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    POH 0.8.0-Problem

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    • N
      nacy last edited by

      Problem red or blue?

      1 Reply Last reply Reply Quote 0
      • B
        BlackWolf last edited by

        Thanks.

        Unfortunately is a known problem. Because of the size of POH (4x times the normal), the code of Falcon does not create correctly the occupy map.

        If you want to change this map you will have to use Mission Commander or TacEdit.

        We tried to come up with a solution but no luck.

        Enviado desde mi Aquaris M5 mediante Tapatalk

        Cloud 9 N 3 Replies Last reply Reply Quote 0
        • Cloud 9
          Cloud 9 @BlackWolf last edited by

          Falcas said a while back that he knows how to fix this for MC, but has yet to accomplish it?? Maybe someday?

          C9

          Fresco 1 Reply Last reply Reply Quote 0
          • Fresco
            Fresco @Cloud 9 last edited by

            Yes, he has already fixed it in MC

            Cloud 9 1 Reply Last reply Reply Quote 0
            • Cloud 9
              Cloud 9 @Fresco last edited by

              @Fresco:

              Yes, he has already fixed it in MC

              If it’s fixed in MC then how come it’s not in the game??

              C9

              Decimalminimal 1 Reply Last reply Reply Quote 0
              • Decimalminimal
                Decimalminimal @Cloud 9 last edited by

                @Cloud:

                If it’s fixed in MC then how come it’s not in the game??

                C9

                BMS as it own mysteries mate. Yep only MC can deal with this situation for now.

                1 Reply Last reply Reply Quote 0
                • N
                  nacy @BlackWolf last edited by

                  @BlackWolf:

                  Thanks.

                  If you want to change this map you will have to use Mission Commander or TacEdit.

                  Enviado desde mi Aquaris M5 mediante Tapatalk

                  I do not use Mission Commander, let alone TacEdit.

                  B 1 Reply Last reply Reply Quote 0
                  • B
                    BlackWolf @nacy last edited by

                    @nacy:

                    I do not use Mission Commander, let alone TacEdit.

                    Then you will have to rely on someone else to change your occupation map.

                    Enviado desde mi Aquaris M5 mediante Tapatalk

                    Mystic_J 1 Reply Last reply Reply Quote 0
                    • Mystic_J
                      Mystic_J @BlackWolf last edited by

                      Albacete AB ramp start points (small pt) are very close to each other, although in editor they do seem fine placed. This is due to the fact that all the taxi and small pt have max height, width and length values of zero (0) instead of 10000. If you import an objective, by default these values are zeroed. Other airbases have the same problem too.

                      https://ibb.co/5jXP4nm
                      https://www.friskyradio.com/

                      Nuno Santos 1 Reply Last reply Reply Quote 0
                      • Nuno Santos
                        Nuno Santos @Mystic_J last edited by

                        @Mystic_J:

                        This is due to the fact that all the taxi and small pt have max height, width and length values of zero (0) instead of 10000.

                        Thanks for the feedback, Mystic.
                        Could you elaborate a bit more on this? I’m not sure I fully understand the problem.

                        Mystic_J 1 Reply Last reply Reply Quote 0
                        • Mystic_J
                          Mystic_J @Nuno Santos last edited by

                          Check every customized airbase in POH and make sure that all the pt (taxi pt, small pt, large pt, AAA pt, SAM pt, etc.) have the value of 10000. Use Ctrl+A to highlight them all and change the value to 10000

                          https://ibb.co/5jXP4nm
                          https://www.friskyradio.com/

                          Nuno Santos 1 Reply Last reply Reply Quote 0
                          • Nuno Santos
                            Nuno Santos @Mystic_J last edited by

                            Thanks, mate.
                            The procedure is clear, what I didn’t get is what the “10000” values means in terms of pt behaviour.

                            Based on your explanations, I believe that they became all “0” when we updated all the DB from 4.32 to 4.33, so this bug must be old.

                            We probably have the same issues in the seaports, but I’ll have to check.

                            Thank you

                            Joe Labrada Arty 2 Replies Last reply Reply Quote 0
                            • Joe Labrada
                              Joe Labrada @Nuno Santos last edited by

                              @Mystic_J:

                              Albacete AB ramp start points (small pt) are very close to each other, although in editor they do seem fine placed. This is due to the fact that all the taxi and small pt have max height, width and length values of zero (0) instead of 10000. If you import an objective, by default these values are zeroed. Other airbases have the same problem too.

