Yeah, I was in Satellite View (F7). Thanks for the quick response.
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The technical issue is still the same with BMS only having an Real time interface for ownship data and the only readable interface for anything around would be ACMI recording data requiring the user to record in order to have access.
The only other way like for example is done with F4radar is to dig into to BMS executable process and memory. But as there is no documentation on that it’s a very tedious process to grab and get the relevant data and you might have to start over with every BMS update.
As long as BMS Devs won’t provide a documented interface like shared mem for own ship dataGesendet von meinem SM-G930F mit Tapatalk
So if I get it right, there are two options, both in theory only,
a) to get the data from the ACMI recorder,
b) or to have some exe work from the developers to provide this data in an easy way, for TacView to communicate with BMS.
I remember someone was working on the (a) option, does anybody knows anything about it?
And, do we know if the Dev team is aware of this request and if they are interested to get their hands on it?
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(P.S.: just for precision’s sake, and if I’m correct here only, in current, i.e last updated, TacView beta, Balkans is still in 4.34 version and Kuwait is referred to its 64 segment version, whether I would be interested in its -128 too.)
Thanks for pointing this out. I will definitely update Balkans for 4.35 and I have to figure out how to incorporate the 128 segment version of the Kuwait theatre. I might add it as a different theatre under the name MidEast. I will let you know.
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Announcing Tacview’s SUMMER SALE 2021: 40% off Tacview Standard and Advanced from June 24th to July 8th inclusive.
To upgrade your existing Standard license to Advanced, email us at [email protected] .
Happy flying!
Just a reminder, tomorrow is the last day of the sale!:cheer2:
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Dear BuzyBee, for that lazy guy like I am… wouldn’t you mind to add also some other theaters, if your time and will allow of course?
I’m interested in Balkans, Kuwait and Nevada, in particular.
And in spite of your clear instructions and examples, I haven’t been able to do anything yet… clear sign that I’m not good at it at all, or I don’t have such skills. Sorry.With many thanks in advance and best regards.
Hi,
In the latest beta I added Nevada, MidEast 128, and updated Balkans:
MidEast 128 conflicts with other theatres so in order to activate it please do the following:
Copy the file C:\Program Files (x86)\Tacview (beta)\Data\Xml\Data-Falcon4Theaters.xml to *%PROGRAMDATA%\Tacview\Data\Xml*
In the file Data-Falcon4Theaters.xml which is now in your Program Data folder, find Kuwait theater and set <visible>0</visible>. Find Israel theater and set <visible>0</visible>. Find MidEast128 theater and set <visible>1</visible>. Now the MidEast128 theater is activated and the two conflicting theaters are deactivated. This applies to the elevation map only - all the texture maps are visible regardless.
Sorry it’s a bit complicated. We are working on making everything easier in Tacview 2.0.
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“Deeply sorry for answering late” is the only matter I’m going to write before "Thanks a lot for your usual attention!", dear BuzyBee.
With best regards.
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This post is about codecs for Tacview.
My video recorder, Bandicam, uses the codec named “HEVC-NVIDIA NVENC(VBR)” to produce videos.
When I try to insert a video into Tacview from Tacview’s drop down menu item “Media 1”, I get this:When I click the link to install a codec pack, I get this:
If install this codec, will it replace the codec I already use for Bandicam?
Or will Tacview use its recommended codec and leave the other codec available for my Bandicam video recorder?Edit:
I downloaded the K-Lite codec pack and installed it. Used it in Tacview. It is OK in Tacview. Has not had any adverse effects on my Bandicam. -
HI All,
Anyone has the correct xml entry in order to add Kuwait 64 theater? Thanks a lot.
Gundam
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Anyone has the correct xml entry in order to add Kuwait 64 theater? Thanks a lot. Gundam
Kuwait 64 theatre is included in Tacview 1.8.7 which is currently available as a beta: https://tacview.net/download/beta/
This is the declaration used.
<theater id="Kuwait"><terrain>Data/Terrain/Falcon 4.0/Kuwait Falcon 4.0 Terrain.dat</terrain> <database>Data/Database/Falcon 4.0/Kuwait Falcon 4.0 Database.dat</database> <lod>2</lod> <west>42.000000</west> <east>52.447291</east> <south>25.097612</south> <north>34.339213</north> <visible>1</visible> <timezone>+0</timezone></theater>
TimeZone is +0 because the time being exported by the theatre seems to be correct as it is and no offset is required.
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Hi BuzyBee,
Great!! Many thanks!!! Ciao!
Gundam
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Tacview 1.8.7 is now available!
Download: https://tacview.net/download
I know, I know, it’s been a while since a new stable build of Tacview has been released! This is because I am working a lot on Tacview 2, plus I wanted to implement as many of your requests as possible in this 1.8.7 release. It is hard to know when to stop.
At last, everybody can now enjoy more than six months of updates for all simulators as well as real-life flights including new 3D models, new maps, new weapons, improved exporters, improved importers, more accurate telemetry numbers in all phases of flight, new visual options, and more options for dedicated servers.
