New Theater, Visual Basic and CATE problem
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@tad:
Did you try to apply the patch 3.7.0?
https://sakgiok.gr/downloads/
IRC I had a similar problem and something tells me that it was resolved after applying the patch. But, I may not quite remember what was the problem.Maybe also try to check this thread:
https://www.benchmarksims.org/forum/showthread.php?5904-Monster-Terrain-tool&highlight=monster
To save on searching, study it from the end to beginning.Hi Tad…. Yes I am running 3.7.0
I am checking the thread you posted… Let me see if it helps
thanks bro
cheers
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Ok
I decided to start from scratch. Something must be wrong with inital files… and I found one:to whom it may concern…I maneged to fix the CATE “error 9…”
My explanation (not sure if its true, not a expert) is that the PMC tutorial ask to generate thater.l2 in 2 bytes but (the catch) I am using a 4 bytes CATE version already. when I generate the *.l2 with the 4bytes box checked the CATE confs worked like a charm.
My new issue now is that DEM2TERRAIN is generating a empty *.CVS file no matter what. Is there anyway to criate randomly objectives automatically other than D2T? I really hope there is or, unfortunatly, this project my end here
Anyway, I will go on with the terrain building and try to make the TE open my theater…
thanks again for any help
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Yes 4byte terrain should be used usally.
2byte is rarely needed (if at all) for use with very old, not 4byte compatible tools.For .csv maybe this helps:
https://www.pmctactical.org/forum/viewtopic.php?f=12&t=18989&p=155349&hilit=Dem2Terrain+rules+file+Need+help#p155349
https://www.pmctactical.org/forum/search.php?keywords=+Dem2Terrain+rules+file-Need+help&sid=32814ad8440504f3b3ab542e041bfe0b
Cheers, :yo:
LS -
Yes 4byte terrain should be used usally.
2byte is rarely needed (if at all) for use with very old, not 4byte compatible tools.For .csv maybe this helps:
https://www.pmctactical.org/forum/viewtopic.php?f=12&t=18989&p=155349&hilit=Dem2Terrain+rules+file+Need+help#p155349
https://www.pmctactical.org/forum/search.php?keywords=+Dem2Terrain+rules+file-Need+help&sid=32814ad8440504f3b3ab542e041bfe0b
Cheers, :yo:
LSHummmm… I visited this post today already but now I noticed a very interesting detail… I have been visited too many threads these days and we loose focus…
I guess this LABEL thing could be the problem.EDIT: rule.orb is ok with LABEL. So this is not the issue. I Noticed the cities ID,s are different. Maybe I have to build my own rule? I will check…
EDIT 2: I was unable to open the HELP file. I managed it and them I just copy the EXEMPLE to my rule.obr, changed TOWN to LABLE and voilà… CVS file created.:D
Lets continue…
Danke!!. For Always helping me
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Ok
So far, so good…
Now I see that the Tutorial is a little out of date. I may ask: Do I need to perform the LODfixer and Pathmaker Steps? Or, put in another way, Can I go direct from CATE to monster Tools? I wonder if these steps could be the problem with my TE issue.
thanks again
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Now I see that the Tutorial is a little out of date.
Told ya’.
I may ask: Do I need to perform the LODfixer and Pathmaker Steps?
No, if your terrain is created 4byte.
Or, put in another way, Can I go direct from CATE to monster Tools?
Yes, if your terrain is created 4byte.
CATE v4.17 and Monsters tool read/write 4byte, so you can even swap between both tools back and forth.
Cheers, :yo:
LS -
Yes, if your terrain is created 4byte.
CATE v4.17 and Monsters tool read/write 4byte, so you can even swap between both tools back and forth.
Cheers, :yo:
LSThanks LS. I guess I have everything I need from now on. As soon as I have success in creating anything that resemble a theater I will post all the steps I took to help other people (considering nothing change in 3 or 4 weeks )
Cheers
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CAUTION: BORING THREAD AHEAD. READ AT YOU OWN RISK!!!