                              @Mystic_J:

                              Check every customized airbase in POH and make sure that all the pt (taxi pt, small pt, large pt, AAA pt, SAM pt, etc.) have the value of 10000. Use Ctrl+A to highlight them all and change the value to 10000

                              Thanks a lot for the report and the solution!!! 😄

                              Jackal 1 Reply Last reply Reply Quote 0
                              • Jackal
                                Jackal @Joe Labrada last edited by

                                Good morning, Gentlemen.

                                Should I guess that this issue would be fixed in a future patch or something like, then?
                                I’m asking this also because, to be honest, I wouldn’t be able to do that for myself…

                                With best regards,

                                "I told it Orville and Wilbur too: that thing will never fly"

                                Nuno Santos 1 Reply Last reply Reply Quote 0
                                • Nuno Santos
                                  Nuno Santos @Jackal last edited by

                                  Easy fix, not to worry, mate 😉

                                  1 Reply Last reply Reply Quote 0
                                  • Arty
                                    Arty @Nuno Santos last edited by

                                    @Nuno:

                                    Thanks, mate.
                                    The procedure is clear, what I didn’t get is what the “10000” values means in terms of pt behaviour.

                                    Based on your explanations, I believe that they became all “0” when we updated all the DB from 4.32 to 4.33, so this bug must be old.

                                    We probably have the same issues in the seaports, but I’ll have to check.

                                    Thank you

                                    Here u r m8:

                                    https://www.benchmarksims.org/forum/showthread.php?23664-How-to-s-on-converting-your-4-32Theaters-to-4-33&p=340643&viewfull=1#post340643

                                    @biker:

                                    Hi Dave,

                                    pretty much all wrong. 😉

                                    The new *.PDX file holds the new extended PD data, just like Switch told you…

                                    Extended PD data means:

                                    • Z -> Lifting the point above terrain level (e.g. on a pedestal) -> Spawning ACs, Helis or vehicles at that Z level is not yet implemented
                                    • Max Height -> Code does check if AC can fit into this parking point (e.g. if a HAS has limited height)
                                    • Max Width -> Code does check if AC can fit into this parking point (wing-span)
                                    • Max Length -> Gues what
                                    • Root Idx -> We now do support taxiway branches (ATM only from branch into the main taxi trunk)
                                    • Branch Idx -> Not yet supported

                                    Little vid for the explanation of the taxiway branches:

                                    Finally there is no need to copy this file into your theater (if you do so, all your modifications on PD will be lost).
                                    If it does not exist, it will be generated if you use BMS Editor (start it, select your theater, restart, open any objective and then save to database).

                                    In the MonoLogs you also can see if the standard or extended data is used…

                                    Hope this helps.

                                    BTW because of the missing *.PDX it never should crash, we then use old *.PD file with default values for the new variables!!!

                                    Cheers
                                    Biker

                                    HOT LISTalt text

                                    System Specs:

                                    i7-2600K @ 4.8 Ghz WaterCooled / 16GB Ram. 128GB SSD/1TB SSD / GTX980Ti 6GB DDR5 / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

                                    alt text

                                    Nuno Santos 1 Reply Last reply Reply Quote 0
                                    • Nuno Santos
                                      Nuno Santos @Arty last edited by

                                      Well, I guess I must have skipped a few classes along the graduation course… hehehe

                                      As usual, thank you Arty for pointing in the right direction 😉

                                      Arty 1 Reply Last reply Reply Quote 0
                                      • Arty
                                        Arty @Nuno Santos last edited by

                                        well u didn’t missed anything…
                                        All those are in the monster black Falcon bible…

                                        The damn manual that we all theater developers use and no one is devoting the time to write it down and end it after 7 lives… :lol:

                                        I must add it to the hot list for future reference.

                                        HOT LISTalt text

                                        System Specs:

                                        i7-2600K @ 4.8 Ghz WaterCooled / 16GB Ram. 128GB SSD/1TB SSD / GTX980Ti 6GB DDR5 / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

                                        alt text

                                        1 Reply Last reply Reply Quote 0
                                        • N
                                          nacy @BlackWolf last edited by

                                          @BlackWolf:

                                          Thanks.

                                          If you want to change this map you will have to use Mission Commander

                                          Hello.
                                          You can do a tutorial with Mission Commander?

                                          D 1 Reply Last reply Reply Quote 0
                                          • D
                                            Dracfalcon @nacy last edited by

                                            When I contact AWACS or Wingman, I only get the written response…no verbal. Also, I have to use the COM1 button to turn the volume down for “Victor”. COM2 button doesn’t seem to do anything. Anyone else have this issue? Thanks

                                            neystratiou 1 Reply Last reply Reply Quote 0
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