Joystick & Input Devices - new subforum
-
No the newer implementations of Directnput API supports up to8 axis and 128 DX buttons per device.
Gesendet von meinem SM-G930F mit Tapatalk
Good to know, thx Oak! Which DX version started that? Wonder if there is a hack to get the OFF state of the switch positions on the Warthog throttle to give a DX press? Not really necessary for BMS as it has the “DX Release” function but for “other” sims would make stick programming a lot easier… Modding a DCS LUA for my throttle now and intuitive it is not…
Edit: On another thread I stumbled on a TARGET script that sets the Warthog Throttle up using 120 DX buttons plus 8 DX buttons for the POV Hats. Just tried it in DCS and it works perfectly! In BMS (Alternative Launcher and 2D Controller Setup) the buttons/switches above DX32 don’t seem to register, have to hash that out but I simply shut Target down before starting and BMS sees the throttle as it was and it works fine for now…
-
No the newer implementations of Directnput API supports up to8 axis and 128 DX buttons per device.
This is what I’ve read, too. It can be done using various methods (e.g., lua, etc.).
But where is Gremlin vjoy setup buggy. I personal have a X65F which is a single device with 50 buttons.
Only splitted it up once into 2 virtual devices with 20 and 30 buttons. That a step that only has to be done once and never had to change it afterwards.This is true for basic setups, and it worked for my X65F, too; however, if you buy a USB simulation device, such as the various Viper panels coming out, each must be split into 2-3 vjoy devices. This rapidly resulted in more complex configurations. And if you buy them one at a time to fit within a budget, Joystick Gremlin threw exceptions when modifying them after a certain point, at least for me.
The “shifting” capability is outstanding in BMS…but it doesn’t fix the example configuration above. Having integral support by the simulation, since there are solutions available, would avoid all the third-party software pain, IMHO.
Thanks for your time and effort, Icer and Oakdesign!
-
This is what I’ve read, too. It can be done using various methods (e.g., lua, etc.).
This is true for basic setups, and it worked for my X65F, too; however, if you buy a USB simulation device, such as the various Viper panels coming out, each must be split into 2-3 vjoy devices. This rapidly resulted in more complex configurations. And if you buy them one at a time to fit within a budget, Joystick Gremlin threw exceptions when modifying them after a certain point, at least for me.
The “shifting” capability is outstanding in BMS…but it doesn’t fix the example configuration above. Having integral support by the simulation, since there are solutions available, would avoid all the third-party software pain, IMHO.
Thanks for your time and effort, Icer and Oakdesign!I’m not familiar with an X65 but if it has 2-3 position on/off toggles it’s easy to get BMS to see the released state (No DX signal) which (in the case of the Warthog Throttle) gives me full use of every position of every switch/toggle. Unfortunately DCS has no such (easy to set) capability so the Target script making every position send a DX press works great (in DCS). NG in BMS though, at least for the next 2-3 weeks.
EDIT: Just checked and the added DX buttons work perfectly in IL2 BoX too!
-
Hello Falcon BMS community, and as Jack Black said in Year One…I’d like to welcome me to you. Wow, the big brains who built this should win the Nobel prize for sims. Ok, I’ve burned almost two ink cartridges printing manuals (not done yet) so I can have my tech pub library right beside me for quick ref, I know the rule…RTFM. Here’s my deal. I’m in training trying to start with ground ops and I’m all good on startup… until I get to the EPU test. No matter what I do I can’t get brakes to engage, so no going past the 80% throttle up procedure as the aircraft just rolls right over the chocks. Created my own mapping profile in setup, but for the life of me I don’t see anything labeled as “toe brake” in the mapping list. Only wheel brakes and “alt b” chnnl toggle. I’ve googled, watched you tube vids and cannot find a solution. Have “K” button mapped on keyboard and to one of my logitech extreme pro 3d buttons but no joy when I press and hold. Any ideas?
-
Hello Falcon BMS community, and as Jack Black said in Year One…I’d like to welcome me to you. Wow, the big brains who built this should win the Nobel prize for sims. Ok, I’ve burned almost two ink cartridges printing manuals (not done yet) so I can have my tech pub library right beside me for quick ref, I know the rule…RTFM. Here’s my deal. I’m in training trying to start with ground ops and I’m all good on startup… until I get to the EPU test. No matter what I do I can’t get brakes to engage, so no going past the 80% throttle up procedure as the aircraft just rolls right over the chocks. Created my own mapping profile in setup, but for the life of me I don’t see anything labeled as “toe brake” in the mapping list. Only wheel brakes and “alt b” chnnl toggle. I’ve googled, watched you tube vids and cannot find a solution. Have “K” button mapped on keyboard and to one of my logitech extreme pro 3d buttons but no joy when I press and hold. Any ideas?
