Online Squadron Collection v2 is out
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I’ll look into it and let you know.
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Hello Monster and all the community of benchmarksims;
I am a member of the Italian 69th Squadron, and I recently discovered your Online Squadron Collection in version 2.0.2.
First, I congratulate you for the excellent work and for your support site, I was a big help.
I have a question:
The tests carried out and as already noted in your manual, the position of the aircraft operated by the AI is not accurate (I understand correctly ?). I wonder if in the future this condition may be changed, being able to have accurate data for correct vectoring of the pilots managed by human players for the interception.Thank you for your attention and best regards.
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Hi Viper55 and thanks for your kind words.
Unfortunately, since AISPY reads Falcon’s memory and displaying the same AI that exist on the campaign map, there is nothing that can be done to display the exact location of AI. The solution would be to find another way to read AI positions, which curently I don’t have, or in collaboration with BMS guys, to find a way to export AI for an external program to read. Given the complexity of Falcon and the way entities are handled (bubbles etc) I don’t think it’s going to happen.
Of course if somebody has a better idea, I’m hear to listen :D.
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Monster thanks for the fast answer.
I understand the problem. Unfortunately I can not give you any suggestions to succeed in taking the position data of the aircraft managed by artificial intelligence. We hope that here on benchmarksims may have some idea.
Thanks again, and I repeat that you have done an exceptional job.Greetings.
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Imagine all programs together is a cloud of information and everyone connected is either providing pieces of information to the cloud or getting pieces out of it. These pieces can be tagged as BLUE or RED (or BOTH).
Player’s position are provided by VALIDATOR, that’s clear. You need to provide the AI data for the cloud as well. The way to do this is to run AISPY on a computer that runs BMS in 2D mode (that is, it stays on the briefing map). There are two ways to do that.
The first way is to have the main server stay on 2D and run AISPY on the main server. To make sure both RED and BLUE F4AWACS get AI data, you should set this AISPY session to BOTH.
If as you say, you need to have the BMS server in 3D, you can have BMS running on another computer (of course BMS on this computer must be connected to the BMS server) and run AISPY on this computer as well. It’s obvious, since everybody else is flying, you should do this to a computer that is not running BMS in 3D, so the computers running F4AWACS is the solution. So either one GCI guy runs BMS and AISPY this way setting it to BOTH, or both GCI guys runs BMS and AISPY this way setting it to RED and BLUE respectively. All it matters is the AI information make it to the SQSERVER.
The Ground speed is not derived from VALIDATOR but calculated as it is the case with real RADAR sites. No RADAR site will give you the CAS or TAS, only the ground speed. That’s why I made it that way.
You don’t need to change the interval according to the players. The calculation I posted was just to estimate the network traffic and to show that is very small. The interval should stay at 10000 ms (as real RADARs have) no matter how many players are connected, or you can change it if you want to get info refreshed faster (mind that if it is too small, AISPY might have problems).
Saki please can u give more details on this cause I believe is needed.
Scenario: two teams blue - red. One (3d) server for Falcon. Blue and Red have both human and AI pilots at the same time.As i understood it to be able to see everybody (Human Blue - Read AI Blue - Read) u must:
1. Have a pc in falcon in 2d map. Same pc run AISPY connected as Both.
2. Red side AWACS operator Run AISPY connected as Red and F4awacs.
3. Red side secondary AWACS Runs F4awacs conected as Red.
4. Blue side AWACS operator Run AISPY connected as Blue and F4awacs.
5. Blue side secondary AWACS Runs F4awacs conected as Blue. -
Probably you’re running one AISPY too many!
I think http://docs.sakgiok.gr/manuals:osc:usage:pvp explains it well. Can you specifically pinpoint the sections that doesn’t make sense?
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dead link m8
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Arty you don’t trust me
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http://docs.sakgiok.gr/manuals:osc:usage:pvp
Works for me
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@Zakk It’s not that I don’t believe u. Its not between me and u… We both want this clarified. If u r certain ok, but as u saw in our flight that didn’t work, so there is still doubt on my side. Did it worked on the 21th flight?
@Monster here m8 https://www.benchmarksims.org/forum/showthread.php?p=164895 with what u say I came to my previous connection scheme of 3 AISPY, one as Both and the other two as their side, that way they can see both sides (red & blue) and the AI.
That way less data travel between clients? Imagine also here not only one AWACS per side.
I got it wrong? -
I’m joking arty It worked but SQServer crashed and everything has stopped.
A 3rd AISPY (+ Falcon 2D Map) should just provide you double contacts, it doesn’t work as server between the other 2 AISPYs, the server is SQServer. Apart from this, RED and BLUE pictures are different in Falcon, so with one more AISPY setted to BOTH and Falcon on blue map, REDs will receive the blue picture etc…
That’s what I understood.
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You don’t need 3 AISPYs. The post I made was for two different cases, either 1 AISPY for everyone (but limited to which side BMS 2D map is signed on), or 2 AISPYs one for each side.
In the example in the link, each GCI player for every side, runs F4AWACS, AISPY and BMS in the briefing map (joined the multiplayer session depending on their role blue or red). So each side gets the data it should.
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well in our case with the AMVI there where 2 F4AWACS one blue one red
Both had AISPY and connected blue as blue and Red as Red…
I don;t know about the blue guys but we the Red where able to see only Red contacts…
After that we disconnected F4AWACS and connected as Both… then we could see all. -
Were the guys running AISPY running BMS as well? If not, there is no source that these AISPYs read data from.
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from Red side yes I believe blue too, Zakk?
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Yes Falcon was connected as blue client and it worked, but as I said we had a SQServer crash later.
Anyways you could check if you have blue contacs on the Falcon’s map, there could be a little possibility that they were not detected by your radars, for instance if your AWACS was too far.
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???
AWACS was too far?Using F4AWACS doesnt mean u have to have and an awacs flight in the mission… Having it though is good as Qserver had 2 of 2 crashes so doesnt look stable solution for such flights.
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As I said, AISPY gets AI contacts from Falcon 2D maps, that’s why a Falcon client is needed on the same computer on which AISPY is running, so no contacts in Falcon = no contacts on F4AWACS
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As I said, AISPY gets AI contacts from Falcon 2D maps, that’s why a Falcon client is needed on the same computer on which AISPY is running, so no contacts in Falcon = no contacts on F4AWACS
Zakk spare us please… lets get serious… leave all those AWACS XXX (fun fun… where did your mind went???) away and push for a release on EMF… :lol: or as I see many Italians on EMF lately I could say that there is a full integration of Balkans in to EMF which will result in another 3-4 years wait?