SweetFX for BMS
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Guys I confirm the following works like a Charm… I’m a happy SoftTH and SweetFX users by now… Wooohooooo!!!
Can someone post a working sweetFX d3d9.dll with the softTH chain in place? Assuming the set up is as described in the Post 107 dialog box.
I have tried the hex edit and simply cannot get it to work. I completed the steps to the letter and when I try to launch BMS, it I see the launcher box, but it goes no further than that. returns peacefully to desktop.
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Take a look at 214 haven’t seen the one u say… Hope it works.
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In post 107 there is reference to a number of steps to allow SoftTH and SweetFX to work together. I have each working well individually; however, have not had success with the “chaining” of the dlls to allow them to function together.
Basically, I cut and pasted my SoftTH d3d9.dll (renamed as soft.dll) into Windows\system32\ folder as directed. I then used HexEditor to edit the d3d9.dll from SweetFX to update all references of “d3d9.dll” to “soft.dll” and saved the updated SweetFX d3d9.dll.
However, issue is that now when I attempt to run BMS, I see the launcher and choose “Launch” but the window sits for a second or two and then closes and Falcon does not load. I do not see a log or where the debugging info resides, but my assumption is that the Hex edit in the SweetFX d3d9.dll file is not correctly finding the chain to the soft.dll located in Windows\system32. Note, the sweetFX log.log file generates and includes a single line item noting the file path to BMS, but does not record any other data. Thus, likely a failure is happening in the sweetfx d3d9.dll read with likely culprit being the three changes for chaining softTH via “soft.dll”
All in all, was wondering if someone had a working SweetFX d3d9.dll file (SMAA preferred) with a working chain to the softTH dll renamed as “soft.dll”
thx!
~S~
windSpecs: GTX 670 (latest driver), Vista 64 Ultimate, SweetFX 1.5.1, SoftTH (32bt v3.0.0.0. I also have 64bit v1.0.0.0.0)
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Ha, figured it out! FYI for all out there, be sure to save the dll to system32 folder as Administrator in Windows. I actually, opened the soft.dll on my desktop in HexEdit (opened as Administrator), and then “saved as” into Windows\system32. To confirm it was readable, I verified by opening in HexEdit.
Basically, my issue what that although I could see the file listed in system32 folder, it was not “readable.” I even have UAC always off. Thus when saving files into system32, by sure to only work in there as Administrator, and also verify the file is readable by attempting to open it. Now, BMS looks sweet with SoftTH and SweetFX together!
Next, I need to get this working in my DCS install…. then perhaps my CLOD install?!
Too bad it does not work for IL2
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IL-2 has gapa gamma, which has IMHO everything colour related which Sweet FX has, if not better. Not the sharpening etc tools, but for gamma, contrast, colour, you can do a lot.
(Guess you know that-common knowledge among IL-2 fans…)Plus you do not need to do anything as for file installment. Works for BMS as well.
PS-hi WindWpn, ;), knew I saw you name from SAS:
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20 pages of discussions by many people here trying sweetFX successfuly (some after a little help) posting pictures with the exact setup you dare to call “bogus”…
Have you ever tried it yourself , before coming out with your “assurance”??
Want to put some money where your BIG mouth is?
I’ve just wasted 3 minutes of my time on you.
Shame…Your photoshopped image isn’t convincing. I can produce the same image on my own computer. Infact you can find alot of my (better) examples in the screenshots thread.
But fyi, the SweetFX folder must be in the same folder as both Sweetfx’s Dx9 .dll files AND the game executable, not separated in BMS’ “data” folder, smh… When you have the Sweetfx folder “missing” in this manner, because it is essentially, the dll files have no access to the sweetfx shaders nor its presets once the game is running.
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First and foremost a big thank you to Ron533 for starting this thread and for continuing to offer help and advice throughout. I must admit that I had trouble getting this to work but can confirm that it actually does - I have seen it with my own eyes! This is what I did…
1. Uninstalled and then reinstalled Falcon BMS into the root folder of my C drive. I had previously put it in the “Program Files (x86)” folder which may have caused some issues. Not sure that it did but thought it best to install to its default location.
BTW I am using Falcon BMS 432 with updates 1 through 7 applied.
2. Read all the posts by ron533 in this thread. In particular #35 and #196 the latter of which contains an archive file of SweetFX 1.5.1 and the correct locations/folders for the files to be extracted to.
3. Turned off AA Multisampling from within the game’s graphics settings
4. Ensured the SweetFX settings file had splitscreen enabled and vibrance set to 1.00 (see ron553 posts for info) which gives very good visual feedback that SweetFX is working/enabled.I then ran BMS and instantly found that SweetFX was working. With vibrance set to 1.00 you’ll see a very noticeable difference between each side of the splitscreen even in the game’s menus. Toggle SweetFX off/on via the Scroll-Lock key.
