F-22 for Falcon BMS Creator: Fabrizio Fraccaroli. Myself.
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If only I could find a squadron online that actually flew these and or would include them in there campaign for me to fly!!!
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@A.S:
I have to wonder and ask: Why people try to simulate a plane which data is more than to 70% classified?
F22 Raptor for Falcon BMS is only “eyes candy” as the Americans used to say… But we love it anyway… I never get any classified information, just the pictures we can find available in the INTERNET.
All systems are F16, inside the F22 cockpit… so, nothing classified
Regards Metalhead -
another add on to make our falcon experience better
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We have at the 801st our own custom theater. Campaign includes the F22. We fly them regularly attached to our 412th Fighter Squadron
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I am working in the 3d cockpit and have thought that I have to make more inside that. So I decided to add the “holes” where the screws are placed… I do not know how to say better in English, so there is the pics. Some users who have the new version with rwr in the center mfd, may realized that the textures for the front panel is wrong… Yes, in fact they are, that is because I have made the changes in the front panel, and in the texture mapping, and exported the new texture, but do not export the new model yet. So I will work in that this week, and will make all effort to release it as soon as possible…
I am right now thinking in ask for a team which will work together in the 3d cockpit of the F22.
Regards MetalheadPlease, notice in the “arrows” the holes I am talking about…
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can I include myself to the 801st F22 development team?
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can I include myself to the 801st F22 development team?
Yes, of course, but not only 801st, but all BMS members. Number one… Who more interested?
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1- reducing the external model to 30000 triangles.
2-create new missiles for the F22. I will explain my idea when the team is ready. Just a quick explanation: I have been thinking in split the missiles and the “LAU-142/A AMRAAM Vertical eject launcher” and sidewinders launchers, with the missiles in order to reduce polygons. But we need to rename it as (for example) AIM-120X and AIM-9R, or Q or whatever letter just for do not erase the missiles used by other aircrafts.
3- make a paint-kit for the textures, if someone wants it in the future.
4-fix the behavior of the new flight model.( it is good, but I have some issues which will be visible in the video I am uploading right now… 5 parts… takes some time for that.
5- fix the WBD opening by itself. This we need help from the DEVS.
6-finish the cockpit models
Well, there is too much on doing in the F22… It’s not finished yet.
All help will be appreciated very much.
I will edit it if necessary, and as long as I remember what to do more.
Maybe I will add this in the first post
Regards Metalhead -
I’m interested. I’ve integrated your F22 and pit into every theater of my install. Its a great jet to fly
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Great time for BMS! We have F22 to finish, and the release our 801st Korean Theater too
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I’m interested. I’ve integrated your F22 and pit into every theater of my install. Its a great jet to fly
Have you found yourself a squad to fly F-22 in campaign?
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I have my first videos uploaded to the Youtube. These show the behavior of the F22 using the new flight model. I have found some issues that drive me crazy, but it has for sure a better behavior either on ground or air.
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The version F-22-BMS-09-03-2013 is available to download.
Download link in the first postAdded more detail in the front panel, fixed textures of glass canopy and afterburner effect, the previous version was wrong.
Manual included
Regards
Metalhead -
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Thank you my friend for enjoying my project, as well as everybody who likes it…
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Thank you my friend for enjoying my project, as well as everybody who likes it…
Honestly, I rarly fly at all atm., but everyone like you who invest so much time and effort to make this sim better,
… deserves at least a Thank’s.Cheers,
LS -
thanks for your work.
when you release the self-installing version? -
as of right now the F22 is only included in the 801st Korean Theater as a 1-click installer. When F22 is finished or closer-to, we will think about a F22-Setup file.
You can however install the F22 into the Korean Theater, KTO and Balkans, but LOD editor will be needed.
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thanks for your work.
when you release the self-installing version?I am not finding out a solution for a problem that me and Nizmo found… The problem is that there is a wrong texture in the glass canopy , and afterburner effect. So when I find the problem, I will ask for Joe Labrada to make the OCI again to All people who do not know how to install it using lod-editor
Best regards, and thanks for the question, and interest… -
Ok, now I have found a solution for the wrong texture in the glass canopy and afterburner effect, the problem was the texture sets, which I’ve made wrong… I should have listen to Nizmo who advised me to that, but now I know, and it is fixed.
I will upload in the days ahead a new version, only for lod editor users (sorry that) I have to fix another issue I have found in the internal lights ( instruments lights) because I have made more detailed cockpit…
I will fix the issue, and then will ask Joe Labrada for the OCI.
Make sure to add the texture list for both LOD1 and LOD2 models
Regards Metalhead