WIP - Hawaii Theatre
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My memory is not what it used to be……BUT I do remember a Crossup from Frugs…One in the same???
The Streak…that should give it away…
Dave
PS Glad you got it flying…one of the best iterations of Falcon over the years…IMHO…Hell, I have a hard time making it CTD, That’s saying something for the .exe, good job there BMS Boyz"…
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DAVE,
I did Hawaii in 2003 :D, out of 7 billion people on earth how many can say they did Hawaii for F4?
So yes, I’m one of the Frugal gang…like so many here, pretty amazing sim that can keep peoples interest for 15 years.
So I see you’ve stopped working on Hawaii…I’m getting old but HATE leaving projects unfinished. My Hawaii was complete as far as function and I did the mods so it ran on the orginal BMS, FF and the oldies like SP3 but rather than spend endless time tweaking stock tiles to make it still look like Dueky(hey remember him/his tiles?)I decided to break new ground with new tiles. Not just any old tiles but photorealistic ripped out of FLY!2. A bunch of super guy helped me with tools and info- notablly the guy who wrote CATE, he did custom programs for me and BaldEagle. But as one guy, I just didn’t have the time to master object construction, manufacture tiles, and of course ran into the limitation of the EXEs back then. So while I succeeded in importing the tiles and getting things working enough to take pics, 4096 tiles just didn’t get the job done and I had issues with LOD’s and custom airbases etc.WOULD love to see if we could get a state of the art Hawaii finished, I still have most if not all of my work/tools/files as I keep all my old drives/arrays. Just snagged a HP Prolient DL380 G5 server to pervert into a killa workstation(using it for this message- Dual Quadcore Xeons at 3.16ghz, 16gb ram, SSD and Raid5 drives, EVGA GTX660Ti) so work goes ultra fast- this thing can serious make chit happen NOW)
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Heres what I had for water:
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Ahhhhhhhhhhhh…SP3 days…much has changed…but welcome back!!!
The Hawaii shot’s I have posted are based on a new Dem2Terra…though I tip my hat to your original work, believe it was Team Hawaii or something like that, correct me if I’ve forgot…LOL
It’s been what??? 8-9 years now???
I would be happy to send you the new map that works in BMS,… but remember our hands are tied to the L2 limits ATM -
@ “Crossup” and “demer928”
Go for that theater Gentlemen!
You will have my small support in creation of NavAids and their list with data based to real world as also some nice IAP charts for the most important airbases ;)!
With regards,
Nikos. -
Well, I’ve looked high and low and have concluded that my screen shots of my photoreal, imported from Fly!2 terrain pictures died with Frugals. Still have to rescue some old harddrives at my old house and check them, their the right vintage. BUT I did find a page of tiles in my TerrrainView folder which are the some of ones my photoreal test photos used. Should give you’all a taste of it
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@Crossup, check your PM’s
@Nikos and others……Stay Tuned
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@Nikos and others……Stay Tuned
I stay tuned since years, LOL.
… still waiting for a theater/campaign with working groundwar/endgame.
(not just endgame on day x)Cheers,
LS -
Hope to see something we can fly soon. Thanx again.
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Ok, totally forgot I had a Yahoo Hawaii theater group. So fortunately several screen shots from my test of using hires tiles from Fly!2 still exists. Also now realize the ole memory is not too accurate….I was doing this testing from Xmas 2001 to May 2002. That is actually before I made SP3 and BMS compatible versions of Hawaii.
From the descriptions my memory was correct too that I did have a working campaign and tested the terrain while playing it…while it worked, missions were generated VERY slowly and I never figured out how to accelerate the action.
Enjoy… -
Ok, totally forgot I had a Yahoo Hawaii theater group. So fortunately several screen shots from my test of using hires tiles from Fly!2 still exists. Also now realize the ole memory is not too accurate….I was doing this testing from Xmas 2001 to May 2002. That is actually before I made SP3 and BMS compatible versions of Hawaii.
From the descriptions my memory was correct too that I did have a working campaign and tested the terrain while playing it…while it worked, missions were generated VERY slowly and I never figured out how to accelerate the action.
Enjoy…Thing is current engine doesnt look too different… really needs an update
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True,but it is a BIG job to do so…on the other hand we’ve had 15 years IRC a guy single handedly wrote the first DirectX graphics module, not long after someone said how it would take a team a year to do that. A lot of people probably dont know that the orginal code ran a million lines…bound to be more now and its enormously intertwined…
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This post is deleted! -
Any hope for this theatre?
As total Magnum P.I. fan I had so hoped to once fly over a photoreal Oahu. -
Crossup?
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keep it up! flying over my old stomping grounds when i was assigned to the 25th id would be wicked cool
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Between Hawaii and Guam i choose Guam.
So let’s leave THE man do his job…
C’ on Dave we are near Christmas, give us a nice preview of Guam theater. It is not need to be perfect.
Nikos.P.S. Oops, we are on Hawaii section :rofl:
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+1, indeed.
Don’t worry, Nikos, right place or not this is not the matter, I think… your statements above are true for both those theaters IMHO.(P.S: And what about to include TDU2 in BMS, I ask?)
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Book Him Danno!!!
And don’t turn him loose till this theater flies.
Hope you guys can make it happen.