Korea '80s Theater
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I have experienced this issue literally with any Falcon version maybe except with AF but I do not remember exactly. It is very, very rare and I have no idea what can cause. During my test I flew only some hours in campaigns but I have never experienced. Seems to me a random issue.
Try to refly the mission.Iāve had this issue in stock Korea and in Balkans ā¦. for me almost certainly related to graphics/frame rates. Once the graphics load builds up and/or the FPS drops too low, the screen will lock, but the outside world soldiers on ā¦ you can click buttons, make radio calls (Q1, for example), even fire missiles ā¦ you canāt SEE any of that because your screen is locked, but you can hear it. Often (not always), this will clear up and be normal in a short time (few seconds to a minute or two) ā¦ and sometimes not. If it happens once in a flight, it seems likely to happen again in that flight.
In one case it seemed to be some ābugā in a particular TE as it occurred regardless of my graphics capability (two different PCās) and cleared up once outside of a particular area of the map.
Just random observations after flying with this issue for sometime over the past summer (winter for your Blu3Wolf).
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Well, at least in my case, this was a slightly different bug, as the audio make no change for me when I tried to use the radio, nor for shooting missiles.
Also FPS was rock solid all the way up to this point, but then I have not ever really seen low FPS in BMS(actually once on a fresh install, but it turned out to be a driver thing).
EDIT: Well I think so far Im ready to say I think the mod is worth the hassles over the sim data folder. Definitely needs some kind of automatic installer or uninstaller - or possibly the ability for a theater to define custom SIM data, but thus far the difference it makes in performance is amazing. Im thrilled to actually consider various threats as, well, threats. MANPADs - now a concern. SAMs - now a serious concern. The FLOT is not a very safe place to be! Enemy air - now a credible threat, as I need to BFM to get anywhereā¦ And there is a lot to be said for quantity over quality.
Im still yet to find a good balance in the ATO sliders. Needs SEAD and DCA flights to be prioritised to start with though, and PAKs altered to suit. I need more DCA at the moment, Im sick of getting into dogfights directly over Osan. Most of my recent flights have consisted of see threat whilst ramping, conduct scramble ramp start, takeoff on a taxiway or the runway if thats close enough, and jettison when airborne, then jump into the fray. In one of these I recall a helmet fire broke out when I saw one MiG-21 kill an F-4, and I killed himā¦ and then after the firefighting procedure was complete, I checked six to see 3 of his buddies all pulling leadā¦ ejected when one of the winged me immediately after.
I think best results could be achieved using manual tasking for the campaign, but until I get a BMS squadron with active pilots to rival an IRL squadron, I cant see anyone volunteering to put the hours into doing that for an entire OOB. Something to think about I guess.
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Many Thanks for the theater. I cannot make the A-6E take off the Deck, the wheel brakes and hook not working, so not enough thrust for lift off.
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Many Thanks for the theater. I cannot make the A-6E take off the Deck, the wheel brakes and hook not working, so not enough thrust for lift off.
Not MOD related issue the CV operation is simply WIP in BMS4. I created carrier based sq. considering the future of BMS4. As long as you CV stays out of your bublle the takeoff and land never happens in 3D word. The catapult sometimes works sometimes not. I jus tried worked me twice from two attempts.
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Okay, how do I get the campaign to generate BARCAPs?
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Okay, how do I get the campaign to generate BARCAPs?
All F-16 squadron has quitea big CAP role, but ATO somehow does not like to generate as many BARCAP as may you wish. Try to change strongly the PAK priority.
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All F-16 squadron has quitea big CAP role, but ATO somehow does not like to generate as many BARCAP as may you wish. Try to change strongly the PAK priority.
Well, for me they are consistently tasking between 0 and 1 BARCAPs at a time.
Im going to test this with ALL other sliders at zero, as at present DCA is maxed, but its still not generating CAPs.
EDIT: tested with the following settings, waited for some flights to generate.
Im gonna assume there is something wrong with how the ATM sees either the loadouts, or the aircraft.
Any thoughts on what might need to be tweaked to fix this? Option one is manual tasking, but that would require a lot of time and is not really feasible for those of us flying it single player.
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I have no idea why works this way, maybe I should give another BARCAP capable sq. The ATO is far from perfect.
