Korea '80s Theater - discussion
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Do you know how to use different interpolation strategies Molny? Maybe polynomial, quadratic or even good ol’ catmull-rom?
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If the interpolation method of Falcon is good, I do not have to do interpolate myself additional iso lines.
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Thrust and fuel consumption of different MiG-21s and MiG-23s have been set. I found some usable ships in ccc’s LOD pack. Kynda, Krivak and Slava. Their AD is functional.
Perry Class
Ulsan
They are not as highpoly as Tom’s models but better then models in core DB.
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In my tests I did in the past - all ships have functional AD (S-A), if not mixed with S-S capability. But it was possible to mix SA and AAA. I developed later special task forces with combined capability. It worked fine…at least for AF (but its the same in all F4 ver. I guess).
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I mean that ship SAMs have the same modeling valued as original land variants. They have fixed engagement zone, use the same fixed missiles as their original land based SAM variants. On RWR not ship sysmbols are displayed but correct SAM system symbols are used. SA-N-7 = SA-11, SA-N-6 = SA-10, etc. In RL ship have other radars besides their SAMs but Falcon is not able to model multiple radar on a single vehicle. Therefore the SAM radar should be modeled because different SAMs have very different EM fingerprints.
In my DB I did not eliminated SS missies on ships. My guess if there are ships which can be attacked ships use their AS missilse instead SAMs. I have to test. Similar case as behavior of ground units. If they have any weapons which can be used agains AC they won’t use as long as AC are close. I have explained this in “Suggestion” thread, thisi is why I eliminated MG on tanks and, towed and SP artys.
BTW I will fix missile trail and flame positions, but regardless of fix the original definitions sometimes make weird what you can see.
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The DB is almost done, yesterday I set and finalized the gun damage values for aircraft. Hopefully I can back to tweaking of Rolling Fire and the rest of campaigns this weekend. If the '80s theater is done adapting and altering into a '90s requires only minimal time.
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The DB is almost done
which DB partitions were changed and how deeply?
Radar data, ir data, weapons, rwr data, units, vehicles, squadron stores? -
I touched only a few radars so far and I do not plan more. ARH missiles, some SAMs and AC radar got a bit different modeling values. Some required increased radar range, SA-2/3 got 1 beam modifier, in RL they are immune to beaming because of ther archaic technology. Olders SAMs are not able to attack targets in ground clutter, the ground clutter resistance were redefiend for some AC on both sides. Some dobule digit SAMs required tweaked chaff chance. NCTR capability was deleted from many radars. In the '80s only F-15C had.
Surprisingly the SARH and AC modeling values are mostly seemed to me good comparing with IR seeker properties. Literally almost all main IR missile’s seeker have been reworked. It was neccessary because if you change well the main missile if you left untouched the rest of missile means unbalanced & unreal DB. The AIM-9M & R-73 were the milestones, their accurace were the base.
I did not touch RWRs.
Many vehicles have been tweaked. Now one vehicle has only one small MGs or weapon which is able to fire on AC to achive much effective “small gun AAA” efficiency. (Gun damage also were altered.) Tanks do not have any MG because of ground war issues. This was the only way to achive functional ground war in 3D world.
Battalions rosters are totally reworked to make them a bit real, more usable in TE and campagins either, especially if you are using mission commander. (I do not know that stuff but Hungarian guys told me its functions.) In TE all reworked battalions are available as well as ships. I have shown this on screenshots. There are radar gudied AAA or SHORAD / MANPAD equipped,or defensless tank battalions either. You can place all types of SAMs as deployed “battery”. Qty. of rcoket artillery and artillery in battalions are strongly reduced because they are strongly overpowered, they do not have MGs. In battalaions tanks and artilleries represents the firepower in ground war, IFVs/APCs provides the MG AAA and less firpower, some of them is MANPAD equipped.
In ship battalions now there is only a single ship, perventing “collsions”. Another benefit this move that you can create more real looking task forces because you can place single ships far away from CV moreover, becuse there is only a single ship in one battalion all ship air defence can act independently. If you place 5 ships all they can attack 5 different targets. Of course this is still not solve the self defense capability of ship from AS missiles, but similar scenarios what happened in Falkland war can be modeled. Ships have very strong AD against bomb equipped AC.
Almost all squadros have separated sq. stores because restriction of AG weapons someites is required, especially on red side.
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The J-7E is so ugly that I cannot resist to make skin regardless that I’m not a skilled skinner. Only problem that I spend the whole day to made it.
About other issues. In '80s PRC did not have the J-7E (J-7 III) - especially with PL-8 - but I will use to make a bit more stronger red side. I can make J-7B only with J-7E model which would be quite strange, because older J-7 had the original MiG-21 wings. Of course if you accept I can use J-7E 3D model as J-7B and by limiting only two wing HPs, it can be used as J-7B.
The skin be applied on current DB, if anyone wish I can upload the skins.
EDIT: These won’t be applied VO101Tom’s are much better, check #269.
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Just two pictures, nothing else.
JanHas trees.
JP-233 strike with my wingman.
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Small cosmetic on TE selection list, new and old red jets are grouped.
Demonstration of new ship “groups”.
ACMI file.
http://www.mediafire.com/?96k60qi6i8errdo
On images. 4x2 targets, ships are very active.
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Somebody asked, I fixed therefore goes into MOD.
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A minor but for me such an upgrade wich I desired since years, F-111F with ALQ-131 under fuselage. Upgrade is supported by 611-Eagle. He created the HP I set the position and direction of the HP.
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VO101Tom, a Hungarian professional skinner offered his skills, here are the initial results.
J-7E PRC
J-7B and J-7E PRC, you can see that parents are separated.
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Because now many ships have new 3D model in the MOD I felt the need of a better skin at least for one Russian naval strike / bomber aircraft. Here is the result, credit goes to VO101Tom.
I have to say Tom is one of the most talented and fast working skinner that I have ever seen.
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Thanks mate, i really appreciate the praise, and I hope these skins made this sim a little better.
The skins may have faults and if I spend more couple of days, probably would look better, but I can’t spend more than one day / skin. But I have a request too. If anyone found errors, feel free to say it. I almost exclusively flew and make skins in ww2 simulators so far - IL2 and CloD, so making modern era skins is quite new to me. Maybe I mess up the details, or use wrong source, anything may occur. Constructive criticism and advice is always welcome. I’ll trying constantly improve the old, very low-res skins (many of them use 256x256 pixel map, these skins are 1024x1024), Molnibalage will going to share the latest news here.
S!
VO101_Tom -
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VAMPIRE VAMPIRE.
now only if we could have the tu-16s act as datalink as well as decoys…