Unsolved A few quirks noticed during coop sorties
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With v4 inbound I thought I’ll drop a few quirks I’ve seen not yet fixed. Some might not be bugs but that’s how I see it at least.
Dropping AIM154 JSOW my pilot reports bruiser, while my coop buddy hears me report rifle. Repeatable.
ATC allows me to land without realizing there’s an A10 ready for take off already lined up. When I’m almost over the threshold the ATC cancels my landing clearence and waves me off. This should be done earlier to avoid this issue. Seen this a few times. Aviano AB. Balkans.
As reported earlier the debrief text is inconsistent between players showing different kills for each player. It also uses too narrow column sizes leading to text not being readable.
AI is not responding to radio calls when performing an overhead break. Not sure this was bug worthy or not.
Checking in with awacs has no function
Happy new year dev team!
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ATC allows me to land without realizing there’s an A10 ready for take off already lined up. When I’m almost over the threshold the ATC cancels my landing clearence and waves me off. This should be done earlier to avoid this issue. Seen this a few times. Aviano AB. Balkans.
Also experienced situations like this in the default KTO campaigns.
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@b0bl00i said in A few quirks noticed during coop sorties:
AI is not responding to radio calls when performing an overhead break. Not sure this was bug worthy or not.
I think the design is that once lead talks to approach on behalf of the flight, you are split up into individual jets under ATC agency, each handling approach and tower comms on their own. That might be the reason for why they don’t respond to you anymore, they are under ATC control
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Definitely write these things down (umm ok you just did that) for U4 regression-testing
I know a lot of work went into improving ATC sequencing
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@airtex2019 You want it in some other format?