Role scores of F-16A B-15
CAP 80
Strike 40
CAS/Int 40
SEAD 20And initally only SEAD flights are created whatever I set. Maybe I can change the speciality one of squadron to air-to air but in this case they theoretically never be tasked to strike mission by the ATO only manually can be done. What is strange? I just tested, and even air-to-air specialization they can be tasked to strike roles (much less fration). Only problem in this case ATO still does not do BARCAP use them for escort missions.
I can see lots of āALERTā in your ATO and in mine too. I guess these are reversed AC for intercept missions.
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I have no idea why works this way, maybe I should give another BARCAP capable sq. The ATO is far from perfect.
Role scores of F-16A B-15
CAP 80
Strike 40
CAS/Int 40
SEAD 20And initally only SEAD flights are created whatever I set. Maybe I can change the speciality one of squadron to air-to air but in this case they theoretically never be tasked to strike mission by the ATO only manually can be done. What is strange? I just tested, and even air-to-air specialization they can be tasked to strike roles (much less fration). Only problem in this case ATO still does not do BARCAP use them for escort missions.
I can see lots of āALERTā in your ATO and in mine too. I guess these are reversed AC for intercept missions.
does the ATO need a loadout that will work for BARCAP?
Is it potentially looking for slammers and not finding them? I have very little idea about how the ATO tasks missions, btw, Im just thinking out loud.
EDIT: yeah, the Alert flights get listed as Diverted and the divert task is listed as Intercept. Seems like intercept missions need Alert jets to work.
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does the ATO need a loadout that will work for BARCAP?
Is it potentially looking for slammers and not finding them?It is hard to say because many fighter do not have even BVR missile and they can be tasked for BARCAP and escort.
I have very little idea about how the ATO tasks missions, btw, Im just thinking out loud.
Most of us have this same knowledge. The game is simply too complex. I can try increase the qty. of BARCAPs but it seems to hard thing. For ex. I did not change anything for F-15s and F-14s and they even do not do BARCAP either as much as you could expectā¦
If you combine the BARCAP + Intercept they mean quite a big force. In 1982 campaign are only a very few good fighters.
2 x F-16A Block 15
1 x F-14
1 x F-15A
1 x F-4DSKIn the Release Notes I mentioned the theater is not designed for beginners. Sadly (?) you have to task yourself the BARCAP if you wish to survive long enough. The CV and airbase in Japan never can be attacked by red side and on these bases are stationing most of your aircraft.
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In the IF campaign Iām unable to task the ROK. F-4DSKs. It isnāt in the drop down list.
Hmā¦ I will check but honestly I have no idea why can cause this. In cam files I have to set up manually to not be controlled a sq. by player and I did not set such a restriction to any AC squadron. If is an issue in my MOD likely it is also in core BMS4. Which campaign are we speaking? Iron Fortess or Rolling Fire?
@Cloud:
All campaigns.
Not a problem with BMS, its a problem with your work. Incorrect/missing file entries.
C9
Can you help me again?
@Cloud:
LOL, Iām looking through it now, but itās late and I should have it resolved tomorrow, K
C9
Fixed:
Little late, but been busy.
Will have the files to you later Molni.
C9 -
alright, have had a successful AG mission complete with landing now. Lots of entries in the logbook without landings, thoughā¦
was a SEAD mission, hitting the 8th AD Btn, near Kaesong. Ended up launching my Shrike into them, then over flew them dropping CEMs to hopefully get the launchers. Sadly some local fighters (I think they were J-5s?) objected to this, and I had to jettison the remaining shrike and CEMs to defend against the threat.
Ended up claiming a few kills out of it, but in debrief the CEMs missed their targets. Still, the Btn has no radar at the moment, which is good. Landed safely too, so thats at least one successful AA and AG mission in the theater!
Still a lot of entries without landings!
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hey Molni,
congratz for the release, did u adapt the Polaks and AS
s terrain in this install?
cheersā¦ -
It is hard to say because many fighter do not have even BVR missile and they can be tasked for BARCAP and escort.
In the campaign files, it looks as though to many AC are tasked as general, not A2A or A2G.
In the Rolling Fire campaign only the F14B and F15C are tasked as A2A and the A6E and A7E are tasked with A2G and the role scores donāt really match the tasking.
