F-22 for Falcon BMS Creator: Fabrizio Fraccaroli. Myself.
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That 1 sim in particular has honed my carrier skills. I flew the **** out of that sim :twisted:
speaking of cant wait for 4.33!
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Hi my friends, I have made the flood lights working in the F22 cockpit. Here some pics for making people come back interested in the F22 cockpit thread, and in the cockpit itself…
Very happy…
Regards Metalhead -
Very good day my friend
Wish you could see my smile ear to ear
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I can imagine that… lol
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Excellent work MH,very interested in the completion of this model…
Thanks to all involved…:D
dfang -
Excellent work, keep it up!! I love to see 3D cockpits for other aircraft except F-16…
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Thanks to all who enjoy this work.
I told to you all that i made the flood lights work inside the cockpit. But it has an issue, and it is showed in this video I’ve made specially for showing that. I have also made the same video for F16 and Su27 cockpits.
More videos coming soon…
Best regards Metalhead -
Su27 cockpit video…
What kind of flood lights are that? It has an odd behavior…
Isn’t it supposed to be fixed inside the aircraft?
It moves accordingly to the heading, and banking you are. Strange!!!
Regards Metalhead -
looks like the moon lights as the sun but shows only green… or the switch u selected - created is linked with the moon light, or sun, even though sun is not there.
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I do not understand it yet. The flood lights, are something that I need to understand better…
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I do not understand it yet. The flood lights, are something that I need to understand better…
Since you have this behavior in both cockpits (Su27 and F-16), whereat I think that you’ve modified those BMS F-16 textures for testing,
… I think your Alpha- channel for that texture is way to high (white) or missing.You’ll only affect text, knob- spots etc. on the panels (and not whole frame), right?
The Alpha- channel of this texture affects the transparency/ opacity, so ….
Black areas are not visible in the pit.
White areas are fully visible in the pit.
50% grey is 50% visible in the pit.The RGB- channel of this textuire affects the color of those visible parts only.
Finally make sure you save to *.dds including the Alpha- channel.
Please also compare your Alpha- channel to an originally one (8005.dds for example) for reference.
I hope it helps.
Cheers,
LS -
Since you have this behavior in both cockpits (Su27 and F-16), whereat I think that you’ve modified those BMS F-16 textures for testing,
… I think your Alpha- channel for that texture is way to high (white) or missing.You’ll only affect text, knob- spots etc. on the panels (and not whole frame), right?
The Alpha- channel of this texture affects the transparency/ opacity, so ….
Black areas are not visible in the pit.
White areas are fully visible in the pit.
50% grey is 50% visible in the pit.The RGB- channel of this textuire affects the color of those visible parts only.
Finally make sure you save to *.dds including the Alpha- channel.
Please also compare your Alpha- channel to an originally one (8005.dds for example) for reference.
I hope it helps.
Cheers, http://i45.photobucket.com/albums/f82/lazystone/Smileys/hat_3.gif
LSThanks my friend. The alpha channel was changed by mistake, but it is already fixed (F16). I did not make any texture changes, but Nizmo did in the F16 textures.
Does this alpha channel have something to do with flood lights?
Regards Metalhead -
Does this alpha channel have something to do with flood lights?
Add an Alpha- channel to your texture.
in that Alpha- channel paint a small area white, … all other space black.
and in RGB- channel paint that white area in … lets say yellow.
Save as *.dds (DXT3 with Alpha- channel)… and you’ll see insim that only that white alpha- channel area will be affected (lit in yellow).
Cheers,
LS -
8005.dds was not a edit of mine, my f16 doesnt have a flood or inst light issue
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Lazy still he will have the same effect… this doesn’t solve the problem I believe…
The problem must be that there is no light source in the 3d model to be like the in cockpit light… it must be the afterburner switch only thus it takes the sun as the light source thus when he rolls he has the shadows in the pit…
If he does what u say probably the rolling - shadows effect will still be there when it shouldn’t.
So metalhead did u put a lightsource in your model? IIRC it must be just an edge linked with the switch… and the mesh for the light area? am I correct? -
No, and I did not know I had to add a light source… Thanks for saying. Can you explain better please? What kind of light source? Which f4 switch?
BTW, what does “IIRC” stand for? -
IIRC = If I Recall Correctly.
First I’m not an expert just stating my last told info on this forum when I asked about the lights.
For light source or the bulb just create an edge in 3ds where the bulb should be. then create a mesh where the light will be pointing to or which area it will light. Then add a switch (probably one of the cockpit lights switch) and connect those two the edge (light source) and the mesh. So when u push the lights switch in the pit lights will go on.
Probably a more experienced guy must pop up here and enlighten us…
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I will try that, but I need to know correct which F4switch to use for the flood lights.
Thanks for your reply. I am waiting for some like that for a long time, since when I started the F22 cockpit.
Thank you very much -
do a self-installing the new version?
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do a self-installing the new version?
Not ready yet. I was busy animating the Su27 cockpit.But thanks for asking. I will do my best to release a new version ASAP.
Regards Metalhead