Plane wobble while in steady flight
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LCO or turbulences
you can have turbulences in different atmosphere layers…
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Thanks for the input, since it was clearly not a known but, i spent the time flying the said path at the same alt in the same TE, and it does appear that its a combination of heavier munitions.
I will have to figure out how to best handle this. When watching some tutorial videos on both CCIP and CCRP bombing i dont recall seeing this wobble, and what prompted me to post this was doing the dump bomb training, with the 12 BDU33’s and the damn plan was wobbling so much i could get a n accurate drop.
Im pretty used to both CCIP and CCRP in the DCS A-10C flight model, and while i know this wont be the same, it was really frustrating.
i will have to continue to try things to see if i can find a way to manage it. -
Thanks for the input, since it was clearly not a known but, i spent the time flying the said path at the same alt in the same TE, and it does appear that its a combination of heavier munitions.
I will have to figure out how to best handle this. When watching some tutorial videos on both CCIP and CCRP bombing i dont recall seeing this wobble, and what prompted me to post this was doing the dump bomb training, with the 12 BDU33’s and the damn plan was wobbling so much i could get a n accurate drop.
Im pretty used to both CCIP and CCRP in the DCS A-10C flight model, and while i know this wont be the same, it was really frustrating.
i will have to continue to try things to see if i can find a way to manage it.read LCO article and just dont fly in flight domain where LCO occurs !!
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In RL would a pilot move the plane out of those parameters? Do these flutters damage the jet and/or ordance?
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In RL would a pilot move the plane out of those parameters? Do these flutters damage the jet and/or ordance?
no they dont.
dash says it is just annoying…
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btw if you dont want to have LCO, buffeting, assymetrical effects. just select moderate flight model
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btw if you dont want to have LCO, buffeting, assymetrical effects. just select moderate flight model
GASP!!! The horror!!
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Moderate is for p****…
Either move out of the parameters if it really annoys you or accept it the way it is. Usually it stops at around 380kts or so and is real bad at around 250-350kts from my little experience in 4.33.
Loading wing tanks seems to help a lot compared to carrying bombs on the inner hardpoints.
At typical combat speeds with >400kts it is not so frequent anymore.When flying underneath clouds, this can happen by turbulence. It’s physics- it doesn’t hurt but it is annoying from time to time But really, I’d miss it if it wouldn’t be there. It feels so much more like you would be really flying and adds so much to the immersion that I’d really miss it.
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… Do these flutters damage the jet and/or ordnance?
being that this are highend fighting machines designed to take the stresses of dogfights, 9g turns and enemy fire… i have to figure weather conditions in which the jet is allowed to fly in (ie not in a hurricane) are not going to physically damage the airframe
As for the ordnance, i think the weakest can handle the stresses of up to a 5g (or was it 5.5) turn
So i would think that the airframe and ordnance would be safe in even the worst BMS simulated weather conditions. -