Also, the F/A-18Cās on the carrier, carry only AIM-9M and AIM-7M/AIM-7M rail A2A missiles and has the AGM-88, is that intentional. Itās specialty in campaign is none(general) and itās CAP/Sead Strike role scores are both 80. Including Strike 20/CAS-Int 40. It really should be a A2A platform IMO.
The A-10A is tasked as specialty none(general), and it should be certainly only A2G.
More aircraft, including the F5E should be tasked with the specialty of A2A in the campaign file, with a good role score for CAP in DB. At the present, the F5E in the campaign file, the specialty is None(general), and itās CAP role score is 1, that doesnāt work very well.
There seems to be to much focus on SEAD and other stuff and not enough attention to A2A defense.
Iām not going to go over it all, but Iāll just go ahead and change some stuff on my end and see how it goes.
I believe the stuff Iāve posted and other things Iāve observed in the DB in regards to role scores/specialty in the campaign file are the reasons BARCAPās are not being generated on a regular basis.
C9
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@Cloud:
In the campaign files, it looks as though to many AC are tasked as general, not A2A or A2G.
In the Rolling Fire campaign only the F14B and F15C are tasked as A2A and the A6E and A7E are tasked with A2G and the role scores donāt really match the tasking.
Also, the F/A-18Cās on the carrier, carry only AIM-9M and AIM-7M/AIM-7M rail A2A missiles and has the AGM-88, is that intentional. Itās specialty in campaign is none(general) and itās CAP/Sead Strike role scores are both 80. Including Strike 20/CAS-Int 40. It really should be a A2A platform IMO.
The A-10A is tasked as specialty none(general), and it should be certainly only A2G.
More aircraft, including the F5E should be tasked with the specialty of A2A in the campaign file, with a good role score for CAP in DB. At the present, the F5E in the campaign file, the specialty is None(general), and itās CAP role score is 1, that doesnāt work very well.
There seems to be to much focus on SEAD and other stuff and not enough attention to A2A defense.
Iām not going to go over it all, but Iāll just go ahead and change some stuff on my end and see how it goes.
I believe the stuff Iāve posted and other things Iāve observed in the DB in regards to role scores/specialty in the campaign file are the reasons BARCAPās are not being generated on a regular basis.
C9
is that the kind of thing I can mess with in TacEdit?
For the stuff in the DB, is F4Browse the utility to be using?
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@qt:
hey Molni,
congratz for the release, did u adapt the Polaks and AS
s terrain in this install?
cheersā¦Nope, because it has not been finished and even would be I have no right to do it.
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In the campaign files, it looks as though to many AC are tasked as general, not A2A or A2G.
In the Rolling Fire campaign only the F14B and F15C are tasked as A2A and the A6E and A7E are tasked with A2G and the role scores donāt really match the tasking.
I do not understand this part. I have tested both A-6E and A-7E with āgeneralā. I do not remember the result but I guess I did with a very good reason.
Also, the F/A-18Cās on the carrier, carry only AIM-9M and AIM-7M/AIM-7M rail A2A missiles and has the AGM-88, is that intentional. Itās specialty in campaign is none(general) and itās CAP/Sead Strike role scores are both 80. Including Strike 20/CAS-Int 40. It really should be a A2A platform IMO.
I can try I havenāt tested this.
The A-10A is tasked as specialty none(general), and it should be certainly only A2G.
Nope, becase as I can remeber in this case they are not tasked to CAS/Interdiction/BAI which is their real main role. I can check.
More aircraft, including the F5E should be tasked with the specialty of A2A in the campaign file, with a good role score for CAP in DB. At the present, the F5E in the campaign file, the specialty is None(general), and itās CAP role score is 1, that doesnāt work very well.
I intented to use F-5E as strike AC. In case an AC has 1 to a role is just because TE to be taksed that role. This is why have F-15A/C - as I can remember - 1 value on CAS. In TE you can put dumb bombs on it as RL, the F-15s are capable to perfrom strike missions just USAF never used this capability.
There seems to be to much focus on SEAD and other stuff and not enough attention to A2A defense.
The ATO generate too many SEAD but I have no idea why. Even if I set much lower SEAD for ex F-16A Block 15 still SEAD dominates the ATO.
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good job and very nice application
tk