Pretty hardcore VR guy here. Honestly got back into flight simming more a little before Covid and then despite lots of years with BMS and Falcon since 3.0, DCS was my primary sim because of VR support. I came back to BMS just because of the general performance and realism issues. When I did that I switched to a 4k 55" curved TV, then went back to my pre VR favorite of triple screens with the two more cheap 55" 4k flat TVs. This is almost as good as VR in my book, but very temperamental with BMS and took up lots of space.
VR BMS has been a dream of mine for a long time if you go back to some old threads. I’m so excited to have it, but I’m also become a bit of a believer that OpenXR would be the best way to go if a BMS team member is familiar enough to implement it. Not only does it seem to have a lot more options and performance, it would open up PointCTRL (which is amazing!), DFR, I think fixing Pimax FOV issues, and other things.
As it goes with VR, I have experience with Oculus CV1, HTC Vive, Pimax 5k pre BMS VR so I’m not going to speak to them. But I will tell you mostly you get what you pay for in resolution but more importantly Pixels Per Degree (PPD) in at least the screen sweet spot, like the HPs higher central PPD but lower to the edges. Lenses do come into play too with sweet spot with face positioning in the headset too. I but have noticed a clarity difference from each step up in PPD even though it may only be a small increase each time. So definitely my BMS experience: Rift S<Quest 2<Pimax 8kX<HP Reverb G2<Pimax Crystal (which I just got yesterday and the hype is real of its clarity)
But I can also see the “night fog” that happens with non-fresnel lenses in the Crystal, but I think it’s local dimming isn’t on in that and didn’t have a chance to fly at night in BMS yesterdaybtobsee how that effects it. The night fog has been reported with the Pico 4 too of course and probably a thing on the Quest Pro and other pancake lenses.
As a former wide screen guy for a lot of years, I do honestly miss the FOV of the 8K X. The Crystal FOV is better than the G2, but nowhere close to the 8K X. If it came down to the Reverb G2 and a fully BMS supported 8K X on “large FOV” setting, I would take the slight clarity hit to get the amazing FOV of the 8K X. But with the Crystal’s clarity, there is really no going back now.
For a basically all of 4.37, I have been chopping the bottom of my VR facial interfaces to mostly be able to use my home cockpit physical switches, MFDs, and ICP, but secondarily see my MFDs monitor occasionally for fine detail stuff like TGP work. I no longer need to see under the VR for MFD display with the Crystal. I think it might be clearer than my 55" 4K, which is a little too close for “retina” distance with its 80 PPI.
I will also throw out there I think there is a usage bias here too. As some who loves outside the cockpit work of BFM, landing pattern work, formation, and AAR, VR with its 1:1 head tracking and stereoscopic view is big for me. I think those that gravitate more to air to ground, instrument work, etc. that require more head down stuff will like the clarity that traditional monitors bring.