WIP - Guam Theatre
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So here is a test flight of TOD (Time of Day) and LOD size impact on FPS:
https://drive.google.com/open?id=17WtxP9I4Tc3KmU91BzZqD1isRqbr0EoI
Looking pretty good ATM. Kudos again to the BMS Team (NO FPS HIT)
@ Artyā¦ā¦the flashing lights at the end of the runway are REALā¦LOL!!! (REIL Runway End Identifier Lights)ā¦better have wheels off the ground B4 you get thereā¦
@Nikosā¦the ILS that you see is the Thales DILS (Deployable Instrument Landing System that we are testing)ā¦Rota Intl has no ILS\CT or MLSRā¦hell in RL you have to key the mic 3x at the right freg just to get the lights to turn on after 7PMā¦LOL!!! Recorded Message āSorry we are Closed for the night, Check back @ 0600 and we might allow you to Landā
Speaking of lights MERLEā¦Rota now has MIRLās (Medium Intensity Runway Lights)ā¦as inā¦DRUM ROLLā¦RL!!!
So you may have to Q AWACās to get bearing on the āWhere in the Hell is the F***ng Rnwyāā¦Chucklesā¦;)
You may also notice a MOTS (Mobile Air Traffic Control Systems) I am working on that to get it evolved into the ATC in 4.34 as Rota Intl has NO tower in RLā¦stuck at the moment with itā¦sigh. BUT we will figure it out!Enjoy the Vid and as we progress I will post more test vids.
Also remember this is my āSandboxā so any release going forward will be Dev copysā¦OKā¦demer
Edit: The Fault @ 3:00 in the vid was unexpectedā¦took me a sec to recover, hell Iāve flown in the dark for years thoughā¦LOL,but thatās OK just addās to the immersion IMHOā¦ another fine job BMS team!
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how did you made them flash?
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how did you made them flash?
Cycle 10 Script
Switch #0
Switch States=1
ONE Sub-tree attached
Lit Primitive with a Poly Type 0
Have not checked if it works with other colors or number of verticesā¦ā¦no time ATM.
IIRC correctly the timing is hard coded somewhere in the mess. We were going to take a look at it one dayā¦ā¦Have fun,
demer -
So as I stated I will try to keep us updated as we progressā¦ā¦so some screenies of the ongoing POC:
What the hell is this all about demer???..LOLā¦I have stated B4 that ONE, of many, goals in GUAM was to reduce the draw calls on the little Btch. As well as reducing Non-Combatant features on the Terrain. i.e. HOW MANY TOWNS AS FEATURES DO WE REALLY NEED!!!..lolā¦hey maybe a hundred might draw her to her knees FPS wise
So here we draw ONE time and Iām guessing you could extrude as many structures (Non Combatant) as youād like.
FPS wise 4.34 didnāt even flinchā¦so unless I encounter a problem with WDās HUGE 100k poly Aircraft carriers Iām not worried as much anymore. BUT I will stick to One draw call if we can achieve it for the static modelās. (Includes the HUD there gentsā¦ahem)
And NO this is not done with ESRI (though I had Hope) ESRI produceās WAY to many Triās to be efficient in Falcon. I āGetā Procedural building in a API\GPU, have for years, but not applicable here.Enjoy the possibility,
demerP.S. I now have a pet name for the Buildingāsā¦āPop Tartsāā¦thanks M8
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Hey all, is Guam available for 4.34? Thanksā¦
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You know, I canāt tell you why, but I find the green, glowing CRTs in the B-52 cockpit quite amazing.
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Folks , whats the progress of this theater ? Is there a link where to download it ? Would it also be compatible with 4.34 Update 4 ? Any leads would be highly appreciated , Thanks .
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All i need is his knowledge (Demer) for the terrain!!!
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I did reply to another thread is this still a WIP really would love to have this in the collection of theater