Welcome jusam3. In the BMS Setup\Controllers\Advanced\Flight Control tab you will see and axis for “Brake” and “Right Toebrake”. Assign the left toebrake to Brake and the right toebrake to Right Toebrake… You may want to get the Alternate Launcher, makes setting up much easier…
-
Icer… thanks so much for the help. Problem remains because when I go to the advanced tab and flight controls I see that there is a brake axis and a right toe brake axis, but both are assigned to keyboard(i have no idea which keys) and I cannot alter them. You said " assign left tb to brake and the right tb to right tb… but what am I assigning to “left toe brake” and " right toe brake? A keyboard command, a joystick button? Although it doesn’t seem to matter because I can’t alter them anyway ha ha. I’m not the most advanced pc user but I made my way through 4.35 install and u1. I’ve been reading the instructions for alternate launcher and I have a question… do I really have to do all the back up work? or can I just install it. Or will it potentially smash my 4.35 and u1 install?So sorry to bother you but I think if I can get past this hurdle I can go a long way by myself with the manuals. Thanks in advance
-
Icer… thanks so much for the help. Problem remains because when I go to the advanced tab and flight controls I see that there is a brake axis and a right toe brake axis, but both are assigned to keyboard(i have no idea which keys) and I cannot alter them. You said " assign left tb to brake and the right tb to right tb… but what am I assigning to “left toe brake” and " right toe brake? A keyboard command, a joystick button? Although it doesn’t seem to matter because I can’t alter them anyway ha ha. I’m not the most advanced pc user but I made my way through 4.35 install and u1. I’ve been reading the instructions for alternate launcher and I have a question… do I really have to do all the back up work? or can I just install it. Or will it potentially smash my 4.35 and u1 install? So sorry to bother you but I think if I can get past this hurdle I can go a long way by myself with the manuals. Thanks in advance
Ok, when you click on the pull-down arrow next to the Brake and Toebrake options you don’t show your rudder (and all other) axis’s (It likely will be your rudder pedal’s X & Y axis)?
EDIT: Sorry I missed it… If you don’t have rudder pedals I’m not sure why the “K” key is not working, perhaps your stick is just sending a momentary signal, have you tried just holding the KB K key down?I included a pic of mine for reference. As for Alt Launcher, and given the fact that you are brand new and don’t have custom KB bindings, config changes, etc. I wouldn’t give a second’s thought to just installing Alt Launcher 1.60 and going with it. It automatically backs up your current “BMS - Full.key” file when it installs it’s own so really no big changes. If you are using some other jstick program that changing the order of USB devices matters to (DeviceSorting.txt in BMS) AL will set it and reset it every time it’s run so that can be a PITA but I highly doubt you are in that category of user. I installed AL and did 0 “backup” work ahead of it. My advice is to Install AL 1.60, set your gear up, and go fly!
One thing/hint, if you go with AL, once you are done setting everything up save all the .xml files from x:\Falcon BMS 4.35\User\Config to an “AL Backup” folder somewhere, makes a fresh reinstall of BMS and AL go quick.
-
Can you reupload those? the link is down. thanks.
-
Hi Icer. Wow, I’m flabbergasted. I downloaded the alternative launcher and as soon as I opened it I saw the flight controls labeled “Toe Brake” “Right Toe Brake” and I thought ok, now we’re getting somewhere….silly me. No matter what I do those two axis will not accept input from any device, not my keyboard, mouse, joystick. Every other mapping assignment with any other input i.e. keyboard, mouse , joystick works perfectly. I can assign any other command to any device I have. But the “Toe brakes” “K button” and “alt B” remain no joy. I won’t contact you again because I’m sure the last thing you need is some noob bothering you. But I just have to say I find it sad and frustrating that a Sim so well conceived has this seemingly ridiculous (key mapping) roadblock in the way of having a wonderful experience. Every other function that this Sim can perform with keyboard and joystick works as advertised. But no brakes of any kind. p.s. The thrill of starting the aircraft my first time was absolutely exhilarating. Now, I walk around each day and no matter what activity I’m doing I can’t stop thinking about what might have been. Thanks for trying to help, I truly appreciated it.
-
Hi Icer. Wow, I’m flabbergasted. I downloaded the alternative launcher and as soon as I opened it I saw the flight controls labeled “Toe Brake” “Right Toe Brake” and I thought ok, now we’re getting somewhere….silly me. No matter what I do those two axis will not accept input from any device, not my keyboard, mouse, joystick. Every other mapping assignment with any other input i.e. keyboard, mouse , joystick works perfectly. I can assign any other command to any device I have. But the “Toe brakes” “K button” and “alt B” remain no joy. I won’t contact you again because I’m sure the last thing you need is some noob bothering you. But I just have to say I find it sad and frustrating that a Sim so well conceived has this seemingly ridiculous (key mapping) roadblock in the way of having a wonderful experience. Every other function that this Sim can perform with keyboard and joystick works as advertised. But no brakes of any kind. p.s. The thrill of starting the aircraft my first time was absolutely exhilarating. Now, I walk around each day and no matter what activity I’m doing I can’t stop thinking about what might have been. Thanks for trying to help, I truly appreciated it.
Ok, you open Alternative Launcher 1.60, click the KeyMapping Tab, hit “K” on your keyboard, and it doesn’t got immediately to the “CKPT:Wheel Brakes - Hold” (screen I show below)? Forget trying to make the program try to make something an “Axis” if you don’t have the axis to assign! The toe brakes are part of most rudder pedals, if you don’t have rudder pedals you have nothing to assign to rudders and toe brakes!
-
M MaxWaldorf unpinned this topic on