:dhorse:
Alright, I am almost there. I am numbering the steps I have done so far hoping somebody will notice what is missing:
OBS1: I am working just with one area, Rio grande (Pampa) to save time
OBS2: Blue means: I followed the procedure as descripetd, Red means: I don’t know if the procedure is right because the tutorial is out of date.1 - Using dem2terrain I got 64 seg Pampa.L2, *.o2, *.mea, *.map, *.cvs and *.TDF - 4bytes (no issues here)
OBS: I also run a 2bytes L2 to use with Terrainview only.
2 - I use CATE with the default confs that come with zip file. No issues here either.
3 - I renamed every Pampa.* to theater.* and transfered them to Add-On/……/Pampa/terrain
4 - I copied the texture folder from KTO to Add-On/…/Pampa/texture_Polak (bin file included)
5 - I copied all other folders (Terrdata, art, objects, campaing, sound, etc…) from KTO to Add-On… so far so good
6 - I create an Pampa.TDF file pointing to Add-On/…./Pampa
7 - I update the theater.lst file line pointing to my Pampa.tdf
The issue:
I tried to open the new theater in BMS. It shows in the list, it shows the message “BMS will re-start” but them it doens’t load. Same thing happens with TE: doesn’t load. I tried a DEBUG and got this picture (because the log didn’t come either :smash:):
What I tried:
1 - with and without CATE, same issue.
2 -I run SPTinstall and at least it generated the TERRAIN.* files but it didn’t load anyway.
3 - I target Pampa.L2 instead of Theater.L2… nope
4 - I terget the KTO textures in Theater.TDF… guess what, it opened the KTO theater (it is a clue, maybe the problem is here)
Issues That still remain are:
1 - Just to expedite things I just copied the KTO tga file and renamed Pampa.tga but it doesn’t show in BMS. I created one but it doesn’t show either. I removed the files from the folder and from the TDF then. I guess they are eye candy and not needed (maybe??)
2 - It doesn’t generate the TERRAIN.* files
I am missing something… Just dont know what…
any help will be appreciated.
cheers
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If you’re sure your folder and file names are correct, then my best guess is
that you have not edited your save0.cam and have not
imported your objectives from .csv as yet, etc …Bad or missing data will crash Falcon.
What you have actually might be good for starting tiling, but there is more work needed
to get it working insim.Sidenote: using CATE with the default confs that come with zip file will not work well
because they are written to be used with the originally old Falcon4 .bin and textures.But the .bin and textures have been changed since, so CATE will tile “wrong” tiles
or in worst case point to a empty texture slot in the actually .bin which could eventually lead to
a sim crash as well.
Cheers, :yo:
LS -
If you’re sure your folder and file names are correct, then my best guess is
that you have not edited your save0.cam and have not
imported your objectives from .csv as yet, etc …Bad or missing data will crash Falcon.
What you have actually might be good for starting tiling, but there is more work needed
to get it working insim.Sidenote: using CATE with the default confs that come with zip file will not work well
because they are written to be used with the originally old Falcon4 .bin and textures.But the .bin and textures have been changed since, so CATE will tile “wrong” tiles
or in worst case point to a empty texture slot in the actually .bin which could eventually lead to
a sim crash as well.
Cheers, :yo:
LSYes… i will see to that. I know I am close…
You know, it is more like a hobby now. I would like to see it working on TE though.
Any real Operational Theater becomes more difficult each day. Imagine the amount of trouble I will get when working with TE.
I like follow tbuc advice about a new version comming soon. I don’t know if the time consuming will be worth it with a 4.xx version, supposed, so close (3 or 4 weeks).However, I still want to see TE working on my terrain… then I will stop.
…or pehaps not :becky:
Danke mein freund!
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I hate myself for not knowing how to help you but rest assured that I love you for doing this for the entire Latin American community, which is not a small one., sor….
