WIP - Hawaii Theatre
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So what is this Pheonix Air chap packing on the right pylon? I have to guess it’s one of three things:
(a.) Towed target
(b.) EW pod
(c.) Dummy ASM (training round) for simulating threats to ship and fighter crews
…Then again, I could have just tried the website: http://phoenixair.com/milops_tacspecs.html
Their roster as I know of doesn’t list the Hunters as an asset. I guess what I really want to know is why the US military needs all of these contractors to assist with training. It just seems very shady. Kind of like hiring mercenaries… which most contractors are regardless.
*EDIT
Here’s the source of your Hunters:
http://atacusa.com/mk_58_hawk_hunter.html
https://en.wikipedia.org/wiki/Hawker_Hunter
^Scroll down to the “Civil” section on the page to get a brief synopsis of their operation. The two Hunters you saw that day are the only two they have in Hawaii.
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Yeah, I’ve seen the Hunters lots of times. I’ve never seen the camo’d Lear before.
They’re having a big exercise out here right now, so it could be part of that. Playing OPFOR air or something. I wasn’t close enough to see if the Lear had anything under his wings, but the Hunters always seem to be lugging all those drop tanks for some reason.
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A little action on the North Shore from today:
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A little action on the North Shore from today:
Mike, maybe also Dave can give us a little “action” of Hawaii theater…
Nikos. -
Thanx toonces. Still got the vid you uploaded at FreeFalcon for me back then.
You know that I hate you?
Good vid!
Cheerio
Thorsten
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A little action on the North Shore from today:
yeah! so much for “flight sim enthusiasts are all huge nerds” : ))
- cool vid
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I have photobucket open this morning and was posting these somewhere else. What the heck.
Spearfishing over on the west side of the island…
And surfing from last week:
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And after these nice photos you want me to believe that you “deal” with Falcon BMS? :rofl:
Nikos. -
Some video from yesterday on the west side of Oahu.
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Anyone knows the ticket price for a one way trip from Portugal to Hawaii??
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So taking what we have learned from GUAM lately and applying it to this little idea i need someone or someone’s to develop a PR “Skin” so to speak for this Model:
If you are interested……Jan or Ted…LOL…or anyone who feel’s they can try to “get it”
PM me and I will supply the model’s…Extremely tired,
demer -
So taking what we have learned from GUAM lately and applying it to this little idea i need someone or someone’s to develop a PR “Skin” so to speak for this Model:
If you are interested……Jan or Ted…LOL…or anyone who feel’s they can try to “get it”
PM me and I will supply the model’s…Extremely tired,
demercan you send the exact location of the thing?
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The whole island in 3d?
Talking about aiming high…
have u tested radius and hitbox and display in 3d?
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The whole island in 3d?
Talking about aiming high…
have u tested radius and hitbox and display in 3d?
Yes
and it gets better every day……
The “SKIN” on the Guam Landmass in the pics is from the ALPHA mosaics at 10’000 feet.
I think???...LOL!!!.. if you have followed me in this thread one would know from the ABase POC that we can render pretty high quality imagery on a feature with a lot less FPS cost than on a Tile.
In fact, in the pics, I have not yet removed the PR tiling underneath. When done we will see an ~10-20 FPS jump……;)
As far as your next question, yes “Click Click BOOM!!!” the Taboo areas still exist on the underlying wire frame (the L2 and .BIN)…demer
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have u tried the Unity trick?
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“Unity” in Falcon……???
Please explain…LOL!!!demer
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Using this u can come up with the tiles ready cut 1km by 1km
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How on earth u want to tile the whole thing…???
It needs about 16.000 tiles in a 1024^2 res.
in 8192^2 res it needs 255… I’m reading those in 8.192^2 and pass it over to u. Then do whatever you want with them.Also it will be extremely hard to align your model with the texture.
Best and fast way is from the same tool to get the heightmap and the texture.
U set a plane to the size covered. In my case 138.256km x 155.591km. Create a plane that size in 3ds max with 1000^2 segments apply the heightmap image to the displace modifier set the max height then apply the same texture from the area and done.
But this is extremely large and will result in a texture of 122880x139264 pixels… :lol:
u need a super trooper nasa wow computer to manage all those just to result to the model to export for Falcon.