Korea '80s Theater
-
I’ve found this theater to be particularly brutal…
-
I’ve found this theater to be particularly brutal…
Should I create a bit easier one? I do not apply more SAMs as stock theaters the only difference that SAMs in my campaigns simply functional. The AAA threat except radar guided AAA is much, much smaller as well as most of IR AAM is weaker now in range and in IRCCM either. The different role scores, ATO and OOB count so much.
-
Should I create a bit easier one? I do not apply more SAMs as stock theaters the only difference that SAMs in my campaigns simply functional. The AAA threat except radar guided AAA is much, much smaller as well as most of IR AAM is weaker now in range and in IRCCM either. The different role scores, ATO and OOB count so much.
No, I like it. Im sure if I just start flying more professionally, not pushing boundaries and taking risks so much, that I will get to complete a mission.
Just flew another one, yup you guessed it - shot down by a pair of MiG-23s.
What did you do to the AIM-9M, Molni? it feels like its not an all aspect missile now.
-
Okay, just had a rather unusual end to my current flight. Im not sure about posting it in the tech support forum, seeing as it was in your theater Molni.
Ive not seen this before in stock korea… although I guess that is not a good metric for determining whether the bug exists in stock korea. Certainly I have no idea how I can replicate it.
The sim simply paused. Much like the pause option, but without the text at the top of the screen, and without the pause key letting it resume.
The sound is looping what was playing, which was (fortunately, for my sanity) only engine noise.
A very great shame, too, as it was on descent from my first successful mission in your theater, too. STILL no landings in the 80s korea theater…
Have waited about 10 minutes now, and it is not doing anything new. Interestingly, task manager does not seem to think anything is wrong (no “not responding” markers on it, no pop up window saying that windows is waiting, etc). Not sure what to make of it.
-
What did you do to the AIM-9M, Molni? it feels like its not an all aspect missile now.
It is still an all aspect missile I just nefred the seeker range about 20%.* If the target closing very fast with close to 180 aspect angle you simply do not have time to lock and launch. If the target does not use afterburner the lock distance is simply smaller. In RL not every cases was possbile a lock for 180 aspect, just try with 160-150 L/R and you get much better chance. This is also true for other all aspect missiles. The all aspect capability in RL does not man that 180 without any restriction. This range and angle dependency means that if you aim the target in a turn it can loses the target much more easily the missile. This is why worth to dodge yourself at least a side launch position but of course the best is behind the 3/9 line.
Even with the best IR missiles against target with dispenser the combat is not “launch = destroy” you have to fight for make more likely the kill as had to do in RL that time. Even today during training many times you can see even with HOBS capable missiles the pilots dodge themselves far beind the 3/9 line…
*The range of R-73 (AA-11) was nerfed about 35% and even with seeker range is very close in capablity to AIM-9M and better than AIM-9L because of better IRCCM and it has much superior HOBS and kinematics.
No, I like it. Im sure if I just start flying more professionally, not pushing boundaries and taking risks so much, that I will get to complete a mission.
Just flew another one, yup you guessed it - shot down by a pair of MiG-23s.
Yes, many times is worth to abort the mission - of course you can force abort the rest of the package - and save your AC for a next mission. Even you do not destroy the target and mission rating won’t be excellent in case you killed some SAMs or fighters next time you task can be easier.
My MOD changed totally my aspect, my first question is always “where is my package”. It is always still to be attached to a bigger group.
-
Okay, just had a rather unusual end to my current flight. Im not sure about posting it in the tech support forum, seeing as it was in your theater Molni.
Ive not seen this before in stock korea… although I guess that is not a good metric for determining whether the bug exists in stock korea. Certainly I have no idea how I can replicate it.
The sim simply paused. Much like the pause option, but without the text at the top of the screen, and without the pause key letting it resume.
The sound is looping what was playing, which was (fortunately, for my sanity) only engine noise.
A very great shame, too, as it was on descent from my first successful mission in your theater, too. STILL no landings in the 80s korea theater…
Have waited about 10 minutes now, and it is not doing anything new. Interestingly, task manager does not seem to think anything is wrong (no “not responding” markers on it, no pop up window saying that windows is waiting, etc). Not sure what to make of it.