This year, Tacview was notably used for Volfa 21 debriefings (a French / NATO military exercise spanning several weeks). Following the exercise, we have implemented a multitude of little fixes and improvements which will benefit everybody concerning stability and ergonomics for tactical debriefings. Other improvements, which require more (re)work of the code, will be integrated later in Tacview 2.
This new version also brings native ADS-B radio signal recording via a USB dongle and an antenna! Which means that you can now see flights taking place over your head, without any Internet connection or ADS-B server account. This first implementation will be improved depending on how popular this tool will be.
The terrain engine has also been pushed to its limits to display even more detailed textures and elevation data. Four times more accurate than before, to be specific. Pushing the engine so much revealed several display bugs (high frequency noise, holes, junction errors…) which have been fixed in this version. The framerate should remain similar to previous versions of Tacview. It is only when you are providing high-resolution textures for specific places, that (a lot) more memory and CPU will be required.
All the best from Vyrtuoz & BuzyBee
FEATURES & CHANGES
- ADDED support for real-time ADS-B radio telemetry
- ADDED anticipatory trails
- ADDED option to choose between IAS, CAS, TAS in cockpit view (when possible)
- ADDED option to display or not objects names and labels in the 3D view
- ADDED support for more KML files
- ADDED support for FlySight GPS files
- ADDED support for DCS: Marianas map
- ADDED support for DCS: Mi-24P Hind
- ADDED new DCS World Syria Map and Channel Map runways
- ADDED textures for DCS: Persian Gulf Map
- ADDED Aegean theater of operations v3.0 for BMS 4.35.2
- ADDED Kuwait theater of operations for BMS 4.35.1
- ADDED MidEast theater of operations for BMS 4.35.2
- ADDED Nevada theater of operations 4.35.1 for BMS 4.35.2
- ADDED Taiwan theater of operations 4.35.3 for BMS 4.35.1
- ADDED support for new classes of objects in BMS theaters
- ADDED 4 additional audio/video media windows
- ADDED command line option /MaxFrameRate:xx to reduce CPU usage and power consumption
- ADDED more choices of auto-scale and labels size
- ADDED “tacviewExportPath” in options.lua so each instance of DCS World can record data in different directories
- IMPROVED renderer to use by default discrete GPU for 3D rendering instead of APU
- IMPROVED textures filtering thanks to anisotropic filtering x4
- IMPROVED maximum terrain resolution by a factor of 4
- IMPROVED terrain accuracy
- IMPROVED video playback is now done via Windows Enhanced Video Renderer
- IMPROVED event log weapon min/max range is now displayed till 5 seconds after time-out
- IMPROVED Time-Shift tool ergonomics
- IMPROVED Track Injector ergonomics
- IMPROVED EAG files support
- IMPROVED only global waypoints are now listed in objects lists
- IMPROVED Korea & Balkans database and terrain for BMS 4.35.2
- IMPROVED max frame rate is now limited to 120 instead of 200
- IMPROVED cost lines and underwater terrain for custom elevation maps
- IMPROVED buildings can now fire shells/bullets (but this will not be displayed in the log)
- IMPROVED it is now possible to merge static/dynamic data with real-time recorded telemetry
- IMPROVED Facebook and Twitter icons are now gone when using an enterprise license
- IMPROVED shot log colors are now inverted to better show what is coming next
- IMPROVED roll and pitch are now ignored in satellite view for a clearer picture of the battlefield*
FIXES
- FIXED crash when running out of memory during custom texture loading
- FIXED rare crash when streaming real-time telemetry
- FIXED rare memory leak for some errors in Lua addons
- FIXED corruption on exit which could cause random UI layout on next startup
- FIXED random mouse jumps during camera rotation
- FIXED 3D view would rotate forever to the right after locking the session with [WIN+L]
- FIXED AOA & AOS calculation during heavy g-force turns
- FIXED course vector was showing future instead of present
- FIXED file-save command was disabled during real-time telemetry
- FIXED invalid objects selection after removing an object from the world
- FIXED grey scale and color adaptive modes were not working anymore for terrain textures
- FIXED objects list not updated after editing object name/type/color
- FIXED events not always updated after reloading a log (Event Log addon)
- FIXED Telemetry.Clear() was disconnecting the real-time telemetry
- FIXED not possible to go under water with the free camera in most maps
- FIXED SRTM30 loading not working properly since Tacview 1.8.4
- FIXED “random” holes in terrain
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Hi team,
I’ve started to notice a frustrating bug with the chart windows which I use frequently to analyze performance. You can see here that regardless of how I scale the charts, certain fast objects will be cut off on the vertical axis. It attempts to scale to a certain point, but always cuts off around Mach 2 or equivalent airspeeds. This is a new issue that did not occur in previous versions of Tacview.
Thanks for your attention.
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@vyrtuoz Really useful software, I bought a licence, great stuff!