Korea '80s Theater - discussion
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If one invests so much time into a project, the question raises what the reason is. What is your reason Molni? Passion, Hobby, what?
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@A.S:
If one invests so much time into a project, the question raises what the reason is. What is your reason Molni? Passion, Hobby, what?
What was your reason? You also did changes and released 3rd party theater.
Ok, here is the main resason why I’m doing.
- Not only me likes better the '80s, the most inconic Cold War era than the 21th century, especially counting the limitations of Falcon.
- Regardless I created the MolnyFalcon for FreeFalcon it simply became outdated after the release of BMS4, and especially after the death of FreeFalcon. I put so many hours into MolnyFalcon that it seemed to worth investing lots of time again for a big MOD, especially that the accuracy and the scope of the mod - modeling, new 3D models - could be strongly enhanced comparing to MolnyFalcon.
- Demonstrating the capabilites of current code and DB options.
- Testing the possible changes and recommendatons.
- A small hope that a part of tweaks can find way into the core DB, showing another aspect how should work the game.
My work on the MOD is very random. Sometimes I’m working 3 days in a row, sometimes I did not do anything for months.
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Just wanted to understand your motives, fair enough.
My reasons are simple.
As BMS came out i saw a huge potential basis for the MP community, but the available theaters did not suit well for a MP environment on “bigger” scale, so i started developing a more suitable one. Along this path there is the phaszination of improvement but also the frustrations due limitations included. After month of work one reaches a limit, because how
much can be done with simple edits in the database without having code access and other peripherial files, which do not operated as external controls anymore becuase elements
are hardcoded meanwhile. Its a balance of “i wish i could own this project completly and rework it completly” and “what for am i doing this actually” considering the huge amount of time it takes :).
But nevertheless, the goals and the results were(are) concentrated on what is achieveable with what is given, and that it is solid, reasonable and most of all stable.True, database wise there are improvements and better linkings and variations possible here and there, but those are just peripherial tweaks. I see DB work as expanded TE editor, as mission editor tool so to speak, because much more it is not without having more access or permission.
Alot of things had to be found out by experiments as over the time the whole matrix mutated, but i try to remember and understand what the code + the database were supposed to do initially as they were designed the first times, while also looking at what others did with it (like AF) - functionality wise. The original campaign code (perfect or not) was written with INTENT and PURPOSE, meaning those elements should be still “there” such as the GCI C3 radar network and the SAM-tactics i.e
Besides opening a plattform for the community so they can enjoy themselfs together, the realistic training conditions matter for me alot - from flying perspective - and if the sim allows to do so, meaning do i operate under the same variables as a fighterpilot or do i just adapt to game-matrix and just “play it” wisely to win. Because virtual kills dont matter much to me, but the skills (others incl) do. Its maybe just my way of seeing it. The path is more valueable as the goal as one can take this expirience with him into the future and the stats are just numbers forgotten quickly.
In that context, F4 is also a path of learning, improving and evolving …therefore progress and fun -
@A.S:
In that context, F4 is also a path of learning, improving and evolving …therefore progress and fun
Hope we all never stop :dhorse: for the fun of it!!
The Beatch is gett’n thereDemer
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Hope we all never stop :dhorse: for the fun of it!!
The Beatch is gett’n thereDemer
Beauty doesn´t seek attention
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@A.S:
Beauty doesn´t seek attention
SIGH……no attention mentioned, M8…
Get on with it and help others if we can in their endeavours……KISS>
Concept is lost again, I believe.
Molnies work is his and he has spent YEARS on it. Not bad IMHO…Demer
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I wasn´t addressing Molni
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I know……now get on with the sickness…
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Back to topic,
Nice work my Hungarian friend, keep at it.
Proves interesting for “The War” in BMS!
Demer -
I just checked the TOW on videos. The missile will be smokeless, I change the necessary data.
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Iron Fortess campaign is done, one step closer to the main release.
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Finally tried your mod. Looks very good, IR missiles behavious seems more coherent. Hope some of your work will be considered for 4.33 DB.
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good
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Yesterday I had a long discussion with A.S. The conclusuion and result of our meeting was that his Red Flag theater map upgrades (PAK, road map, which make so unique and so strong the RF campaign) can be imported and applied for my theater. Today I will try to import his magnificent works. If the method work I can save time what he put into his theater, about 6 months (!), while likely the adaptation to new files requires only some hour of work on my side while I can keep all of my work concerning on OOB of campaign. With his magnificent work the campaign will be much more fluid and comprehensive.
A.S. :bowd:
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You are welcome. There might be few things to check afterwards…but of course…merging things is possible.
As you only made database changes to units… i think it would even be possible to take my whole campaign folder…and import your units and use your database.
You can even use my I:\Falcon BMS 4.32\Data\Add-On REDFLAG\Terrdata\korea folder…as it includes the new elevations and rest… -
Glad to see cooperation between modders, keep it up guys!
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It seems to me that adapation of A.S stuff was successful on two finished campaigns, only very small adjusments are required in OOB.
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cool if things work out for you
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For Iron Fortess I had to change manually the ownership of hundreds of objetives and the BMS4 reacted after the changes as I expected, detected the change of ownership of campaign goals and also the ATO put in a different location of offensive and generated different flights. The first two autosave were CTD free, all squadrons are selectable and AC fly missions. A bit different when I used original PAK, but the difference is not siginficant, the ATO behavior is mostly what I expected. :bdance: