Korea '80s Theater
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Thanks, Molni, just can’t await.
With best regards.
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Hopefully I can release today or tomorrow. I underline this is just a very VIP. I’m curious either what will do the red side using different role scores and squadrons. The goal that even using old(er) planes SEAD mission should be fly by red side.
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I tried to make new SAM sites with SAMs to have a real SAM network on red side but test did not go well. They simply did not work.
Without these the red side would remain a bit impotent…Is there anybody who can help me to build a SAM line along the DMZ?
As long as I do not have a usable SAM layer I do not wish to release the MOD not even in WIP state.EDIT:
Maybe I could solve the issues. -
Ok, I achieved some progess. The AD of DPRK won’t be worse but maybe will better.
I campaign comparing to a TE SAMs somehow randomly engage targets and at much smaller distance than in a TE.
I checked the eng. envelope data in dat files for missiles and they are much bigger than AI ever utilized me in camp.I make some fixes and minor adjustments and beta hopefully can be released Sunday. At least good '80s dogfight and no PGM world is achievable. I also saw red planes attacking GUs.
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Just can’t await, dear Molni.
With best regards.
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Stay tuned.
Some comments about the incoming release.
- Only the Rolling Fire campaign is modified this should be tested.
- The campaign uses a fictional 1989 OOB.
- I added some T-72 battalions as “elite first line” unit for the DPRK. In reality DPRK never had them as well as the SA-13 but I felt the camp needs them. I can live with such fictional setup. I never wanted 100% historical accuracy.
- I turned some towed arty unit into T-62 or T-72 battalion to give more offensive power to DRPK. According to feedback maybe more power should be given the DRPK. I do wish to see not a “clown” opponent. This is true for both air power and ground power.
- SAMs are re-balanced on both sides. I deleted many RoK and US SAMs because they are simply too numerous especially the Patriot battalions. Only two of them now are in the game, they defending the most important US airfields.
- DPRK got a new SAM line along the east side of the DMZ. I consider to delete some DPRK SAMs to keep the qty. balance of the SAMs at last on some level. But in RL the whole DMZ is protected. Targets farther from the DMZ it may will loose in later release their SAMs.
- I added a single SA-5 battalion either on east side. In fact SA-5s should be in pairs on a different site which I do not have. Maybe one day, who knows.
https://www.benchmarksims.org/forum/showthread.php?38469-Authentic-SA-5-site - I did not fix any possible loadout error of any planes. I simply deleted the PGM where it was needed and I added the older AIM-9s. For ex. the loadout of F-4s maybe needs adjustments.
- Some red jets got RBK bomb to have more power in CAS. If a plane can carry FAB it can carry RBK either.
- Role scores are WIP, I did not tested them beyond some campaign launch. The goal was force the red side to fly SEAD missiles even with older planes. Power can be also in numbers not only in quality.
- The DPRK AF is stronger than was in RL. There are more MiG-29s as would in RL and because lack of MiG-21MF the bis ha to used. Comparing to stock campaign of BMS4 DPRK has much less advanced planes. If feedback suggest are too many I can cut more. 1xMiG-29 –-> 1xMiG-23, 1xMiG-23 —> MiG-21bis or more old strike planes such as J-5/MiG-17.
- US carrier and EF-111A is available from 0 hour to see their functionality.
- I did not touch the PRC and Russian/Soviet units.
- Because of balance reasons I did not added B-52s.
- KMGU is available for MiG-29A for testing and the JP-233 for UK Tornado GR.1.
- F-5A are available with and without wingtip fuel tank.
- F-5s are limited to wingtip AIM-9s. I did not find any loadout data which would suggest AIM-9 capability on other hardpoints.
- Helos are not changed on any sides except I deleted the RoK AH-64.
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Beta 1 is under upload.
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First post is updated, beta 1 is available. Check the comments in the first post.
Have fun. -
Thanks, Im very hyped to dogfight old school again!
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Ouch, I forgot to activate the CBG. I will release an alternative save1.cam with carrier from 0 hour. Currently it is a reinforcement.
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Please don’t hurry, dear Molni, take your time.
I’m going to date the new ‘girl’, in this while.
And even to do some dirty tricks with the Tornados, hhmmm…
we will see if that opportunity occurs. And what’s for SEAD, I wonder?With best regards.
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Please don’t hurry, dear Molni, take your time.
I’m going to date the new ‘girl’, in this while.
And even to do some dirty tricks with the Tornados, hhmmm…
we will see if that opportunity occurs. And what’s for SEAD, I wonder?With best regards.
I planned the Navy planes. Without these only the Bock 42 sq. is capable to do it with AGM-88 and the Block 32 which is also a reinforcement.
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In the posted dir you can find an alternative save1.cam.
Carrier is activated with 4 tacsq. + E-2 + EA-6B.
EF-111A is deactivated.
F-16Blk.32 arrives in 48th hour. -
Just one (more?) question for you, Molni:
why are the Ravens deactivated? Weren’t they in service at that age on in that region, perhaps? Or what else?
Please enlighten me about. Thanks a lot in advance.
With best regards.
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Just one (more?) question for you, Molni:
why are the Ravens deactivated? Weren’t they in service at that age on in that region, perhaps? Or what else?
Please enlighten me about. Thanks a lot in advance.
With best regards.
Because now you have from 0 hour the EA-6B. It would be quite OP to have to SOJ planes from 0 hour.
I did not reduce the qty. of land based sq. therefore activating the CV made more powerful the blue side.F-14 can be flown but you have to use sit in the plane in the air. Catapult does not work for F-14 as long as you wish to have AFM. I preferred the AFM.
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Oh, I see it. Thanks a lot.
With best regards.
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Oh, I see it. Thanks a lot.
With best regards.
The difficulty of the camp. had to balanced but I cannot do it without user feedback.
If the SAMs are way too hard and SEAD capacity of the CV is few maybe one F-4G can be added but in this case I consider remove something else and set as reinforcements.For PRC and USSR also shall be set the sq. So far I did not do this.
Even GUs got only minimal adjustments to see what happens in the 4.34 environment and older planes. -
Of course. You have some good points here.
Well, what should I say? I only hope I will be of any help. I’ll let you know my impressions further.
With best regards.
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Ill be testing this for you i am just away at work at the moment.
Thanks Molni
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Well, well, well.
I have some grat news for you, dear friend Molni: after the last update just released, I’m going to test for you your new theater’s compatiblity too. And it’s all free of charge, most of all!
Oh, please don’t hurry and thank me for my huge generosity, mate, OK? :lol:
I’ll do my best anyway and let you know how it went as soon as possible, due to my RL job, strictly related to this current fierce menace all of us Italians are struggling against nowadays.
Take care and behave always safe.
With best regards.