Korea '80s Theater
-
Many Thanks for the theater. I cannot make the A-6E take off the Deck, the wheel brakes and hook not working, so not enough thrust for lift off.
-
Many Thanks for the theater. I cannot make the A-6E take off the Deck, the wheel brakes and hook not working, so not enough thrust for lift off.
Not MOD related issue the CV operation is simply WIP in BMS4. I created carrier based sq. considering the future of BMS4. As long as you CV stays out of your bublle the takeoff and land never happens in 3D word. The catapult sometimes works sometimes not. I jus tried worked me twice from two attempts.
-
This post is deleted! -
Okay, how do I get the campaign to generate BARCAPs?
-
Okay, how do I get the campaign to generate BARCAPs?
All F-16 squadron has quitea big CAP role, but ATO somehow does not like to generate as many BARCAP as may you wish. Try to change strongly the PAK priority.
-
All F-16 squadron has quitea big CAP role, but ATO somehow does not like to generate as many BARCAP as may you wish. Try to change strongly the PAK priority.
Well, for me they are consistently tasking between 0 and 1 BARCAPs at a time.
Im going to test this with ALL other sliders at zero, as at present DCA is maxed, but its still not generating CAPs.
EDIT: tested with the following settings, waited for some flights to generate.
Im gonna assume there is something wrong with how the ATM sees either the loadouts, or the aircraft.
Any thoughts on what might need to be tweaked to fix this? Option one is manual tasking, but that would require a lot of time and is not really feasible for those of us flying it single player.
-
I have no idea why works this way, maybe I should give another BARCAP capable sq. The ATO is far from perfect.
Role scores of F-16A B-15
CAP 80
Strike 40
CAS/Int 40
SEAD 20And initally only SEAD flights are created whatever I set. Maybe I can change the speciality one of squadron to air-to air but in this case they theoretically never be tasked to strike mission by the ATO only manually can be done. What is strange? I just tested, and even air-to-air specialization they can be tasked to strike roles (much less fration). Only problem in this case ATO still does not do BARCAP use them for escort missions.
I can see lots of ‘ALERT’ in your ATO and in mine too. I guess these are reversed AC for intercept missions.
-
I have no idea why works this way, maybe I should give another BARCAP capable sq. The ATO is far from perfect.
Role scores of F-16A B-15
CAP 80
Strike 40
CAS/Int 40
SEAD 20And initally only SEAD flights are created whatever I set. Maybe I can change the speciality one of squadron to air-to air but in this case they theoretically never be tasked to strike mission by the ATO only manually can be done. What is strange? I just tested, and even air-to-air specialization they can be tasked to strike roles (much less fration). Only problem in this case ATO still does not do BARCAP use them for escort missions.
I can see lots of ‘ALERT’ in your ATO and in mine too. I guess these are reversed AC for intercept missions.
does the ATO need a loadout that will work for BARCAP?
Is it potentially looking for slammers and not finding them? I have very little idea about how the ATO tasks missions, btw, Im just thinking out loud.
EDIT: yeah, the Alert flights get listed as Diverted and the divert task is listed as Intercept. Seems like intercept missions need Alert jets to work.
-
does the ATO need a loadout that will work for BARCAP?
Is it potentially looking for slammers and not finding them?It is hard to say because many fighter do not have even BVR missile and they can be tasked for BARCAP and escort.
I have very little idea about how the ATO tasks missions, btw, Im just thinking out loud.
Most of us have this same knowledge. The game is simply too complex. I can try increase the qty. of BARCAPs but it seems to hard thing. For ex. I did not change anything for F-15s and F-14s and they even do not do BARCAP either as much as you could expect…
If you combine the BARCAP + Intercept they mean quite a big force. In 1982 campaign are only a very few good fighters.
2 x F-16A Block 15
1 x F-14
1 x F-15A
1 x F-4DSKIn the Release Notes I mentioned the theater is not designed for beginners. Sadly (?) you have to task yourself the BARCAP if you wish to survive long enough. The CV and airbase in Japan never can be attacked by red side and on these bases are stationing most of your aircraft.
-
In the IF campaign I’m unable to task the ROK. F-4DSKs. It isn’t in the drop down list.
Hm… I will check but honestly I have no idea why can cause this. In cam files I have to set up manually to not be controlled a sq. by player and I did not set such a restriction to any AC squadron. If is an issue in my MOD likely it is also in core BMS4. Which campaign are we speaking? Iron Fortess or Rolling Fire?
@Cloud:
All campaigns.
Not a problem with BMS, its a problem with your work. Incorrect/missing file entries.
C9
Can you help me again?
@Cloud:
LOL, I’m looking through it now, but it’s late and I should have it resolved tomorrow, K
C9
Fixed:
Little late, but been busy.
Will have the files to you later Molni.
C9 -
alright, have had a successful AG mission complete with landing now. Lots of entries in the logbook without landings, though…
was a SEAD mission, hitting the 8th AD Btn, near Kaesong. Ended up launching my Shrike into them, then over flew them dropping CEMs to hopefully get the launchers. Sadly some local fighters (I think they were J-5s?) objected to this, and I had to jettison the remaining shrike and CEMs to defend against the threat.
Ended up claiming a few kills out of it, but in debrief the CEMs missed their targets. Still, the Btn has no radar at the moment, which is good. Landed safely too, so thats at least one successful AA and AG mission in the theater!
Still a lot of entries without landings!
-
hey Molni,
congratz for the release, did u adapt the Polaks and AS
s terrain in this install?
cheers… -
It is hard to say because many fighter do not have even BVR missile and they can be tasked for BARCAP and escort.
In the campaign files, it looks as though to many AC are tasked as general, not A2A or A2G.
