Campaign
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Manos,
Maybe “silly” question but I have to ask , Did you enabled the flag “INACTIVE” along with the 48 hrs box? …
I’ve had similar problem with Reinforcements of “FRY” in my campaign , … All was set as it has to be , other stuff happened +/-1 hrs and worked , BUT!! the Kuznetsov and its squadrons just didn’t want to… Even the reinforcements count was like 10000 … so plenty … It was set to 2-3 hrs.
Roosevelt and its squadrons work out of the box with 7hrs delay… just like that ,no any problem. Kuznetsov - not. - so , I’ve just enabled it from the start and all ok.
But what is/was the reason , till this day I don’t know. Even Demer couldn’t help… had no idea.Could be problem with your .cam file - if your campaign file was converted from the older 4.3x version … but its just guessing as I never confirmed that, but I did a little test.
-I’ve added Kuznetsov and some squadrons to a brand new original file , save0.cam - and there it worked just fine , from the start , or as reinformcement 2-3 hrs …
-but, In my save2.cam it doesn’t work as reinforcement whatever I doSo, yeah , its one of the gray BMS areas …
Try playing with other .cam files (of course backup them first… why not “butcher” them , it ain’t they gonna break something, see what works, what not)…
Try exporting all units and objectives and import to another saveX.cam , of course clean it up first , … yeah it’s bit of pain as you need to set them again, teams , etc… but maybe you’ll see something I’ve missed …
Cheers
Of course i did set inactive. And reinf at x hours. Im thinking of a savex.cam problem as well but it was an unused one (as said im working on EMF) ill check more parameters like what the brigade needs to have checked and what not etc. But AFAIK theres no command in the tri file for it is it? Also yeah no 4.3x conversion of cam files and did a clean map. Even re-linked…
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@Bad:
Not at all, i’m speaking in general
In general, … How to CREATE a bloody campaign/theater if you don’t break few eggs ? - and spend hours/months/(years?) breaking them still
Bad, It wasn’t the problem with editing the files , OP had problem with “Airlift” missions for C-130, so we come to a conclusion that wasn’t the database or “mission.dat” - then something else… even C-130 sq/flt in db had not have its flags properly set… but seems that didn’t have too much of an effect on ATO … so the problem solved anyway.
I break my theater/campaign constantly … but have you seen any whining about it ?
Cheers
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In general, … How to CREATE a bloody campaign/theater if you don’t break few eggs ? - and spend hours/months/(years?) breaking them still
Bad, It wasn’t the problem with editing the files , OP had problem with “Airlift” missions for C-130, so we come to a conclusion that wasn’t the database or “mission.dat” - then something else… even C-130 sq/flt in db had not have its flags properly set… but seems that didn’t have too much of an effect on ATO … so the problem solved anyway.
I break my theater/campaign constantly … but have you seen any whining about it ?
Cheers
Yup thats fixed… and now is even better with the stock KTO files in it… AS said in previous post maybe Mystic had it this way for a reason… i dont know…
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Manos, emf.pri files and mission.dat have been modified to suit my view of modern warfare in the Med.
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Manos, emf.pri files and mission.dat have been modified to suit my view of modern warfare in the Med.
Thanks for the answer! That explains a lot then! Any idea why reinf. doesnt work?
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It works
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It works
If you dont want to say in public can you pm me the details how it works cause i tried everything and it doesnt… Thanks in advance!
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Tried no-go…. maybe theater issue? Something else i might have to edit?
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When you add, say reinf 48 hours, dont take it for granted as an absolute trigger. In this example, the reinforcement might take place after 50 or 52 hours. So, you should translate this value as >48. That’s the beauty of the campaign engine. Go to 2D, try x64 clock and observe when the reinforcement will pop up. Of course, other factors also kick in, but to make things simple, do this experiment.
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So here is another question.
I wanna “pop” up some enemy units in friendly territory to "kick-off"the campaign like they did aridrop or somethng but it seems i can’t for some reason. I tried the inactive-reinf (By the way i did manage to work out this thing ) and it doesnt work. Tried to ad a link from land to the specified location i think the distance was too long over the water so they didnt wanted to i guess and i dont like using that method cause it really messes up the units sometimes, they tend to go to where the link is to “protect” or whatever leaving the front line. Is there something i missing here? Even if i can “program” through some real airmobile missions would be nice if possible but i cannot find anything like this in MC for example… Any help will be apriciated -
So here is another question.
I wanna “pop” up some enemy units in friendly territory to "kick-off"the campaign like they did aridrop or somethng but it seems i can’t for some reason. I tried the inactive-reinf (By the way i did manage to work out this thing ) and it doesnt work. Tried to ad a link from land to the specified location i think the distance was too long over the water so they didnt wanted to i guess and i dont like using that method cause it really messes up the units sometimes, they tend to go to where the link is to “protect” or whatever leaving the front line. Is there something i missing here? Even if i can “program” through some real airmobile missions would be nice if possible but i cannot find anything like this in MC for example… Any help will be apriciatedI think you can not do this because if some battalions are so deep into ememy territory or far away from FLOT, they will surrender to enemy. I think it’s caused by campaign engine.