Korea '80s Theater
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Here’s hoping.
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Because this is the BMS community, where Sharing doesn’t happen.
@Cloud:
I PM’d Molni to merely ask him a question. There was no sharing within the PM. If you don’t believe me ask him or Blu3wolf!!
You really should not post garbage and accuse me of not sharing(personal attack), when you have absolutely no idea what you are talking about.
C9
You gave the distinct impression that you figured something out that is valuable. Someone asked you “what did you figure out” and you respond “PM inbound.” The normal assumption is that your PM contains the valuable information mentioned. The natural conclusion is that you chose to deny others valuable info for no good reason. You must understand that this is the appearance. You can’t act like a victim creating such an impression.
I’ve been mostly successful in the IF campaign with a strategy of 1:1 interceptions from CVN/Korea airbases and BARCAPs from Japan. Every other strategy I’ve tried has always allowed bombers and attack aircraft through.
Why we should share something that we only testing and experimenting…? When we feel that something worth to release it will be released. No offense but your mood is quite strange… Or maybe it is time to demand to share WIP version of 4.33 and findings…? Hm…?
Can I make a suggestion that we start a thread to cover such testing and experimenting? Im not sure if this is against development netiquette. I guess it comes down to whether people are happy to share such testing and experimenting; I have no concerns sharing what I try to do - although its not exactly like I know what Im doing, anyway.
Seems like a thread in the community development section about smarter BARCAPs wouldnt go astray. Thoughts? It would at least clear up the stuff in this thread, which is meant to be about Molnis theater (and yknow, all this talk about sharing and not sharing is a bit tangent to it).
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Hello all,
I’m using “Ze Launcher” to switch between my different Falcon BMS Version (Online - Personal or for each theater I install).
I’ve just noticed a bug with the lastest release of Korea 80’s : Each time I configure a shortcurt with “Ze Launcher”, the 80’s Theater is never selected: I must do it manually in Falcon BMS.
Somebody could take a look ? Thanks !
(i write here and over there
I try on his forum, but I think he disappeared since 2012…Happy days,
HiCKS. -
I do not think this is a bug. The launcher just copy the necessary files and writes (?) into theater lst, but you have to select always manually the theater in BMS4.
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I do not think this is a bug. The launcher just copy the necessary files and writes (?) into theater lst, but you have to select always manually the theater in BMS4.
Hello Molnibalage,
I found what’s wrong :
“Korea 80s - Falcon BMS”
:::: SPARE SLOT 1 THEATER Korea 80s ::::
set OneID=15
set One=C:\Falcon BMS 4.32 - Korea 80s
set OneShortcutName=Korea 80s - Falcon BMS
set OneTheaterSelection=Korea80 <<< HERE IS THE MISTAKE !!!
set OneStatus=ActiveWe have to take the name of the theatre inside “Korea80.tdf” so :
set OneTheaterSelection=Korea 1980sThat’s all folks !
And, I confirm, I love your job !
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I was playing around with the cfg settings for % available aircraft per ATO cycle and minimum number per (same) to try to get a more realistic 2 sorties per aircraft per day out of both the NATO and DPRK forces. It’s looking better. Reducing the sortie rate down to believable levels has a number of positive effects on the quality of campaign play.
In slightly related news I found I was able to (with manual tasking) get 28 F-16s flying from a squadron of 24 F-16s. I had more airframes in the air at one time than existed in the whole squadron. It’s not a huge deal because it takes a specific and deliberate technique to accomplish. It’s nearly impossible to do on accident.
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I was playing around with the cfg settings for % available aircraft per ATO cycle and minimum number per (same) to try to get a more realistic 2 sorties per aircraft per day out of both the NATO and DPRK forces. It’s looking better. Reducing the sortie rate down to believable levels has a number of positive effects on the quality of campaign play.
In slightly related news I found I was able to (with manual tasking) get 28 F-16s flying from a squadron of 24 F-16s. I had more airframes in the air at one time than existed in the whole squadron. It’s not a huge deal because it takes a specific and deliberate technique to accomplish. It’s nearly impossible to do on accident.
Is not mod related issue the code handles these kind of things.
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Yop,
I edit my post 'cause I found what’s wrong :
https://www.benchmarksims.org/forum/showthread.php?20345-Korea-80s-Theater&p=297713&viewfull=1#post297713thx,
HiCKS. -
Is not mod related issue the code handles these kind of things.
Of course not. It was just an unrelated discovery while tweaking this campaign.
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i’m trying your theater and i find a new very interesting elements as airport and mountain and not drop framerate for me
thks for your job
steph -
As I see in karnalooch install package are not the Block 40/42 pit or am I the only one who does not have it?
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First post is updated to get legless Block 40/42 pit in case you use Khronik’s install.
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First post is updated to get legless Block 40/42 pit in case you use Khronik’s install.
So if I uninstall and reinstall now, Ill get the block 40/42 HUD but no legs?
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So if I uninstall and reinstall now, Ill get the block 40/42 HUD but no legs?
If you are using Khronik’s install you do not have to uninstall anything just apply the process. In case you unistall the another version maker a backup about your campagn save to make possible the continue your campaign.
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http://www.electronicbattlefield.com/pages/downloads.html
I just see this. Why nobody ever posted a link about available new ground units…? I will integrate them into my DB ASAP.
Edit: I just check some models, they are thousands poly models, I’m not sure that even using them as LOD0 they won’t harm FPS…
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http://www.electronicbattlefield.com/pages/downloads.html
I just see this. Why nobody ever posted a link about available new ground units…? I will integrate them into my DB ASAP.
Edit: I just check some models, they are thousands poly models, I’m not sure that even using them as LOD0 they won’t harm FPS…
I think Im gonna give these a shot and see what sort of FPS I get.
EDIT: those look freaking amazing.
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Sady I got non FPS issues… M1A1, something is wrong with scaling
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Im not sure what Ive done, Ive added the M1A1 using LE but its not showing up in BMS…
EDIT: kay I think I worked out where the mistake was… :oops::oops::oops:
EDIT2: well, I have the same scaling problem… looks like the models are very big compared to the regular size tanks. They looked like they might have been taller than my fighter jet…
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Hey Molni, are you going to incorporate those 3D models and the F14B cockpit that Nizmo and the EBS crew did into your campaign install???
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@'Corporal_Lib:
;300145’]Hey Molni, are you going to incorporate those 3D models and the F14B cockpit that Nizmo and the EBS crew did into your campaign install???
Yes, but not now, the pit is unfinished as well as the new 3D model of F-14. When they will be finished I import them. Yesterday uploaded for karnalooch a new package to create a new installer with JGSME. The package includes the F-16C Block 40 legless pit - it seems to me most of users prefer this pit - and F-4DSK fix of Cloud 9. Of course manual install of pit with legs will be possible in the 100% same way a I explained here just another LOD should be used. That will be uploaded too.
(For testing purpose I have integrated into my MOD.)