BUG: Orbit Camera Position Reset
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THE BUG
Using NUMPAD keys to alter the Orbit Camera Position upon reentering the VIEWEXT: Orbit Camera the camera resets to it’s default position.
Upon reentering the VIEWEXT: Orbit Camera the camera should have the same position as it was when previously using the VIEWEXT: Orbit Camera.
NOTES
With enabled External Mouselook (Setup\Controllers\Advanced Options\View Control\Enable External Mouselook) after altering the Orbit Camera Position using the mouse and reentering the VIEWEXT: Orbit Camera the camera’s position doesn’t reset.
With enabled External Mouselook it is impossible to alter the Orbit Camera Position with the NUMPAD keys, however it is possible to alter the camera position with the NUMPAD keys while in the VIEWINT: Pan (3D) Cockpit view.
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@FierceLV Not a bug, it is by design…
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@MaxWaldorf @FierceLV This seems like a pretty quirky and complexified design. But probably not a bug, either, because the intended behavior is so unclear, in the general case. What is the intention?
ie. Should hitting [0] always reset to look due-north-and-level on the current focus-object (your plane, a missile, other plane or ground units)? I think that’s what the current behavior is.
And w/ external-mouselook enabled, it remembers last used orientation, but not on a per-object basis. so eg. if I’m looking at myself, southward… then hit [8] to look at my wingman (from him toward me) then [0] to orbit him, it will snap from looking toward-me to looking-southward.
I don’t think there’s been much investment in external views … people keep saying to avoid them in MP because of potential crash issues or weird audio problems. (not sure if any of that is still true)
But if there ever is a spec change here, the change I’d lobby for is to simply do the least-jarring thing. Snapping to north-and-level, and snapping to whatever-angle-I-used-last-on-whatever-object, are both equally jarring, imho.
My mini-spec:
a) from within my own cockpit … if I’m looking down and left, and hit [0], go to external view looking down and left.
b) from external view of ownship or another object – which defaults to something reasonable, typically either trailing-cam or a tracking-view toward your ownship – if I hit [0], use the current camera position+orientation (ie. stop tracking toward target) and allow mouse/keybd/hat to adjust the orientation and zoom-distance from there
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@MaxWaldorf said in BUG: Orbit Camera Position Reset:
@FierceLV Not a bug, it is by design…
Hi.
Personally, I think Falcon BMS is beyond what is considered good, but still, it can be even more good.
I think Falcon BMS lacks intuitive camera management.
The overall camera management system is plagued by inconsistencies, just to name the few:
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FOV in Orbit Camera doesn’t reset on reentry.
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Position in Orbit Camera resets on reentry (case with disabled mouselook).
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Zoom in Orbit Camera resets regardless of mouselook or NUMPAD keys.
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Zoom in Chase Camera resets on reentry.
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You can’t switch directly to Chase Camera from Flyby Camera (need to wait while it does automatically).
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FOV in Chase Camera doesn’t reset on reentry.
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After switching to Flyby Camera the Chase Camera FOV resets.
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After switching to Flyby Camera from Orbit Camera the Orbit Camera FOV doesn’t reset.
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There is no option to switch directly to the Radar Locked Target Camera, instead Enemy Aircraft Camera picks random aircraft, and you need to cycle through all of those to find the one you are locked onto.
All by design? With all respect I find this design to be inadequate of the awesome jet that is Falcon BMS.
Need to state one important point, just in case:
If something is truly good - then it is good, it doesn’t matter where this good already is implemented, the Falcon deserves the best possible. So keeping this camera design as it is is weird.
I don’t know if this helps or not, but:
Falcon BMS is much better than DCS.
And the main reason: the attitude towards your creation.
DCS pursues wealth, whereas Falcon BMS pursues the Dream.
I am not writing how it must be, I am suggesting the best possible for the Falcon.
And the fact alone that the current camera design appears as a bug to a player raises some thoughts.
It is up to you to decide.
https://forum.falcon-bms.com/topic/23499/suggestion-remove-the-orbit-camera-position-and-zoom-reset
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You can request for improvement…
I am just saying as “quirky” as it is, it is not a BUG…