3DS Max Exporters for BMS
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sorry :rolleyes:
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Just redone it (selected a smaller area) and got the Pit switches in OGLLOD… HUH???
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Just redone it (selected a smaller area) and got the Pit switches in OGLLOD… HUH???
Please clean PM boxes…
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@611-eagle:
Please clean PM boxes…
Sorry done…
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Hi WaveyDave.
I’ve sent you a pm. Any chance or timeline to have a 2013 64 bit’s version? All my other tools are now in this version it would save me some time in my work to have the exporter also for this version.
Thanks.
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Yeap and my eye caught one of your vid’s where u export from 3ds max 2013… hmmm???
Please??? Please???Also seeing those vids how come when your exporter is done ogglod shows the model correctly and ours shows the pit switches every time? What do we do wrong. It’s spastic, (nerves braking) every time we have to open LE to see it…
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Hi WaveyDave.
I’ve sent you a pm. Any chance or timeline to have a 2013 64 bit’s version? All my other tools are now in this version it would save me some time in my work to have the exporter also for this version.
Thanks.
Yhea, I need to get the installer done.
Regards
Dave -
Did you associate ogllod with .lod files i.e. if you double click on a .lod file does ogllod open? If not then it’s not associated correctly.
Regards
Dave -
2013 versions uploaded.
Regards
Dave -
Thanks you saved us a lot of time
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Is this correct?
Or I should point to my 3ds Max Design 2013 64bit Folder?
Also IIRC the same folder was used for previous version also.
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Is this correct?
If the installer can’t find your 3DS Max registry then probably yes.
Regards
Dave -
Hi WaveyDave
On our tests to improve Seoul we intend to use Good already made google sketchup free model. The problem is that even after checking for no errors and maps recheck I still get this when exporting in 3ds max converted files.
In all I tested.Any log so I can check what must be wrong were?
I checked for the 3dsmax ones and the point to a app crash.
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There are no logs.
If you send me the model I will have a look at it when I can.
Regards
Dave -
OK I will send one or to prepared so you can take look
still addressing this issue today.
When I have them uploaded will send you a pm.
Thanks in advance.
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same problem. tried convert the model to poly etc save and reopen but no joy…
Found a semi solution… Use the Colada files and not the sketchup files… exporting those works fine.
the thing is some are untextured… -
It has to be a mapping or texture problem.
Build from scratch by me and using only the textures I have.
Tested along the build for exporting crashes and went fine until…!After finished and/or baked it will always crash.
Either way I don´t intend to build everything from scratch so we will go for what ever is faster Colada or Vodka cola doesn´t matter.
If needed we can re-texture still better then scratch :dhorse:
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There is something wrong with the 2013 exporter wavey.
I will prepare a package for you to test if you wish so. Back to my 2012 version and everything went smooth!?!?!
Just to think I wasted a day even created a model of my own LOL…That also crashed. Wavey according to all my tests without textures or mapping all the models will export in 2013 after inserting mapping and textures CTD on export.
I also tested for 0 errors in STL 3ds max check and also crashed that was what go mE thinking of fubared skp meshes that infact are all… But with 2012 even without any repair in meshes all passes at first. -
I have looked at the model. You are using the wrong material type, always use the standard material type.
Regards
Dave -
Thanks m8
I read your pm and had another model checked for those error you mentioned in mesh and corrected them with the same result.Although I could have not noticed the material type… All those errors with meshes use to correct with LE checker.
So why does ht expot work fine in 2012 exacly with the same stuff and no in 2013!?!?! I will continue to try and find a the answer.
Meanwhile I need to continue my “job” and I will use 2012.