I have experienced this issue literally with any Falcon version maybe except with AF but I do not remember exactly. It is very, very rare and I have no idea what can cause. During my test I flew only some hours in campaigns but I have never experienced. Seems to me a random issue.
Try to refly the mission. -
I have experienced this issue literally with any Falcon version maybe except with AF but I do not remember exactly. It is very, very rare and I have no idea what can cause. During my test I flew only some hours in campaigns but I have never experienced. Seems to me a random issue.
Try to refly the mission.Just reflew it, and you will be happy to note I have FINALLY landed in your theater!
Now to have a landing after a successful AG mission to balance it out!
-
Well, still no AG mission success yet… got rather frustrated just now, tried to take off and upon taxiing onto the runway, the jet blew up. Checking the status screen, the runway was destroyed (apparently). This didnt stop the AI from using it though.
I dont think this is actually specific to this theater, but usually the enemy dont hang out over our airbases for hours at a time either. I need to tweak my starting sliders for a more defensive outlook.
-
I have experienced this issue literally with any Falcon version maybe except with AF but I do not remember exactly. It is very, very rare and I have no idea what can cause. During my test I flew only some hours in campaigns but I have never experienced. Seems to me a random issue.
Try to refly the mission.I’ve had this issue in stock Korea and in Balkans …. for me almost certainly related to graphics/frame rates. Once the graphics load builds up and/or the FPS drops too low, the screen will lock, but the outside world soldiers on … you can click buttons, make radio calls (Q1, for example), even fire missiles … you can’t SEE any of that because your screen is locked, but you can hear it. Often (not always), this will clear up and be normal in a short time (few seconds to a minute or two) … and sometimes not. If it happens once in a flight, it seems likely to happen again in that flight.
In one case it seemed to be some ‘bug’ in a particular TE as it occurred regardless of my graphics capability (two different PC’s) and cleared up once outside of a particular area of the map.
Just random observations after flying with this issue for sometime over the past summer (winter for your Blu3Wolf).
-
Well, at least in my case, this was a slightly different bug, as the audio make no change for me when I tried to use the radio, nor for shooting missiles.
Also FPS was rock solid all the way up to this point, but then I have not ever really seen low FPS in BMS(actually once on a fresh install, but it turned out to be a driver thing).
EDIT: Well I think so far Im ready to say I think the mod is worth the hassles over the sim data folder. Definitely needs some kind of automatic installer or uninstaller - or possibly the ability for a theater to define custom SIM data, but thus far the difference it makes in performance is amazing. Im thrilled to actually consider various threats as, well, threats. MANPADs - now a concern. SAMs - now a serious concern. The FLOT is not a very safe place to be! Enemy air - now a credible threat, as I need to BFM to get anywhere… And there is a lot to be said for quantity over quality.
Im still yet to find a good balance in the ATO sliders. Needs SEAD and DCA flights to be prioritised to start with though, and PAKs altered to suit. I need more DCA at the moment, Im sick of getting into dogfights directly over Osan. Most of my recent flights have consisted of see threat whilst ramping, conduct scramble ramp start, takeoff on a taxiway or the runway if thats close enough, and jettison when airborne, then jump into the fray. In one of these I recall a helmet fire broke out when I saw one MiG-21 kill an F-4, and I killed him… and then after the firefighting procedure was complete, I checked six to see 3 of his buddies all pulling lead… ejected when one of the winged me immediately after.
I think best results could be achieved using manual tasking for the campaign, but until I get a BMS squadron with active pilots to rival an IRL squadron, I cant see anyone volunteering to put the hours into doing that for an entire OOB. Something to think about I guess.
-
Many Thanks for the theater. I cannot make the A-6E take off the Deck, the wheel brakes and hook not working, so not enough thrust for lift off.
-
Many Thanks for the theater. I cannot make the A-6E take off the Deck, the wheel brakes and hook not working, so not enough thrust for lift off.
Not MOD related issue the CV operation is simply WIP in BMS4. I created carrier based sq. considering the future of BMS4. As long as you CV stays out of your bublle the takeoff and land never happens in 3D word. The catapult sometimes works sometimes not. I jus tried worked me twice from two attempts.
