Weird artifact in cockpit
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(click to enlarge)
Looks almost like the “catching wire” from the carrier. Happens not only to me (confirmed by others flying online) and occurs randomly (KTO default theater and Isreal so far).
Also … as many times people have reported a “strange” or “different” flight feeling in .35 (although in performance-telemetry testings and fm-data comparision it is totally the same as in .34) …. and this led me to another “probable” thought.
Let´s say the 3D model is “ACCIDENTLY” porked (i.e. misplaced or mislocated weapons, gears… wires? what not…) can that not also change the CG (center of gravtiy) as reported here:
https://www.benchmarksims.org/forum/showthread.php?5701-WARNING-CREATING-NEW-WEAPONS and here
https://www.benchmarksims.org/forum/showthread.php?6499-WARNING-AFM-GC-adjustments
Thank you guys for all the effort and good work.
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Yes, I have seen this too, in Israel theater that was. On certain banking and or low to ground.
Cheers Obi1
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Also have seen this. I have also noticed in high sustained G 2 circles that when the pilot starts to black out, the opponent starts to have some artifacting infront of his jet. Looks like the vapor over the wings moves forward in front of his jet amongst some other things.
With regard to the “strange feeling”, yeah the files of FM are the same but everyone I have flown BFM with feels “this” difference. Bandit able to pull more, less penalty on energy for doing so, nose authority in the vertical with very low airspeed. The idea that it could be 3D modelling issue certainly shouldn’t be overlooked…
MavJP was clear with me that nothing had changed and that the FM and the atmosphere in sim were absolutely no different than 4.34. He jokingly replied that maybe I had better FPS… I found that amusing!
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Not sure how the step control is done in terms of threading sync etc in the simulation loop and the rest. The simulation loop probably runs with a fixed step at 100Hz or so, which is typical for FD.
I have seen in other contexts weird stuff when two loops run in different threads.
BMS runs with similar FPS in 4.34 and 4.35 in my PC, all maxed out, and I did not notice these effects. I remember on 4.32, that in my PC, when the acft was flying very fast (M1+), the acft would show some weird buffet. AFAIR, mav told that some weird numerical precision error was going on there. This does not happen anymore since 4.34.Question: Did you try to reduce graphic quality (i.e. speed up the rendering) and see if the acft still “flies weird”? Just to check….
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yes i remember that… that 0.9 mach +/- “barrier pitch oscillation bump” - especially under G-load. (in 4.32)
very phascinating… because 0.9 mach is “really a magic strange regime” - a (gain-, sustain and engine-dynamics wise …) “wicked place”, even in real.
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After some Testing, i think i have some Idea about the source of that problem - ill need further checking
BTW - posting a bug report here (KTO or ITO) would be more helpful - https://bmsbugs.blu3wolf.com, thanx