Middle East Theater 128 for 4.37
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The theater version has been updated. Link in the first post.
- Updated some airports and airstrips.
- Updated PACK file and campaign triggers.
- Added SE tanker for the Iraqi Air Force and a new model AN-2.
- Added model F-16 block 25 (10thTFS & 33rdTFS with Desert Storm art). from JanHas.
- Added some tiles for the desert.
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LOL… I am seeing an Egyptian F-16 with a Kuwaiti flag!!
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Ras Mishab has been beautifully remodeled , it now looks exactly like the real one and no longer look like an abandon field. I did have some issues, like block 25 with patches and some imaginary runways that go above ground.
this picture should not be there since alcohol is prohibited in Saudi
here is the strange field that looked nice from above but when landed looked strange
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Unfortunately, it cannot be reproduced.
Both skin variants (SW and HR) for Block 25 work correctly. (TE and Campaign) -
Updated PACK file and campaign triggers
Thanks for the update!
about the new changes to campaing mode,
Is it recommended to start a new campaign or will the changes carry over to an ongoing one as well? -
@SpbGoro said in Middle East Theater 128 for 4.37:
Unfortunately, it cannot be reproduced.
Both skin variants (SW and HR) for Block 25 work correctly. (TE and Campaign)it happens only in DogFight, in Campaign it doesn’t happen. Thank you for the Ras Mishab update, it looked real nice now.
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@karuzaku said in Middle East Theater 128 for 4.37:
Updated PACK file and campaign triggers
Thanks for the update!
about the new changes to campaing mode,
Is it recommended to start a new campaign or will the changes carry over to an ongoing one as well?I think you have to delete the old and start new.
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@karuzaku said in Middle East Theater 128 for 4.37:
Is it recommended to start a new campaign or will the changes carry over to an ongoing one as well?
Yes, it’s better to start a new one, since the triggers have been changed and new aircraft have been added.
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@Alfred said in Middle East Theater 128 for 4.37:
it happens only in DogFight, in Campaign it doesn’t happen.
Ah, Dogfight module. Yes, now I see it.
I’ll fix it later, uncritically.
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@Alfred said in Middle East Theater 128 for 4.37:
the Ras Mishab update, it looked real nice now.
Hurrah, finally! :))
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@SpbGoro said in Middle East Theater 128 for 4.37:
@Alfred said in Middle East Theater 128 for 4.37:
the Ras Mishab update, it looked real nice now.
Hurrah, finally! :))
common man I appreciate all the work you do.
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@SpbGoro said in Middle East Theater 128 for 4.37:
@Alfred said in Middle East Theater 128 for 4.37:
it happens only in DogFight, in Campaign it doesn’t happen.
Ah, Dogfight. Yes, how I see.
here is how it appeared in TE I built
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Updated version.
Fixed F-16 25/50 in dogfight module.
Also fixed the textures for the Kuwaiti F-16.
Link in the first post. -
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are the ILS & TCN correct? I read King Khalid information but without specifying if it is the military or international one. I wanted to build a TE with low visibility but there are only countable airfields with known data. I know Ras Mishab’s ILS works now.
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@Alfred said in Middle East Theater 128 for 4.37:
are the ILS & TCN correct? I read King Khalid information but without specifying if it is the military or international one. I wanted to build a TE with low visibility but there are only countable airfields with known data. I know Ras Mishab’s ILS works now.
OK I found the correct resource, it’s in the mission commander. Luckily I remembered, but the map looks white! with some installations appearing in color?
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@Alfred said in Middle East Theater 128 for 4.37:
but the map looks white! with some installations appearing in color?
In modern versions of the “mission commander” it is necessary to load the map manually from a file.
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@SpbGoro copy that, thanks pal.
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Any idea why an ai wingman would get this message? It was right next to me. It never could refuel. Does it in Lorik’s mod too.
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Seems to be pretty much impossible to do any refueling with AI in this theater, which is a shame as the theater basically requires it, plus any desire to try to replicate actual DS missions requires refueling on both ingress and egress.
I’ve tested all kinds of myself and ai aar scenarios and it never works. If not the above, the boom retracts after I aar (yes, I call done refueling) and the rest of the flight is never called to aar, or instead of calling the next in line in my flight, the tanker calls an entirely different flight to come aar instead!?!
Could be a fun theater but not if one can’t aar. MP this obviously isn’t an issue, but not many are interested in this theater and aar online. -
The topic of refueling and tankers was discussed here:
https://forum.falcon-bms.com/topic/25010/more-tankers
People wrote that the only problem is that there are too few tankers, the refueling procedure itself goes without problems.