-
This post is deleted! -
Okay, how do I get the campaign to generate BARCAPs?
-
Okay, how do I get the campaign to generate BARCAPs?
All F-16 squadron has quitea big CAP role, but ATO somehow does not like to generate as many BARCAP as may you wish. Try to change strongly the PAK priority.
-
All F-16 squadron has quitea big CAP role, but ATO somehow does not like to generate as many BARCAP as may you wish. Try to change strongly the PAK priority.
Well, for me they are consistently tasking between 0 and 1 BARCAPs at a time.
Im going to test this with ALL other sliders at zero, as at present DCA is maxed, but its still not generating CAPs.
EDIT: tested with the following settings, waited for some flights to generate.
Im gonna assume there is something wrong with how the ATM sees either the loadouts, or the aircraft.
Any thoughts on what might need to be tweaked to fix this? Option one is manual tasking, but that would require a lot of time and is not really feasible for those of us flying it single player.
-
I have no idea why works this way, maybe I should give another BARCAP capable sq. The ATO is far from perfect.
Role scores of F-16A B-15
CAP 80
Strike 40
CAS/Int 40
SEAD 20And initally only SEAD flights are created whatever I set. Maybe I can change the speciality one of squadron to air-to air but in this case they theoretically never be tasked to strike mission by the ATO only manually can be done. What is strange? I just tested, and even air-to-air specialization they can be tasked to strike roles (much less fration). Only problem in this case ATO still does not do BARCAP use them for escort missions.
I can see lots of ‘ALERT’ in your ATO and in mine too. I guess these are reversed AC for intercept missions.
-
I have no idea why works this way, maybe I should give another BARCAP capable sq. The ATO is far from perfect.
Role scores of F-16A B-15
CAP 80
Strike 40
CAS/Int 40
SEAD 20And initally only SEAD flights are created whatever I set. Maybe I can change the speciality one of squadron to air-to air but in this case they theoretically never be tasked to strike mission by the ATO only manually can be done. What is strange? I just tested, and even air-to-air specialization they can be tasked to strike roles (much less fration). Only problem in this case ATO still does not do BARCAP use them for escort missions.
I can see lots of ‘ALERT’ in your ATO and in mine too. I guess these are reversed AC for intercept missions.
does the ATO need a loadout that will work for BARCAP?
Is it potentially looking for slammers and not finding them? I have very little idea about how the ATO tasks missions, btw, Im just thinking out loud.
EDIT: yeah, the Alert flights get listed as Diverted and the divert task is listed as Intercept. Seems like intercept missions need Alert jets to work.
-
does the ATO need a loadout that will work for BARCAP?
Is it potentially looking for slammers and not finding them?It is hard to say because many fighter do not have even BVR missile and they can be tasked for BARCAP and escort.
I have very little idea about how the ATO tasks missions, btw, Im just thinking out loud.
Most of us have this same knowledge. The game is simply too complex. I can try increase the qty. of BARCAPs but it seems to hard thing. For ex. I did not change anything for F-15s and F-14s and they even do not do BARCAP either as much as you could expect…
If you combine the BARCAP + Intercept they mean quite a big force. In 1982 campaign are only a very few good fighters.
2 x F-16A Block 15
1 x F-14
1 x F-15A
1 x F-4DSKIn the Release Notes I mentioned the theater is not designed for beginners. Sadly (?) you have to task yourself the BARCAP if you wish to survive long enough. The CV and airbase in Japan never can be attacked by red side and on these bases are stationing most of your aircraft.
-
In the IF campaign I’m unable to task the ROK. F-4DSKs. It isn’t in the drop down list.
Hm… I will check but honestly I have no idea why can cause this. In cam files I have to set up manually to not be controlled a sq. by player and I did not set such a restriction to any AC squadron. If is an issue in my MOD likely it is also in core BMS4. Which campaign are we speaking? Iron Fortess or Rolling Fire?
@Cloud:
All campaigns.
Not a problem with BMS, its a problem with your work. Incorrect/missing file entries.
C9
Can you help me again?
@Cloud:
LOL, I’m looking through it now, but it’s late and I should have it resolved tomorrow, K
C9
Fixed:
Little late, but been busy.
Will have the files to you later Molni.
C9