Suicide missions
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.GET IT??
Not really.
Because e.g. for an airbase the priority to get a flight planned to strike it, is dependent on it’s current usage (plus some other stuff).
So I don’t see why we do get suicide missions because of this!Cheers
BikerTotally agree! As you point out, the usage of a certain airbase, no matter what it’s priority is, will draw strikes. Lots of variables as to why there are suicide strikes. From all the stuff I’ve seen, PAK priority, unit placement, AC role scores for specific missions, i.e., Strike/Sead Strike all play a role in suicide strikes.
These can all be controlled, which I’ve done, to reduce these suicide strikes!
C9
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Biker,
Clear your inbox!!!
Dave
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@Cloud:
Totally agree! As you point out, the usage of a certain airbase, no matter what it’s priority is, will draw strikes.
True, but more true is the second quote of yours (below). Obj priorities and ATO scedulings are seperate things.
@Cloud:
Lots of variables as to why there are suicide strikes.
ABSOLUTLY.
@Cloud:
These can all be controlledC9
DEFINILTY. Not only that, “suicide missions” aka Bombers flying deep into enemy territory i.e without escort at best, and no tactical timing can even be ELIMINATED totally >>>> … regardless of “VALUES” of objectives as pointed out in post#1. That objectives have or require “values” plays a role in different ways, but not connected with “suicide missions” directly as such.
I.e in RedFlag 4 Deep Strike missions (aka suicide-kamikaze-attacks on ojbectives of any kind - not only runways - far behind enemy lines) do not exist AT ALL (by AI, humans do all kind of silly stuff :P).
I agree, it can be tricky to “master” the ATM and GTM in its “habbits” and how it does what it does (no good documentations available and alot of “modder-assumptions floating around”)… but its do-able. -
@A.S:
DEFINILTY. Not only that, “suicide missions” aka Bombers flying deep into enemy territory i.e without escort at best, and no tactical timing can even be ELIMINATED totally >>>> … regardless of “VALUES” of objectives as pointed out in post#1. That objectives have or require “values” plays a role in different ways, but not connected with “suicide missions” directly as such.
Totally Agree!
@A.S:
I agree, it can be tricky to “master” the ATM and GTM in its “habbits” and how it does what it does (no good documentations available and alot of “modder-assumptions floating around”)… but its do-able.
Very True, takes some tinkering, but it’s totally doable as you say.
Love the “modder-assumption” part, LOL
C9
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Sooooooooo……you and RAM22 are now the MASTERS of this???
Prey tell where you two acquired this sudden In-depth knowledge of the associated files and post what you have found so that others may LEARN!!!
That would help others in their pursuit.demer
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Sooooooooo……you and RAM22 are now the MASTERS of this???
demer
Sorry to go off topic, but I am NOT RAM22. I ask the moderators to admonish anyone who keeps personally attacking me and accusing me of being someone who I am not.
I’m tired of these personal attacks.
Just because you make assertions with frivolous post’s that you think are totally correct and you end it with “Get It”, does not mean YOU “Get It”.
Do you know some stuff, sure, but you don’t know it all. That’s up to you to deal with, not us.
C9
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@Cloud:
Sorry to go off topic, but I am NOT RAM22. I ask the moderators to admonish anyone who keeps personally attacking me and accusing me of being someone who I am not.
I’m tired of these personal attacks.
Just because you make assertions with frivolous post’s that you think are totally correct and you end it with “Get It”, does not mean YOU “Get It”.
Do you know some stuff, sure, but you don’t know it all. That’s up to you to deal with, not us.
C9
Please excuse my error C9.
As far as personal attacks, I too am tired of yours. I have never stated in this forum or the many that came B4 it that “I know it all” what I have stated is that “We don’t know what we don’t know, but we can find out what we don’t know”
So that being stated again, let’s question who you are and what iteration of Falcon that you have imparted your knowledge to?Ala: “These can all be controlled, which I’ve done, to reduce these suicide strikes!”
Where have you done this???
Please share.As far as frivolous post’s, they are not. They are intended to open discussion on a topic and the “Get it” was referring to the Attack Order only.
Guess you missed that.I get it and have for years, when you can prove to me that you have helped rewrite the CODE or the DB for any iteration of Falcon, then I might take you more seriously.
As it is now, your just another troll……:)
LOL…thanks Paveway,
tired demer -
Prey tell where you two acquired this sudden In-depth knowledge…
No offense and i hope it will not be read as personal attack, but let me be honest and straight forward for a moment here.
It wasn´t you as you spread around in self-glorifiacations just too often Demer. You helped me in the very early beginnings introducing me into some bascis of tools (and im thankfull for that),
but it wasn´t you, who “teached” me(us) all the things learnt in that journey. Infact, you purposly mislead me (and Mystic) often, maybe because you wanted to “make us learn better” (as you claimed) or you just didn´t know and have/had issues with admitting it.
You are not the “father” of all the 3rd party modders, regardless what you have wasted your time on in the past (FF Korea2012, AF etc).
That the credit you wish for is not given is noones fault other than yours. If credit is really an important factor, all you need to do is finish a work and release it (and i mean finish, not experimental stages, which we have seen too often in F4 times). Turst me, noone wants a “look what i am working for” theater or project…or a “what i did in the very past story” …people want results - and you know that.
As much as i like to socialize with you as man you are, as much i (we) sometimes run away from that “Godfather of all modders” attitude…. or we just say “yeah yeah” in respect and move on.
Falcon can be indeed tricky as it comes with many evolutions each time and no complete documentation is available, but it isn´t rocket-science either. All it takes is analytic thinking, testing and
dedication to make the “best” of what is given. It make take time till more modders and theater-builders get a better bigger picture or till 3rd party modders develope better and more “fruitfull” relations (communication) with BMS developers (the know-how of both is valueable, complementing AND CRUCIAL!) …but so be it… we will get there one day.
I am saying this, because campaign and theater-builders “out there” learnt alot the BMS developers could profit from … and on the other hand theater-builders reached their “limits”, because for further improvements relative code-changes are required - and at the end it will be the vpilots to judge the flight expirience and the environment delivered.peace out
A.S
PS: you can eliminate sucide missions not only “reduce” them - without changing Obj values whatsoever (proper .pri, .aii, mission.dat files and smart role distributions in the DB are your friends here as the standard ones are only “general templates” for a “multi-purpose” theater). I don´t think, manipulating Obj values for that purpose only is a good approach as it might have other linked side-effects.