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    Blurred view when maneuvering in VR

    Scheduled Pinned Locked Moved VR and Tracking Devices
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    • Flow32F Offline
      Flow32
      last edited by Flow32

      Hello everyone!

      I have a “blurred” view problem when I maneuver my plane.
      If I’m in formation on another plane and I’m maneuvering, I see the other plane split/blurred during the maneuver. This doesn’t happen if I just move my head quickly.
      It’s as if two slightly separate images are superimposed.
      I don’t know if that’s clear?
      Also, I don’t think it’s a problem of the computer’s power, as this doesn’t happen if I move my head quickly, everything remains perfectly clear.

      Computer specifications :
      i5 13600k slightly overclocked
      32gb DDR4
      nVidia 4080
      Samsung 960evo NVME SSD
      Varjo Aero VR headset
      Windows 10 updated with only BMS + steam VR

      Contents of Falcon BMS user.cfg :

      set g_nVRHMD 1
      set g_bVRNoPresent 1
      set g_fVRResolution 1
      set g_bVRParallelRenderThread 1
      set g_bShadowMapping 1
      set g_bEnvironmentMapping 0
      set g_bWaterEnvironmentMapping 0
      

      No special settings for the nVidia drivers. Everything else in the sim is perfectly fluid.

      If you have any leads, I’d love to hear from you 🙂 Thanks a lot!

      Snake122S 1 Reply Last reply Reply Quote 0
      • Snake122S Offline
        Snake122 @Flow32
        last edited by

        @Flow32 have you actually seen your frame rate? If less than refresh rate (90hz I believe for the Aero), you are probably experiencing reprojected frames, often called motion smoothing. SteamVR, Oculus software, etc. will reproject frames and often bounce your frame rate down to half your refresh rate so in your case it will attempt to make 45 new frames a second and fill in 45 that are just the previous one. This helps if you can’t run full refresh rate so make things more comfortable, but I tend to most notice artifacts like what your describing then.

        I9-14900K, 32GB DDR4 3200, PNY RTX 4090. Pimax Crystal, Saitek X65F, Virpil T-50CM2, Saitek Switch Panel, DIY switch box, PointCTRL, TM MFDs, SimGears ICP, Logitech G13 DED, TM TPR pedals. JetPad, 3rd Space Vest, and bass pucks

        Flow32F 1 Reply Last reply Reply Quote 0
        • Flow32F Offline
          Flow32 @Snake122
          last edited by

          @Snake122 OK thanks that might be a good lead. I tend to not look at FPS as long as it is smooth. I’ll investigate in the Varjo software.

          Snake122S 1 Reply Last reply Reply Quote 0
          • Snake122S Offline
            Snake122 @Flow32
            last edited by

            @Flow32 for me as long as the FPS stays in the 60s it’s smooth enough to leave it off so I don’t get the blurs that kills my immersion. But your personal level may be different. But much below that it gets too jerky and I need it to be comfortable for long periods.

            I9-14900K, 32GB DDR4 3200, PNY RTX 4090. Pimax Crystal, Saitek X65F, Virpil T-50CM2, Saitek Switch Panel, DIY switch box, PointCTRL, TM MFDs, SimGears ICP, Logitech G13 DED, TM TPR pedals. JetPad, 3rd Space Vest, and bass pucks

            Flow32F 1 Reply Last reply Reply Quote 0
            • Flow32F Offline
              Flow32 @Snake122
              last edited by

              @Snake122 yes it does not kill my immersion, it is just comfort that we are talking about. I can clearly live with it, but I wanted to investigate 🙂
              It is not jerky at all, even when maneuvering really fast. It just gets slightly blurry, with perfect smoothness haha 🙂
              Thanks for your input.

              1 Reply Last reply Reply Quote 0
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