F-22 for Falcon BMS Creator: Fabrizio Fraccaroli. Myself.
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If only I could find a squadron online that actually flew these and or would include them in there campaign for me to fly!!!
My Korea 2012 mod has a squadron of F-22 jets in each of the campaigns.
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I have the same problem like you is really bad i tried everything and nothing change with the texture
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What i,m doing wrong? please heeeelppp.
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What i,m doing wrong? please heeeelppp.
What does your cockpit look like? anything like mine? If I had to guess, and maybe Metalhead can help with this… its a texture issue that I didn’t work out. There are some .dds files in my folder that I never did anything with (i never saw any instructions in the videos or the pdf that told me to do anything with them.) So i’m wondering if that’s the issue. Jet flies normal and the cockpit seems to function for the most part.
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This Pit needs a texture artist to give it some love.
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please guys help me for this.
I asked what your cockpit looked like. Just asking for help again doesn’t really insn’t going to dramatically increase the chance of it getting fixed.
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please guys help me for this.
you need to copy the .dds files into the folder specified in the instructions.
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Thank you crazy but i did it and that was the resulted; i think in my opinion to better understanding why someone can make a video tutorial just to show how to copy all the folder because is not only me have that problem someone else too.:(not everybody have the experiences to fallow all the step by step and then you loose something and get frustrated.
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you need to copy the .dds files into the folder specified in the instructions.
I’m not sure where in the instructions it says to do anything with the .dds files. I checked through the pdf / word doc and I didn’t watch the entire tutorial videos but I did not see it.
Where does it say that and where / what folder are the .dds files going into?
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Yes its in the videos where he adds the new texture sets to the F-22 If you dont add those sets in LOD Editor like he shows you your going to get all the problems you guys are getting now. Those dds files go into objects folder
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Yes its in the videos where he adds the new texture sets to the F-22 If you dont add those sets in LOD Editor like he shows you your going to get all the problems you guys are getting now. Those dds files go into objects folder
That fixed it. I had done the first thing you said, which was adding the sets in the LOD editor. However, no where in the directions did it say to move those dds files into the objects folder. Maybe I overlooked something but I did not find anything about them getting moved. Thanks.
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That fixed it. I had done the first thing you said, which was adding the sets in the LOD editor. However, no where in the directions did it say to move those dds files into the objects folder. Maybe I overlooked something but I did not find anything about them getting moved. Thanks.
sorry, i think it was in a readme.txt file that i saw it. i should have been more clear. was recalling from memory, which is not that good anymore…lol
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Yup. I had read one of the readmes (there seems to be two) but not that one. The other one just says to copy and paste the flight model .dat. Thank you again.
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Metalhead You did a great job, too bad for the missile bay That REMAIN open, but the model and the pit is a joy for the eyes, I just put in the Forum VIAF to know the work you have done, and I wont to thank for this model , sorry for my english but I feel obliged to thank you :eek:
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Metalhead You did a great job, too bad for the missile bay That REMAIN open, but the model and the pit is a joy for the eyes, I just put in the Forum VIAF to know the work you have done, and I wont to thank for this model , sorry for my english but I feel obliged to thank you :eek:
I think I’ve found a solution for the wingman having their bay doors opened from the start and being unable to close them. First let me explain what causes the issue, so that you can understand the solution.
Issue: As Metalhead explained in one of his posts before, bay doors animations are executed when the weapon hardpoints 2, 3 or 4 are selected. Therefore if you have a weapon selected in any of those hardpoints you will have your bay doors opened (you can manually change hardpoints by using keys shift + / ) . As hardpoints 2, 3 and 4 are the first ones (hardpoint 1 is not usable), they are selected by default and that is why you and your wingman have the bay doors opened as soon as you enter the aircraft. However, as the wingman does not change hardpoints manually he will remain with the bay doors opened until he uses all the weapons in hardpoints 2, 3 and 4. The command “Drop Stores” can be used for the wingman to close his bay doors, however if he later engages in combat he will open them again and you won’t be able to issue command “Drop Stores” for a second time in the same flight, so he might again get stuck with the opened bay doors animation for the rest of the flight (unless he uses all weapons in hardpoint 2, 3 and 4 during the fight). So, the “Drop Stores” is not really a solution.