I am now going to experiment to see what suits me best in terms of visuals and FPS.
All the best.
Taff.
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Just decided to take a look at this. Installed as directed, and effects look pretty good. Only issue/question I have is… states split screen is default, and mine appears to be full screen. From near bottom of “SweetFX_settings.txt” -->
#define splitscreen_mode 1 //[1|2|3|4|5|6] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split, 6 = Curvy vertical 50/50 splitAnybody know what I’m missing here?
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There’s another entry towards the top of the settings file that you need to check and modify. Look for…
#define USE_SPLITSCREEN 1 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.
The entry you found defines what type of splitscreen to use e.g. 50:50 vertical, 50:50 horizontal etc.
The entry above toggles splitscreen mode on/off 1=on 0=off
Taff
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First and foremost a big thank you to Ron533 for starting this thread and for continuing to offer help and advice throughout.
Thanks for the kind words I’m glad you like it…
Cheers,
Ron -
WOW Falcon BMS is engrossing. I cannot believe it’s taken me so long to find out about it. FSX, RoF and CoD will be taking a back seat for a long while me thinks.
Also having fun testing and tweaking SweetFX. I personally like the more vibrant colours and, from my experience, the AA provided by SweetFX incurs less of a hit on FPS than the in-game AA.
I think I will have a go at creating some presets; one to offer vibrance with no AA and the other to offer both.
Once again, thanks to Ron533 for advising us of this utility and for sticking at it.
Taff
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Heads UP to Nvidia users.
Updating Geforce experience to GFE 2.1.2 causes error Direct3DCreate9Ex not found in dynamic link library… and gives u a hell of clicking OK’s.
I’ve been strangling with it for hours… the only solutions I found in the Internet is not to install GFE 2.1.2.
Remains to test it.
In case someone installed GFE 2.1.2 and wants to go back to 2.1.1 here is a download link in this forum: http://forums.videocardz.com/topic/736-nvidia-geforce-experience-2110/
//Nvidia caused more troubles with the release of 9xx series drivers and GFE then solve… once cut support for older HW and now causing troubles to sweetfx…
Edit: Just unistalled GFE 2.1.2 and all are back to normal… fewww…
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hi
sorry for my englishfor Nvidia user, someone test with GFE 2.1.3.0 ?
http://forums.videocardz.com/topic/784-nvidia-geforce-experience-2130/thanks
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I’ve contributed on the sweetfx skyrim shaders in part and I can tell you this doesn’t work, as with any and all sweetfx installations, the sweetfx directory has to be in the same directory as the games executable. Not separate in BMS’s data directory. Also d3d9.fx, shader.fx and the relevant settings files all have to be in the executables directory too. That’s how it works. The ‘sharpness’ function only works in the menu, not the game, as that was a throwback from it’s Enb origins.
When it’s setup properly, BMS doesn’t load. That’s because BMS conflicts with the wrappers shaders, which is too big to load. Only ENB 0.76 works with BMS but the bloom fx is buggy and washes out the screen, it’s difficult to switch off
Totally bogus, that sample picture was not done by sweetfx, I can assure you
I believe this poster. What he says makes perfect sense.
Why would all these files go into the BMS\Data folder? How can a generic DX9 utility know the specific folder structure of BMS? It can’t. Putting these files in the \Data\ folder is the same as putting them in the \PinkElephant\ folder or just deleting them entirely.
The reason SweetFX loads in BMS is because it can’t find some parts. If you install it correctly it loads all parts and has a problem. So it “works” because it’s partially working. Obviously there is an effect seen in screenshots but it’s not 100% of the SweetFX features.
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ok toggle command is scroll lock? im guessing sfx is not working on my setup then
never did get the split screen. used Rons copy and paste method from post 196.
how do you toggle spit screen? or do you
thx -
If scroll lock is declared on your keyfile then works for Falcon and not for sweet fx.
Change it to a key that is not used… If u find any… -
thx arty I think its working, just toned down a lot from original pics
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I believe this poster. What he says makes perfect sense.
Why would all these files go into the BMS\Data folder? How can a generic DX9 utility know the specific folder structure of BMS? It can’t. Putting these files in the \Data\ folder is the same as putting them in the \PinkElephant\ folder or just deleting them entirely.
The reason SweetFX loads in BMS is because it can’t find some parts. If you install it correctly it loads all parts and has a problem. So it “works” because it’s partially working. Obviously there is an effect seen in screenshots but it’s not 100% of the SweetFX features.
cause in the dll has a call to search for the “application_root_directory\Data” folder? I don’t think this is hard…
I helped many ppl with sweetfx and falcon and read the guides and troubles other users have and in many cases there where many issues… the general rule is to find a working folder for it. if it works then ok.