Solved VR pink/black flashing after landing
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Hey all, Wasn’t sure if this should go in the new VR section or here as it seems like a bug. If it matters I’m using a Rift S.
I was just doing a campaign mission and everything was running good and no issues until I landed. As soon as I turned off the runway and looked towards parking both lenses in my headset started flashing various shapes of solid pink and black (In between the flashes I could still see the cockpit/environment and the flashing was different in each eye). When I switched to the top down exterior view the flashing stopped, going back into the cockpit started it again.
Only changes I have made is to switch both EnvironmentMapping and WaterEnvironmentMapping to 0.
I do have a save right before the mission if that would help.
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After reading that thread you linked, I think it was a combination of a few things that caused it.
Had several 4 ship flights landing at the same time as well as a few waiting to take off combined with the fact I found out steamvr defaulted to a very high super sample rate. I normally use open composite to bypass steamvr but that doesn’t work with BMS so I’ve never really bothered to check the settings in steamvr before.
This is the first time out of several flights its happened so I’ll try dropping the super sample to something more reasonable and if it happens again I’ll try disabling shadow mapping.
Thanks!
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@AADrcw What about shadow mapping as mentioned here?
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It’s because the framerates are getting very low, try setting object detail to 1.
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After reading that thread you linked, I think it was a combination of a few things that caused it.
Had several 4 ship flights landing at the same time as well as a few waiting to take off combined with the fact I found out steamvr defaulted to a very high super sample rate. I normally use open composite to bypass steamvr but that doesn’t work with BMS so I’ve never really bothered to check the settings in steamvr before.
This is the first time out of several flights its happened so I’ll try dropping the super sample to something more reasonable and if it happens again I’ll try disabling shadow mapping.
Thanks!
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