In the Rolling Fire campaign only the F14B and F15C are tasked as A2A and the A6E and A7E are tasked with A2G and the role scores don’t really match the tasking.
Also, the F/A-18C’s on the carrier, carry only AIM-9M and AIM-7M/AIM-7M rail A2A missiles and has the AGM-88, is that intentional. It’s specialty in campaign is none(general) and it’s CAP/Sead Strike role scores are both 80. Including Strike 20/CAS-Int 40. It really should be a A2A platform IMO.
The A-10A is tasked as specialty none(general), and it should be certainly only A2G.
More aircraft, including the F5E should be tasked with the specialty of A2A in the campaign file, with a good role score for CAP in DB. At the present, the F5E in the campaign file, the specialty is None(general), and it’s CAP role score is 1, that doesn’t work very well.
There seems to be to much focus on SEAD and other stuff and not enough attention to A2A defense.
I’m not going to go over it all, but I’ll just go ahead and change some stuff on my end and see how it goes.
I believe the stuff I’ve posted and other things I’ve observed in the DB in regards to role scores/specialty in the campaign file are the reasons BARCAP’s are not being generated on a regular basis.
C9
-
@Cloud:
In the campaign files, it looks as though to many AC are tasked as general, not A2A or A2G.
In the Rolling Fire campaign only the F14B and F15C are tasked as A2A and the A6E and A7E are tasked with A2G and the role scores don’t really match the tasking.
Also, the F/A-18C’s on the carrier, carry only AIM-9M and AIM-7M/AIM-7M rail A2A missiles and has the AGM-88, is that intentional. It’s specialty in campaign is none(general) and it’s CAP/Sead Strike role scores are both 80. Including Strike 20/CAS-Int 40. It really should be a A2A platform IMO.
The A-10A is tasked as specialty none(general), and it should be certainly only A2G.
More aircraft, including the F5E should be tasked with the specialty of A2A in the campaign file, with a good role score for CAP in DB. At the present, the F5E in the campaign file, the specialty is None(general), and it’s CAP role score is 1, that doesn’t work very well.
There seems to be to much focus on SEAD and other stuff and not enough attention to A2A defense.
I’m not going to go over it all, but I’ll just go ahead and change some stuff on my end and see how it goes.
I believe the stuff I’ve posted and other things I’ve observed in the DB in regards to role scores/specialty in the campaign file are the reasons BARCAP’s are not being generated on a regular basis.
C9
is that the kind of thing I can mess with in TacEdit?
For the stuff in the DB, is F4Browse the utility to be using?
-
-
@qt:
hey Molni,
congratz for the release, did u adapt the Polaks and AS
s terrain in this install?
cheers…Nope, because it has not been finished and even would be I have no right to do it.
-
In the campaign files, it looks as though to many AC are tasked as general, not A2A or A2G.
In the Rolling Fire campaign only the F14B and F15C are tasked as A2A and the A6E and A7E are tasked with A2G and the role scores don’t really match the tasking.
I do not understand this part. I have tested both A-6E and A-7E with “general”. I do not remember the result but I guess I did with a very good reason.
Also, the F/A-18C’s on the carrier, carry only AIM-9M and AIM-7M/AIM-7M rail A2A missiles and has the AGM-88, is that intentional. It’s specialty in campaign is none(general) and it’s CAP/Sead Strike role scores are both 80. Including Strike 20/CAS-Int 40. It really should be a A2A platform IMO.
I can try I haven’t tested this.
The A-10A is tasked as specialty none(general), and it should be certainly only A2G.
Nope, becase as I can remeber in this case they are not tasked to CAS/Interdiction/BAI which is their real main role. I can check.
More aircraft, including the F5E should be tasked with the specialty of A2A in the campaign file, with a good role score for CAP in DB. At the present, the F5E in the campaign file, the specialty is None(general), and it’s CAP role score is 1, that doesn’t work very well.
I intented to use F-5E as strike AC. In case an AC has 1 to a role is just because TE to be taksed that role. This is why have F-15A/C - as I can remember - 1 value on CAS. In TE you can put dumb bombs on it as RL, the F-15s are capable to perfrom strike missions just USAF never used this capability.
There seems to be to much focus on SEAD and other stuff and not enough attention to A2A defense.
The ATO generate too many SEAD but I have no idea why. Even if I set much lower SEAD for ex F-16A Block 15 still SEAD dominates the ATO.
-
good job and very nice application
tk -
Fist post is updated.
I will try to play a bit with role scores, specialization and many other things to imporve the BARCAP availability in campaigns.
-
AA/AG specialist only biases mission toward AA or AG role so A-10 this doesn’t matter since it only has AG roles. I do wish A-10 had strike capability like putting 2 Mk84 on and hitting a supply depot.
I have found the campaign to be less of a “red bee hive” with falcon cfg setting 34% aircraft tasking per ATO cycle. One third of 24 is 8 aircraft per cycle of I think 2h. This is 4 SpApD and rather generous over the realistic 1.5-3.0 figure. This reduces ATO workload, comm chatter, and thins the red swarm considerably.
I still had to drag the force sliders to avoid 30-plane DPRK squadrons. Being outnumbered 2.5 to 1 is bad, but 3-4 to 1 is ridiculous. I found a middle slider setting for ground vehicles produced a slow losing situation when left “hands off” which is good. The air defense slider seemed to make no difference either way so I gave the poor ROK at least the placebo.
MissionCommander successfully swapped the KC-130R for a KC-10 and it did get F-16s to China with ease. Of course they returned in 2 hours to find Pohang and Kimhae craters. I’ll try applying the F-4DSK patch tomorrow.