F-22 for Falcon BMS Creator: Fabrizio Fraccaroli. Myself.
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I have questions regarding the OCI install.
I downloaded your F22 it’s around 22MB, the OCI is over 400 MB.
What is the difference? Why might I install something so large? Is it recommended with or without your zipped F22?
the OCI is a copy of the entire falcon DB, so you dont have to install it yourself. It will overwrite other mods, and isn’t the most recent version of the F22
The other files are the lods that you insert into via lodeditor, into your existing DB, and is the way to go. I’ve also installed this about 10 times, (different theaters, installs) so if you want a hand, stop by our teamspeak.
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the OCI is a copy of the entire falcon DB, so you dont have to install it yourself. It will overwrite other mods, and isn’t the most recent version of the F22
The other files are the lods that you insert into via lodeditor, into your existing DB, and is the way to go. I’ve also installed this about 10 times, (different theaters, installs) so if you want a hand, stop by our teamspeak.
Thanks my friend, for being always sharp for helping people with F22 files.
At “Phait”. The difference is the one crazyjayp said above. If you are able to install the models with lodeditor, then you do not need to use the OCI. And the OCI is not updated.
Only repeating what crazyjayp said…Regards Metalhead
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Hi metalhead great work!!
is https://onedrive.live.com/?cid=71711a4e9599b260&id=71711A4E9599B260%21262 up to date? should I download it?
Thanks!
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Hi metalhead great work!!
is https://onedrive.live.com/?cid=71711a4e9599b260&id=71711A4E9599B260%21262 up to date? should I download it?
Thanks!
This is the most recent version, download it and enjoy it. Lod editor required in order to install it…
Regards Metalhead -
Trying to make the Hud behaves like in the F16: You will not see it when you lean L/R
Here some pictures:
I could not make it until now, but still trying to.
Regards Metalhead -
I have made it, now the F22 has a hud behaving like in the F16. It is true that I have to tweek it a little, but now it is working.
I wish everyone like and enjoy it very much. The download link do not contain the updated file. I will make you all know when ready. Now, few pictures from the progress:
Regards Metalhead
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Great work metalhead! Looks awesome!!
So after I add the skin/pit using lodeditor, will f-22 be in campaigns? TE?
Thanks
Joon
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Great work metalhead! Looks awesome!!
So after I add the skin/pit using lodeditor, will f-22 be in campaigns? TE?
Thanks
Joon
In this theater you can fly F22 Raptor on campaigns https://www.benchmarksims.org/forum/showthread.php?18430-Korea-2012-Mega-pack-1-2a
Regards Metalhead -
Wow metalhead, I was looking for this theatre!!
Thank you so much!
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Metalhead - your pictures look awesome.
I can’t get my install to take your data correctly. I tracked down v5.23 of lodeditor to get the append parts to work. Then I went back to v6.23 for the rest. My issue is that once I installed the model the skin sets didn’t sit correctly. I tried to follow your install instructions but no luck yet. Check my included pic to see what I mean. I’m sure I messed up a step somewhere, but which one? And yes, I read the directions to the end - even the append texture part. Ideas? My dunce cap awaits.-Babite
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Metalhead - your pictures look awesome.
I can’t get my install to take your data correctly. I tracked down v5.23 of lodeditor to get the append parts to work. Then I went back to v6.23 for the rest. My issue is that once I installed the model the skin sets didn’t sit correctly. I tried to follow your install instructions but no luck yet. Check my included pic to see what I mean. I’m sure I messed up a step somewhere, but which one? And yes, I read the directions to the end - even the append texture part. Ideas? My dunce cap awaits.-Babite
Can we talk tonight on Falcon online teamspeak? I can help you better using the teamviewer. If yes, download and install it ASAP (if you do not already have it installed). “Teamviewer”
I have no idea what is wrong in this installation of the F22, but I am sure I can help you anyway.
Regards Metalhead -
The Babite’s problem was solved through “teamviewer” already. It was missing some LODs, and the “cockpit DAT” file as well as the “buttons DAT” file
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Not to mention Babites’ computer was being bad.
Guys, MAJOR THANKS go to Metalhead. He spent several hours with me to try and get things working, using his own SPARE TIME. Awesome. After watching him go through stuff and try to get me up and running, WOW. Give this guy a hand. His model is awesome, looks great, and the pit works infinately better than the stock F-22 pit in BMS. My hat is off to him!
-Babite
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Hello Metalhead,
Looking forward to the completion of your beautiful F-22,I really like what you’ve done so far…dfang
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New updates available soon…
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Great work metalhead!
I have a question. Have you considered modeling airborn refuel for f-22? Would your f-22 be able to get refuels from kc135? Just curious
Thanks!
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Great work metalhead!
I have a question. Have you considered modeling airborn refuel for f-22? Would your f-22 be able to get refuels from kc135? Just curious
Thanks!
Yes, but If I have to change something, in order to make the animation looks like in the RL, I will have to learn what to change, and how to change it.
A question: Have you tried to refuel it?
