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    BMS 4.37.2 - Graphic Engine Fail

    Technical Support (BMS Only)
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    • Razor161
      Razor161 last edited by Razor161

      Version
      BMS 4.37.2 (x64)

      Build
      521

      Detailed Description
      When looking in the certain directions the graphic engine seems to fail.
      The conditions are unknown. This mostly happens in campaigns when looking at areas with probably high object density (I’m really guessing here). If I keep looking in those directions long enough BMS crashes to desktop without any further information in the xlog. I hope you find anyting usefull in the dump.
      This happens with and without VR. It happened also in previous versions (and on my previous PC).

      My ‘Falcon BMS User.cfg’:

      /////////////////
      // VR Settings //
      /////////////////
      
      set g_nVRHMD 0                                       // Enables the OpenVR (default 0/false).
      set g_fVRZOOMFOV 60                                  // Field of view in degrees for VR ZOOM (default 60.0).
      set g_nVRHMCSEYE 0                                   // HMCS renders, 0 Right eye, 1 Left eye (default 0/false).
      set g_fVRResolution 1.0                              // VR resolution multiplier. 1.0 by default.
      set g_bVRParallelRenderThread 1                      // Enable Multi-Thread optimization for VR
      set g_bVRNoPresent 1                                 // This will not display the companion window in VR (only HMD will show image in 3d).
      set g_fVRIPDMultiplier 1.0                           // adjust world scale, default = 1.0.
      

      Pictures
      https://mega.nz/file/YjgVSA7T#vkZZKIFc10xpdzzlcVKNMzvpfKlldwQUGT4J1HkWzTk

      Example files / Crash logs / Dump
      https://mega.nz/file/I2RFXYbJ#m9X-CnNy8OmGS3WctLavMt5l8zhLegZVrQXnplMlcac

      Reproducibility Procedure

      1. Join Plasma4 (OCA STRIKE) in the ‘Auto Save.cam’
      2. Behaviour should be like in the video.

      Expected Behavior
      Behaviour should not be like in the video.

      EDIT
      It turned out that I had custom settings for g_nReagTimerCamp, g_nDeagTimerCamp, g_nReagTimerTE and g_nDeagTimerTE in my config. After resetting those to default the issue is almost gone (had it on one parking spot in Seosan). So it seems that this is related to the amount of objects (aircraft) in the field of view.

      Regards
      Razor

      VJS-161

      AMD Ryzen 7 7700X - Gigabyte X670 X AX - 32 GB Kingston FURY Beast DDR5-5200 - be quiet! Dark Rock Pro 4 - be quiet! Straight Power 11 850W - Real Simulator FSSB-R3 Lightning + TM Warthog Grip - Winwing Orion 2 Throttle + F-16 Grip - TM MFDs - TM Pendular Rudder

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