Texture map support
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I tried searching through the forums to find this info, and haven’t had much luck finding what I am looking for. What texture map types does the current BMS engine support for models?
Are diffuse maps the only ones supported (that’s all I ever see posted), or can the engine handle any specular, AO, bump, normal, etc. maps? Thanks in advance!
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Diffuse maps only thus far.
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Thanks for the quick reply!