I'm building a pit and have some questions about audio
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Hi guys,
in the most straightforward way possible, do you ever foresee BMS being able to split comms audio to one out and split world and FX to another? is it currently possible? ( i don’t think so)
This will have a little effect on how I intend to route this and cable management, mainly between USB and high fidelity audio inputs. I do some sound engineering and I have quite a bit of equipment. If there is no party line, I appreciate your time in reading.
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Don’t know about singleplayer, but for multiplayer, you can already select a different output in IVC to separate human voice comms from in-game sounds.
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i really hate wearing a headset, so I’m working on putting some small 2.5 inch speakers in my headrest for comms, and putting some small condenser mics in the sides as well just to pick up ambient voice.