Bugs and issues Nordic 1.0
-
Yes, I saw and looked at it. At first glance it looks like a ground unit/entity. I am not very adept at figuring out ground stuff at the moment. A wild guess is some kind of ground vehicle with a gun - but that is pretty wide open until we can isolate the exact entity and what wpn might be causing the issue.
bTW, the Nordic DB was almost exclusively a/c DB add-on, edits, cockpits, skins, etc. There were a few wpns we made some fixes too - but they were rockets not guns . . . I will have to check with guys smarter than me how to extract more out of your crash log.
-
Hello anyone
Does anyone know how to get pilot legs in the cockpit in the NORDIC theatre? I tried to exchange !cockpilmodel2! for the different versions in the cockpit.dat files, as described in “Balkan 4.33 readme”, but it didnt work out well in the Nordic cockpit.dat files… WDP 3.7.5.92.7 is working great, but i miss to have the kneemap displayed on the legs in the cockpit.
Regards Actionman -
Russian Bear, Enontekio, 56th SQ, Greek F-16-52+CFT. There is a graphical gap between the CFT’s and the main A/C body as seen in pics.
Have a nice weekend, -
Hello anyone
Does anyone know how to get pilot legs in the cockpit in the NORDIC theatre? I tried to exchange !cockpilmodel2! for the different versions in the cockpit.dat files, as described in “Balkan 4.33 readme”, but it didnt work out well in the Nordic cockpit.dat files… WDP 3.7.5.92.7 is working great, but i miss to have the kneemap displayed on the legs in the cockpit.
Regards Actionmani dont know about editing the pit files, but Nikos made a Nordic theater kneemap that will be in next release v2.i havent checked all pits but i only see it in j39c, that shows legs, so far. so no answer from me, just reviving kneemap question. will see if anyone else has an answer on how to add Nikos’ pilot kneemap in Nordic.
-
In general, a 3d pit is made of several parts, specified by the dat file in the ckptart subfolders for each aircraft. The dat file calls for parent records that hold specific models for various 3d model parts of the cockpit, cockpit tub w/switches/buttons, hud, canopy, etc. So, unless there is a specific model that contains the “pilot legs” you won’t see it. That is why I ask for the specific model. Send it to me with permits and I will be happy to add it into the lineup . . . depending on the pit we can enhance pits. In general the pits need to have a specific set of known swtichology to function in falcon. I haven’t done a detailed by line check but some pits can have more stuff than others but you need a certain number of things, regardless of where they are arranged in the pit to function - thrust control, flaps, landing gear, wpns controls, etc. Overall, we have a lot of cleaning up to do on our pits - things like we need to rework the hud glass for Phantoms - as part of the digital readout is getting truncated just for starters. Purists would like to see a perfectly accurate pit for every aircraft -and I don’ think that is possible. We are flying BMS’s F-16 (super accurate and detailed), and trying to turn that into other aircraft doesn’t always work out perfectly. So, thought it would be good to remind folks about having reasonable expectations.
-
IF you want my opinion, better leave the F-16’s “clean”, means without the pilot knees mod installed.
A lot of Falcon pilots prefer it this way in order to not been covered some switches.
The best way is to include good and clear instructions (as also the needed files) on how to add it.
Nikos. -
I am not all that interested in seeing knees myself. Besides to have a really decent model on the pilot parts you need pretty high poly numbers . . . another reason to skip it. Some of these pits are already using multiple models anyway and if you can get by with less that isn’t a bad thing. I like to squeeze as much out of low poly as possible.
-
Hi Ranger822, Starrats and Neystratiou
Thanks for repying on the kneemap issue. I know there are different meenings about this. Within the group im flyimg with, im the only one doing this. A lot of work etc, but i love it when it works. That way i can have my eyes in the 3D pit most of the time, less on ipads and other screens in my homeoffice. Today we use each our IPAD to view the Datacards after saving them from WDP (sharing them on dropbox for each flight, so only one of us needs to save/broacast them). This is working well for everybody, but again, im one of the “other guys”, liking to have legs and kneemaps in the 3D pit……
Ranger822: I have sent you a description on how this is done in the Add-on Balkans for BMS 4.33 U3. Changing the parent numbers for the 33 different F16 models takes about 20 minutes for me after the installation of the theater, but i have absolutely no idea on how much work lies behind it on the developer side. Its not the end of the world, but for a few of us hobbypilots having legs and kneemaps in the 3D pit gives more virtuality to the game in a pitch black home office.Regards Actionman
Living in the middle of the Nordic theatre -
This post is deleted! -
Actionman,
I have the parent number list and will track down the model and see if the model is loaded in the DB we have - there are quite a few models with parents that can be accessed - some are dev models that are for testing or personal use, not advertised etc. We can look at implementing pilot legs if we already have the model in the DB for V3.0. Thanks again.