Korea '80s Theater - discussion
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In my MOD or in stock DB? Because in stock DB both literally immune to flares… In my DB AIM-9M have better seeker values as R-73 but they are quite close.
Please tell, where it is in DB i can tune - flares(chaff) reaction for seekers.
shown in the picture, this is it? -
What i’d really love is some checksumming for every user’s DB when flying MP
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Please tell, where it is in DB i can tune - flares(chaff) reaction for seekers.
shown in the picture, this is it?Are we speaking about SARH, ARH or IR missiles? Flare sensitivy is stored in ICD files, but ICD-missile connection is stored in dat files. Dat files are also linked with missile CT…
ARH missiles use their RCS chaff value, but all missile have a general modification depending on distanca. You can find this in RP5 manual.
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Some footage of this theater in action:
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You’re not satisfied with anecdotal evidence from a fellow hardcore simmer?
Here are the stats in my dat files:
AIM-9LM AA11(R-73M1)Gimbal Angle Limit (deg) # Gimbal Angle Limit (deg)
40 67
Gimbl Ang Rate Lim (deg/sec) # Gimbl Ang Rate Lim (deg/sec)
25 60
Guidance Delay # Guidance Delay
0.5 0.4
Seeker Type, Version # Seeker Type, Version
0 1 0 9
You see the R-73 has better tracking.
I just checked, it seems to me that tracking capabiliy is not modeled in BMS4. I locked two different target with +45 deg and -45 deg direction within a second and the missile seeker instantly locked on the targets.
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What i’d really love is some checksumming for every user’s DB when flying MP
I am writing that right now……:-)
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Can someone just confirm that to ensure I don’t lose existing campaigns etc. etc., all I need to copy is the original Data/Sim folder to be replaced when I’ve finished flying Korea 80s. Not quite sure then what the Korea 80.exe actually does (and presumably what it does doesn’t prevent you from flying the other theatres as per normal?)
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Yes, you won’t lose anything, the whole theater is separated except the \sim folder, it is shared for all theaters currently.
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Is it compatible with the Block 40 HUD mode or does it cause crashes?
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No. I won’t crash because simply does not add anything to DB. The installer swap the stock DB with another which contains the new pit. This is a huge problem. As long as this won’t happen the installer is cannot be used for any 3rd party theater and if the stock DB also will tweaked…
I plan to ask the creator to integrate his cocpit into the DB. I just have to find the creator.
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I’m playing Rolling Fire at Veteran with a 3:1 in air and ground forces proportion, Ace pilots and Veteran AA, significantly harder than previous campaigns, old sam models are finally a threat to be aware of, and I don’t know if it’s some scripted behaviour, but in the first hours, when no sam radar has been hit yet, SA5 stay silent and let SA2 do all the work until you are well inside the Barlock treath ring…only at that time they fire. By the way, it’s not an impossible fight even without BVR fire and forget capability and at maximum difficulty level, the blue side superiority is always undisputed, but certainly the tweaks to the various models make the game much more interesting and challenging. I hope more tweaks will be made and all this work will be included in the stock database as standard.
Some error I noticed: the Seosan airbase has another name for the ATC and the F-4 squadron based there doesn’t appear in the create-package drop-down menu, therefore cannot be chosen to make custom packages/flights. Even if you select it trough the OOB and assing control to the player, you can’t manage anything.
A question: are Russia or Cina supposed to enter the war at some point? I see Nachodka airbase well furnished of powerful toys…
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Seosan airbase has another name for the ATC
If this a bug it was not caused by me, you can find in stock campaigns either. I did not touch this area. I will try to fix.
Yes, they can enter into campaign at a certain force level ratio.
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Molni@ can you please make file to get sparows to F-16’s ? I’t would be unrealistic but i like to try bit fictional campaing, and cant make it to work my self.
Your campaing is only one where Red side has good targets etc…
Chrismas is near so please help our Finnish Falcon squad
Thank you.
-haukka81
:drink:
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I can release in ‘extras’ directory a file which allows Sparrow on Block 15.
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I can release in ‘extras’ directory a file which allows Sparrow on Block 15.
100000x thanks !! Tell me when ready and where to get it
-haukka81
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BUMB !
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I can release in ‘extras’ directory a file which allows Sparrow on Block 15.
Can you give ETA ? i have broblems with QT aliens files.
-haukka81
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I cannot promise anything, I still have not finished my othe big work. Because of 3D upraged I rely on 611-Eagle. We start with importing LODs, then came more DB upgrade / fix then the work on campaigns. There is a big chance that I cannot finish before Christmans but I will try.
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I reloaded a mission after quicksaved it upon ingress, and found the loadout and fuel plenished…My wingman had the HARMS he fired prior to the quicksave and I had my wing-tanks full. Is it korea 80 related or it’s better to post in the general thread section?
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This is not MOD related. BTW after the load some seconds can pass. If you exit close to FLOT there is a chance that AI in 2D world used or jettisoned the weapons.