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Gracias Trueno
I din’t forget your offer at all. Actually, I was counting on you and your team to work on the skins and other things as soon as I figure out the terrain make process… I have some people here who also were willing to help but, unfotunately, today I decided to put this project at a hold. Somehow, probably because of all this proccess, I “broke” my BMS and I had to reinstall everything. Not a big deal but I am tired. I have spent too much time trying to figure out HOW thing works than working ON it as is supposed to be, in spite the help I have kindly received here, specially from Lazystone.
See, make a theater is a very time consuming effort but at least you are building something that is improving each day and you get some confort in it. In my case, after all these weeks and effort, I am still on “ground zero”. Not a single tile edited and, worse, I cannot figure out why. I am unable even to tell you HOW hard it is to make a theater because I dind’t reach this first basic process. Maybe I lack the propper computation knowledge to accomplish this… I don’t know.
I don’t know wich version of the BMS will come and when. I don’t know if my computer will be able to run it and I will be stuck with 4.34 for a long time. I don’t know if it is going to be a stand alone 4.36 version so I could run “both” version and still fly Balkans, Israel AND Southamerica every now and then.Please, this is not a complain to the community, on the contrary, I only have to thank everybody who, one way or another, guided me up to here. I learned, and this is enough for me, because I know more now than I knew before this process. But I am tired to hit the wall. Maybe someday, on the next update, everybody will have to learn how to create this new theater from scratch (Balkans, Israel, etc…) And then we could do this TOGHETER.
Lets hope
Cheers and thank you again Trueno
Te cuida, chê
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I completely understand you mi hermano, it is exhausting, many uncertainties and it takes a long time to search for information and understand that same information. The same thing happened to me when I tried to make 3D models and put them in Falcon, I could add them but there were many things that did not fit well and I did not know how to fix them. You know you have my support when you need it. Big hug, I hope we can coincide on a flight.
Saudações irmão
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I completely understand you mi hermano, it is exhausting, many uncertainties and it takes a long time to search for information and understand that same information. The same thing happened to me when I tried to make 3D models and put them in Falcon, I could add them but there were many things that did not fit well and I did not know how to fix them. You know you have my support when you need it. Big hug, I hope we can coincide on a flight.
Saudações irmão
Dont lock your skin tools back in the toolbox yet.
There still hope…
I will keep you informed.:blowpar:
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Dont lock your skin tools back in the toolbox yet.
There still hope…
I will keep you informed.:blowpar:
Yes…!!!
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All right people. I am officially shuting down this project so far. But it is not dead. Not at all. As soon as we have the new BMS version (3 to 4 weeks?) I guess everybody will need to start do build their theater from scratch so we can to it together.
We can wait a little longer.Trueno, We haven’t given up yet, it is just a 3 or 4 weeks delay
Thanks everybody, specially Lazystone and eddropper for their help and kindness so far.
cheers :yo:
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No problem my friend, 3 to 4 weeks will give me time to make a couple of 3D models for the theaters in the region.
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Yes. We will use them for sure
Thx -
Please let me join your wise and interesting discussion, Gentlemen.
If I dare so, that’s the spirit… and if those rumours running will become a reality, sooner or later doesn’t care, it will be worth to learn how the new theater structure has been developed and after that continuing your work from the point where you reached to.
Wise choise that yours, in short.
My best wishes for all, and please always behave safe.
With best regards.
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Please let me join your wise and interesting discussion, Gentlemen.
If I dare so, that’s the spirit… and if those rumours running will become a reality, sooner or later doesn’t care, it will be worth to learn how the new theater structure has been developed and after that continuing your work from the point where you reached to.
Wise choise that yours, in short.
My best wishes for all, and please always behave safe.
With best regards.
You are right
I know (more or less) how the thater maker process works. that’s not the issue. The real problem is that the tools are out of date for a new system like BMS 4.34 and it is difficult to follow a tutorial that is not “aligned” with the current BMS version. Too many gaps. I believe that this new one will bring a new kind of tools and a diferent approach. The basic theater (terrain data) is here, that’s is the most important. HOW to work with this data that will change, I guess.
Lets wait and see