Solution: What I did is using the Falcon BMS editor (which can be executed from the Falcon BMS launcher and it is very easy to use) to add extra hardpoints to the aircraft, so that I am able to load weapons to my wingman (in the mission planning/briefing screen) to hardpoints different than 2, 3 or 4 and I am able to load my weapons to hardpoints 2, 3 and 4 so I’m able to open and close my bay doors at will. An example of how I configured the hardpoints for the F-22 in the Falcon BMS editor is below. Please note that I edited both the F-22 vehicle and the F-22 weapon hardpoints F-22 Center Out, F-22 Center Side and F-22 Center In (names are aproximately as I can’t remember the exact names).
Hardpoint 1: F-22 Outbrd - Unavailable - yes visible and yes rack - do not touch it
Hardpoint 2: F-22 Center Out - 5 AIM-120 C (bay doors open) - no visible and no rack - for player use
Hardpoint 3: F-22 Side - 2 AIM-9M or 2 AIM-9X (bay doors open) - no visible and no rack - for player use
Hardpoint 4: F-22 Center In - 2 GBU 32 or 2 GBU 35 (bay doors open) - no visible and no rack - for player use
Hardpoint 5: F-22 Inbrd - 1 AIM-120 C (bay doors close) - no visible and no rack - for player and AI use
Hardpoint 6: F-22 Center Out - 5 AIM-120C (bay doors close) - no visible and no rack - for AI use
Hardpoint 7: F-22 Side - 2 AIM-9M or 2 AIM-9X (bay doors close) - no visible and no rack - for AI use
Hardpoint 8: F-22 Center In - 2 GBU 32 or 2 GBU 35 (bay doors close) - no visible and no rack - for AI use
Hardpoint 9: F-22 Outbrd - Unavailable - yes visible and yes rack - do not touch itBased in the above example, I load my weapons to hardpoints 2, 3, 4 and 5 (allowing me to have my bay doors open or closed depending on the hardpoints I use) and I load my wingman’s weapons to hardpoints 5, 6, 7 and 8 (preventing him to open the bay doors).
Unfortunately this solution has 2 downsides (everything has a price):
1. Wingman can’t open his bay doors and therefore he will shoot missiles with them closed. This is unrealistic only when he is firing a missile, which is better than having him flying with the bay doors opened unrealistically all the time (as having bay doors open during normal flight would severly affect the F-22 stealth capabilites).
2. You can load your plane with unreallistic weapon quantities, as you can load up to 11 AIM-120C, 4 AIM-9 and 4 GBUs simultaneously if you use all the available hardpoints at the same time. Solution for this is to restrict yourself and only select a realistic loadout without cheating. Realistic loadouts limits for the F-22 are as follow:
a) Air to Air realistic max loadout parameters - 6 AIM-120C, 2 AIM-9
b) Air to Ground realistic max loadout parameters - 2 AIM-120C, 2 AIM-9 and 2 GBUsUsing the Falcon BMS editor to implement this solution is very easy. I didn’t know how to use it when I first opened it but it is very intuitive. If anyone is having trouble using it send me a PM
Remember to backup your files before using Falcon BMS EditorI hope this helps you!
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If only I could find a squadron online that actually flew these and or would include them in there campaign for me to fly!!!
How about to create a new squadron that flies the F22?
We could make the squadron emblem, choosing a real squadron…
I do not understand very much about multiplayer game, so, it`s just an idea… -
please guys help me for this.
Please my friend, take a look again in the installation tutorial, and find something about “texture sets” and follow the tutorial. Actually, it will be very boring thing to do, because it will take some time to be ready/finished. But If you do not pass through this process, you will have that textures errors.
I suggest you to follow the tutorial, and when making the process, leave your computer alone, the LOD-EDITOR, will make the process, but it takes long time.
Another thing.
You MUST do it for all theathers, not only Korea. Well, all theaters that you are intended to fly.
Best regards
Metalhead -
I’ve uploaded a ramp-start video using Metalhead’s F-22 cockpit. It should finish uploading in some more minutes. Sorry for the poor quality and enjoy!
Edit: video is now up!!
Good tutorial…
just one question…
What was that tone sound that we can hear just after you set the MFD’s in the end of the video? It never happened here.