CCRP
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Im still at a loss here, trying to visualise the bombing run that requires you to bunt the nose upwards… the one that comes to mind immediately is inverted and thus not of much particular use unless you wanted to break the world record for “longest time carrying a bomb on the underside of an aircraft without suspension equipment”…
overflew the target site inverted, then did an over the shoulder type loft in reverse?
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Whats you’re release angle set to on the SMS page?
I had a similar thing when learning, turns out stock release angle is set to 45degrees, I change it to 0(straight and level) now and the bombs come off perfectly every time.
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not exactly
@Blu3wolf:bunting the nose…. up?
Is that like an inverted negative g dive?
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Whats you’re release angle set to on the SMS page?
I had a similar thing when learning, turns out stock release angle is set to 45degrees, I change it to 0(straight and level) now and the bombs come off perfectly every time.
changing the release angle set on the SMS adjusts positioning of the max range (loft) cue. Shouldnt make a jot of difference to the solution cue.
bunting the nose…. up?
Is that like an inverted negative g dive?
not exactly
I ask, as ‘bunting’ specifically refers to pushing the stick forwards… and in a viper, that will give < 1G.
bunting the nose “up”… well, I guess to get the nose to go ‘up’ whilst bunting, the jet has to be inverted…
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slight bunt up (reverse non-inverted upside down bunt) and it releases.
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So… just for final confirmation/clarification;
That is bunting that gives > 1 G in the cockpit?
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I’m losing my sanity. Bunting is lowering the nose by pressing on the stick. The concept of “bunting up” while bombing can be safely discounted as a misuse of the word bunt. In the case of a literal bunt up the bunt would have to be from an inverted state which “bad advice” would scarcely be a strong enough word. In the case of “bunting up” meaning to bunt in the traditional upright forward pressure on the stick, that would be bad advice of the traditional kind as the G during release should be at minimum 1.0 times the cosine of the dive angle up to 60 degrees and whatever the carriage limits are as maximum. Curvature of the flight path toward the bomb ranges from prohibited to suicidal. In the third case of pulling back to increase load factor that isn’t called a bunt.
The failure to release CCRP was 80% likely to be the famous “hold pickle too long” bug. The other 20% likelihood is prohibited release due to out of limits aiming errors (like dropping a MK82AIR from 30,000’ or not being aligned with the ASL).
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Yeah I was just having fun…the movement is not down if that’s the sole meaning of bunting here; slight pull back on the stick often causes the bombs to release if they did not in normal procedures ccrp straight and level.
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I might note here that MAX ACCEL G limits for employment or selective jettison on the majority of the air to surface stores the F-16 carries, are 0.5G to 4.0G.
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I was holding the pickle to long. Press it with 2 seconds left they drop every time.
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I was holding the pickle to long. Press it with 2 seconds left they drop every time.
Good to hear you got it working now.
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If I end up holding pickle too long and the weapon doesn’t release, I let go and push it again really quickly and it then releases.
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There is a “double tap” or quickle pickle mechanic in Falcon and/or the F-16 and I really want to know more about it.
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by the way, using the sniper pod you can drop a CBU on an SA15 or any of the ones that shoot at low altitude. At a higher altitude use the pod to mark (point) the vehicle when you spot it. Fly back to it in CCRP mod and drop one CBU, and it will fall right on it.