Desert Rat campaign - problem to finished it
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Hi Guys, I was flying Desert Rat Campaign (v. 1.0.4) and achieved all conditions to victory in 3 days (according pdf. manual in documents). All cities, bases, ports, etc. are now blue and enemy forces are literally on 0… Still campaign is going on and from evening of Day 3 I am not able even to plan new flyghts… Everything is on bases, just clock is running… Have anyone idea where is a problem? Need I wait to day 10, or it is just bug? Thx for help…
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Have the same issue…
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You will have to wait until day 8 00:00 and the campaign will end as a win, but will register in your logbook as a stalemate.
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You will have to wait until day 8 00:00 and the campaign will end as a win, but will register in your logbook as a stalemate.
Logbook show as stalemate, that because the trigger file has something wrong on ending campaign:
// Event #13
// Libyan Government wins
// Basically, Libyan army captures Tobruk and retains Benghazi after a week
//
#IF_EVENT_PLAYED 13
#ELSE
#IF_CAMPAIGN_DAY G 7
#IF_CONTROLLED 5 A 2843 2661
#PLAY_MOVIE 113
#DO_EVENT 13
#END_GAME 13
#ENDIF
#ENDIF
#ENDIF
//
// Event #14
// Timeout - Peace Settlement
//
#IF_CAMPAIGN_DAY G 10
#PLAY_MOVIE 115
#DO_EVENT 14
#END_GAME 14
#ENDIF
//
// Event #15
// Libyan Government commits to offensive no matter what
//
#IF_EVENT_PLAYED 15
#ELSE
#IF_CAMPAIGN_DAY G 4
#SHIFT_INITIATIVE 1 5 50
#DO_EVENT 15
#ENDIF
#ENDIF
//
// Event #16
// Allied Forces win
// Basically, LNA captures Benghazi and retains Tobruk after a week
//
#IF_EVENT_PLAYED 16
#ELSE
#IF_CAMPAIGN_DAY G 7
#IF_CONTROLLED 1 A 2843 2661
#PLAY_MOVIE 116
#DO_EVENT 16
#END_GAME 16
#ENDIF
#ENDIF
#ENDIF
// End
#ENDSCRIPT–-----------------------------------------------------
this will cause logbook as a stalemate if you start from EVENT 13it must be started from EVENT 14:
EVENT#14 to EVENT #17 define the outcome of the campaign and ensure that wins, losses and stalemate
results are recorded correctly in the pilot’s logbook if the campaign criteria are met. They work like
this:
EVENT #14 = Enemy Forces Win Criteria
EVENT #15 = Boredom Wins Criteria (Inactivity criteria, if specified. Triggered if nothing’s happening
in the campaign)
EVENT #16 = Stalemate Criteria (nobody wins)
EVENT #17 = You Win Criteria -
Nice information, i will try to mess with the trigger files because all the campaigns have as win event the event no16, thank you for the clarification
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Thank you, tried it and worked like a charm, now the campaign register normally as a win!