Smart scaling applying to TGP now?
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Seems like smart scaling is applying to the TGP, creating mesh collisions and z-fighting?
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I had no clue that this flickering is not normal. Played for years with it. Is this a bug?
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I had no clue that this flickering is not normal. Played for years with it. Is this a bug?
Smart scaling if i remember correctly only applied to out the window (OTW) views - now seems to apply to all views.