Korea '80s Theater - discussion
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Do you wish to integrate the new JanHas stuff? I think here about the walls. If you donwload the pack you can see ingame screenshots about the walls.
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Thanks for all the time and effort that went into delivering this MOD, very much appreciated.
PJ
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Guys posted pic from '80s, I will try to apply JanHas latest airbase stuff.
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Another skin is made for Tu-22M3 by VO101Tom.
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now its real!!…
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The previous skin also based on real skin, but if users prefer the second version, this will be the skin, the first will be in ‘extras’ directory.
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I will consider to apply some search radar as only eye candy, they do not have real functions. (The antennas are rotating with more or less the real speed, they are not too fast.)
ST-68 & Straight Flush for SA-6.
Flap Lid and ST-68 on 40V6M mast for SA-10B
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I have integrated K-30 BIHO from CCC’s LOD pack. I made functional the vehicle but I’m not able to set one thing, the turret of vehicle does not rotate when using it’s gun. How can be set this with LOD Editor?
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I have integrated K-30 BIHO from CCC’s LOD pack. I made functional the vehicle but I’m not able to set one thing, the turret of vehicle does not rotate when using it’s gun. How can be set this with LOD Editor?
Just update manually parent record NOR nDOF must be 2 nor 3….
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I changed the DoF value to 2 but nothing happened. The radar or the vehicle rotates but the turred does not.
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I changed the DoF value to 2 but nothing happened. The radar or the vehicle rotates but the turred does not.
Did you tried via OGLLOD they are(2 dof) working with model?
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How can be done that. After I have pressed space and I see some icon what is the next?
Edit: When I change the value of DOF 0 and DOF 1 the turret rotates and gun barrel pitch angle moving is also visible. ZSU-23-4 has the same DOF settings as K-30, the Shilka is working the K-30 does not.
The functionality of AAAs are very good. I can make preview videos if the community wants.
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How can be done that. After I have pressed space and I see some icon what is the next?
Edit: When I change the value of DOF 0 and DOF 1 the turret rotates and gun barrel pitch angle moving is also visible. ZSU-23-4 has the same DOF settings as K-30, the Shilka is working the K-30 does not.
The functionality of AAAs are very good. I can make preview videos if the community wants.
Just click “D” key for dof section and click dof number with numeric keys (example “2”) you will see there “DOF : 2#” and you can click enter or continue without enter , click L-Alt button + left mouse button(must be pressed with moves).
Just that is…
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If not moving… then model do not have any movement…
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It is moving in LE but in game does not. Your process does the same as mine.
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@611-eagle:
Just update manually parent record NOR nDOF must be 2 nor 3….
I changed the DoF value to 2 but nothing happened. The radar or the vehicle rotates but the turred does not.
Molni,
use a higher number for nDOF in the parent record.Should be higest DOF number +1,
so if your highest DOF used by the model is DOF#2, then enter 3 in the parent record.Even if you enter 255 (like Cemil suggested in another thread) it will work as well,
but there I don’t know if there is any negative effect.… and don’t forget to press “update” after changing the DOF value.
Cheers,
LS -
It is moving in LE but in game does not. Your process does the same as mine.
If the turret moves in LE using DoF #0 and #1 we know the model is good. As the DoF index start at #0 nDoF needs to be 1 higher than highest DoF# used ie. if the radar uses DoF#5, nDoF=6 even though only 3 DoF’s (#0, #1, #5) are used. If the model uses Switch#0, nSwitch is >= 1.
As you know I found I had to equip a weapon i.e. 100mm AAA(RG) to my straight flush model before DoF #0 and #1 would animate when a target was in range so you might want to test by equipping that first.
If it fails to track then check the db flags to see if one of those is stopping the turret animation.
Here’s my straight Flush record for reference.
The “has crew” (outside) flag is used to enable switch#0 if in use (i.e. stowed/unstowed).
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I do not know what does thw switch do for a model. I integrated your Straight Flush radar but I did not add the 100 mm AAA gun, it has only 7.62 MG. The radar is functional - the under dish rotates - even just after deaggregation of the battalion from ~20 nm. (I use it in my MOD.) Are you saying that upper dish should follow the target after missile launch? Maybe in older Falcon did, but in latest FF and BMS4 releases SAM radars do not follow their targets. (As I can remember.)
edit: I tested the Straight Flush. If I add the 100 mm AAA gun the upper dish track the target from ~5 nm. Only problem even I add only 1 ammo for the gun radar used many times the gun. I guess the x10 multiplier also used for big guns not only for AC guns and small MGs. This means that from close and night the radar can be found easily because of the muzzle of fire effect. I have and idea but I do not know that is doable or not. As I understand well this is the only way to force a radar to track a target and literally does the same as the vehilce be an a AAA. If we can make a long range AAA which does not have launch effect and tracer likely never hit the target but radar dish can follow the target.
About K-30. When Straight Flush radar had only 7.62 MG from 1 nm the dish followed the target. I have no idea why does not do the K-30 when uses its gun.
If I upload the LOD can you check the LOD?
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I do not know what does thw switch do for a model.
For vehicles, the Switch#0 “has crew” (outside) flag is/was used to display ground crew when stationary. Depending on how the 3d model constructed it may be used to display out riggers (Hayab’s Frog 7), stowed/unstowed equipment states Hayab’s KS-19, my Straight Flush, etc. or disable/reposition turrets, etc. that don’t fire/track on the move i.e. my WIP SA-6 TEL.
edit: I tested the Straight Flush. If I add the 100 mm AAA gun the upper dish track the target from ~5 nm. Only problem even I add only 1 ammo for the gun radar used many times the gun. I guess the x10 multiplier also used for big guns not only for AC guns and small MGs. This means that from close and night the radar can be found easily because of the muzzle of fire effect. I have and idea but I do not know that is doable or not. As I understand well this is the only way to force a radar to track a target and literally does the same as the vehilce be an a AAA. If we can make a long range AAA which does not have launch effect and tracer likely never hit the target but radar dish can follow the target.
It’s good that you can get DOF#0 and #1 to work and understand the current limitations, as it helps test why the K-30 doesn’t track.
About K-30. When Straight Flush radar had only 7.62 MG from 1 nm the dish followed the target. I have no idea why does not do the K-30 when uses its gun.
If I upload the LOD can you check the LOD?Yes, I suspect the K-30 LODs are good but it would help to confirm which Switches and DOF’s they use.
More useful would be a screen shot of the “K-30 BIHO” vehicle record (like the Straight Flush) as I couldn’t find “K-30” or “BIOH” using the BMS Editor (standard db) or f4browse (korea80s falcon4.fed) or a private link to your WIP objects folder as it’s likely to be db or flag related as the DOF’s work in the OGLLOD viewer.
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It’s good that you can get DOF#0 and #1 to work and understand the current limitations, as it helps test why the K-30 doesn’t track.
As I can remember DOF#1 and DOF#2 are the gun barrel and tower rotation and DOF#5 is the radar. I set DOF to 6 and swith to 0. Nothing happened ingame. The radar rotates, but the tower does not. The K-30 BIHO use the same ACD file as ZSU-23-4.
More useful would be a screen shot of the “K-30 BIHO” vehicle record (like the Straight Flush) as I couldn’t find “K-30” or “BIOH” using the BMS Editor (standard db) or f4browse (korea80s falcon4.fed) or a private link to your WIP objects folder as it’s likely to be db or flag related as the DOF’s work in the OGLLOD viewer.
Yes, you cannot find K-30 in core DB, I will upload the DB which contains it. (My Korea '80s MOD.) I will make screenshot about all pages of F4Browse and LOD Editor.