RTT extraction fps drop after ugrade
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Hey guys, I’ve something weird: I upgraded my old GPU (Radeon HD 7870) to a GTX 1650 and now the extracted MFDs run at half their fps they used to. Config settings are the same:
set g_bExportRTTTextures 1 // This enables the shared texture memory area for HUD/MFDs/HMS/RWR/DED/PFL
set g_nRTTExportBatchSize 1 // This determines how often the shared texture memory area (if it is enabled) will be updated (every Nth frame, default/min is 2)
set g_bDoubleRTTResolution 1 // Doubles the resolution of the cockpit displays (MFDs, HUD, HMS, RWR, DED, PFL), internal and externalI’ve not yet tinkered much with the GPU setting, but any tips are appreciated!
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Batch size of 1 is ignored in 4.35 the minimum is hardcoded now to 2
Gesendet von meinem SM-G930F mit Tapatalk
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Thx Oakdesign,
Tried that, still choppy FCR ???