Sense of accomplishment, confidence? Anyone else?
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I’m just a grumpy old mountain man. I don’t mean to take away what any of you feel when finishing a mission. It’s not easy and you should feel good about it.
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There have been some missions I’ve flown that I have looked back on upon landing and feel like “wow, this must be what it’s like to be a real fighter pilot”. Of course, I am simplifying things here a bit and by now means do I kid myself into thinking that I could actually do what the brave men and women do IRL.
It does give one a greater appreciation for the very dangerous environments that pilots have to operate in. We are lucky that we can simply eject or end the mission if it’s not going how we want it.
I have felt a great sense of happiness when doing a mission “by the books” and it all works out in the end. I think it gives a greater incite into how it’s actually done and how much more is required to fly a mission even before walking out to the jet.
Imitation is the greatest form of flattery they say, so I guess the community here flatter the real pilots to a great level.
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Well said.
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Maybe we should start with a genthe electroshocks?
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I must just be lucky, but I get into the experience of it when Im simming. The danger is there, I sweat, I panic, I struggle to control myself at times, and need to work hard to maintain discipline, especially for radio calls.
When I land, shut down and step away from the computer, I often need to take a moment get back to the real world, recognise that all’s well.
I really didnt enjoy the feature in WOFF. At the same time, I really enjoyed the feature. One of those love-hate things.
Certainly made it feel much more authentic. Really encouraged risk-averse flying.
The other thing that made it feel authentic was finally dying, after 43 hours flying, not to enemy action, but to a crash landing after the tailplane broke off. 1915 had some hazards alright.
Hmmm that could be done server side when the campaign starts to provide a unique password for every pilot callsign and assign pilots callsign to that password. So each one that connects to the server must provide the correct callsign amd password. If you died in campaign and you try to connect to the campaign you are just informed that you are a ghost. [emoji38]
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It could be an interesting addition to SP campaigns, as well. An option to limit the campaign to a single save, and to delete those saves on death (kind of like what roguelikes do). Also, an option for a “time-out” on death/ejection would be great. Right now, you get teleported to base instantly, and are able to take off for another sortie before the survivors of your flight get back. Would be nice to actually simulate the time it takes for SAR haul you back in there, it could make the campaign somewhat more tense, especially the shorter ones.
Few games have me invested as deeply as BMS, and those that come close are either other sims, or have brilliant storylines (which is another kind of investment entirely. In general, I love a good story, be it a book, a movie or a game). It really feels like I’m learning something, and I love it when things work on real logic, as opposed to video game one.
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If BMS ever gets ground movement (walking around) modelled, it would be neat to have a SAR minigame… You eject, your wingman starts a SARCAP, aircraft are scrambled for SARCAP, CSAR package gets generated, use the (new) CSAR radio menu to communicate with the on scene commander, play clips of Arnie… “get to the chopper”
XD
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There’s a certain amount of satisfaction from sims. Whether racing sims or combat flight sims. The problem is one part of it is missing in sims. Danger. We can’t be killed like we could if doing it in real life. This is important to me and may not be to others. For me, it makes me aware i’m playing a game. That doesn’t take away from the challenge of learning something but leaves the challenge a little empty for me.
I must just be lucky, but I get into the experience of it when Im simming. The danger is there, I sweat, I panic, I struggle to control myself at times, and need to work hard to maintain discipline, especially for radio calls.
When I land, shut down and step away from the computer, I often need to take a moment get back to the real world, recognise that all’s well.
I remember vividly when I genuinely jumped in my chair due to a new contact on the RWR on a long mission during darkest hours of the night in BMS and IRL it was on a long leg over North Korea. Another one of my best memories happened, again during night hours, low-level over Pyongyang, when two unexpected SA-2s fired volleys at me. It was true panic as I did (something resembling) missile evasion for the third time ever in BMS while trying to get visual on the missiles with NVG.
For immersion and sense of risk, night missions deep into hostile territory can be fantastic. Call me a masochist, but I also spend time planning and starting at ramp, I find it helps me feel more invested into each mission
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Possibly that’s part of it? I often spend longer planning, briefing and debriefing than I do in the air.
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As a kid I wanted to be a fighter pilot more than anything. I’m not one. Sadly, the just wasn’t in the cards for me. I do work in the defense industry, though, and I work with fighter, tanker and bomber pilots every day. Some of them are my friends. One of the things that makes me happiest is when they encourage me in BMS to learn and experiment, and congratulate me when I master a new skill. They tease me and laugh at my failings (e.g. my “Navy-like” landings), and build me back up again when I come back better than before. They give me helpful pointers on how to fly it like a real pro (e.g. how to hit the boom and not look like an amateur).
Falcon BMS helped me learn about combat aviation, but more deeply and more broadly, it allowed my friends and colleagues to teach me about leadership. I’ll never be a fighter pilot, I’ll always just be an analyst, but they’ve helped me learn how to be a leader, and a professional. They made me into part of the team I always wanted to be a part of. That made me love them more.