Animation Constraints in 3DS
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Hi guys
I have been doing some testings in 3DS and iβm wonderingβ¦.
Does Animations constrains (lookat constraint for example) be readable for BMS?
Complex mechanical mechanisms ( gear suspension with 4 pivot points) are pretty easy do constraint in 3DS and add a DOF in the parent but it seems not readable when export to LOD.
Any help or suggestion? F4 Render control functions are a Pain in the xxx
Thank you
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Does Animations constrains (lookat constraint for example) be readable for BMS?
Sadly no.
F4 Render control functions are a Pain in the xxx
Agreed.
Anyway, F4 RC and /or (nested) DOFs are the only way as yet.
Cheers, :yo:
LS -
Sadly no.
Agreed.
Anyway, F4 RC and /or (nested) DOFs are the only way as yet.
Cheers, :yo:
LSTo bad!!!
Thanks Lazy