I haven’t, I can’t even do it on F16 yet…lol
Lots of things to learn before I can do such “Work”…
Regards Metalhead -
Refuel works in the f-22 the same exact way it does in the f-16
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Metalhead - post #451, those screw holes would be called countersunk (for a flush fitting bolt/screw head), or a pocket like on the ICP side, or for the DED lines either “milled” or “flutes”.
Slight requests for changes while trying to fly Metalheads’ great work - these are NOT critisisms, merely quick observations. Metalhead has definately done an amazing job.
1. I caught this one while giving the stick a hard pull back, a high G type move. Metalhead put in a tape-like ADI display on the upper right of the dashboard, that nice teal blue screen. There is also another tape imposed on that display, I don’t know if it should be AOA (my guess) or maybe the VVI. Anyway, when I pulled more positive G it kept climbing up the display. Eventually it should have hit a point where it should have dissapeared like when you unload the aircraft and increase - G, but it jumped out of the display and imposed itself over the threat warning lights. I don’t know how to fix this one - I don’t know enough on the subject and I’m not afraid to say it. If there is one fix to have it would be this one. It’s eye candy but with everything else looking so great it stands out.
2. Since there is no analog altimeter given I can’t adjust the pressure setting and thus have the incorrect altitude when flying above the transition altitude in Korea, 14k’. And if the atmospheric pressure changes while I’m in flight - I’m assuming that the sim sets the initial pressure setting for me upon taxi or takeoff - I smell a ground impact or collision hazard comming at some point. The AI may not have this issue, but I’m foolish enough to do it!
3. When I tried a flyby I noticed that once the aircraft “passed” my viewpoint there came a certain point where the aircraft turned green from the normal blue grey. I’m guessing that this is from the lod change from the detailed model to the lower resolution model, I have no idea how to alter this. I’d assume it would take a “simple” skin edit to fix, but I don’t know enough about that. I’m running a single monitor, resoution in flight is supposed to be 16x9 across a 20"? class monitor so for me it was barely detectable, I just caught a slight flicker of color change. Keep in mind that it may not be any problem with Metalheads work but my own graphics card misbehaving, I haven’t ruled that out yet.
4. Don’t know what I did but somehow at one point I either increased the text size of the DED or made it BOLD. It got a little hard to read.
5. A hot point or button to work the HSI knobs instead of keystroke commands would be a nice touch, though I don’t know that the real Raptor has them.
6. I spend my ammo stores - bombs and missiles, but they still show up inside the weapons bays. I know the external ones on other aircraft disappear, haven’t looked that closely at the internaly stored weapons aircraft. A later down the road fix perhaps. They look good in the bays, but the 120’s over the mud bombs also are distracting.
7. Someone to help Metalhead with the “DOF” issue with the weapons bay doors. I’d volunteer but I know < squat on the subject.
8. This is a big one, and should be mandatory - a big hand for pulling off what you’ve done so far! This should apply to all developers in BMS however, since they are giving away their spare time for FREE.
Again, these are observations, not personal attacks or critisisms of work done. And remember that the fuel guage is ICP list then button 6.
Metalhead - great work thus far.
-Babite -
Well my friend Babite, you are correct in all you’ve wrote, and I have the “fix” for almost all the problems you said. Thanks for bringing this up… I am not understanding that at any criticism, but as a compliment instead.
Well I will try to describe a solution for some of the related problems. Some I did not fix yet, but Know how ±.
1- For the Tape you mean, it is the AOA, or is supposed to be, but it has wrong animation, and I am trying to set it correct. (I’m trying). there is a way to adjust “limits” on the dof, but I couldn’t find the better yet.
As you said, “eyes candy”, all F16 functionality, Maybe I will never make it work correctly. (maybe)
2-For the altimeter setting, There is not for now, but will be added in the future, when I buy the new computer I am planning on. My own is “piece of shit”
I am planning to make the Alt set as digital, and “touchscreen” (well, touch with the mouse cursor of course) inside one of the MFDs…
3-The problem with the lod2 turns green, you are correct to say, it is wrong. but not your problem, my problem instead, and easy to fix. It is related to the “texture sets list” Do you remember when I helped you to install the F22 models, and in the external, after installed I’ve edited the (External model)? So, do you remeber how I did input a new texture set for the lod 1 of the F22? So it is the same procedure, BUT, you are going to edit the “lod two”, not the “lod one”… and the texture set list for the lod 2 is also different from the lod 1. If you are in doubt, I will be ON all afternoon on FO teamspeak, just give me a call…
Do not update parent record from the edit page in the lod editor from the lod2, or you may mess all the ct record of the F22.
4-About the text size… It is a problem I admit I did not find the better solution, but I will make it better, I promise. You only have to be patience…
5- in the hsi page on center MFD (fake HSI page, of course) there are two rounded arrows, on LR side of each arrow are located the hotspots for the HSI, try it…
6-About the missiles and bombs in the F22. Those are 3d models in the same external model, and it will never be launched, as there are not animation applied to them. But I am working already on that. All I need is to know how to “link” a CT RECORD to a PARENT RECORD, and I will create new CT’s for the F22 missiles and bombs, so this way I will not harm the F16 munitions, and nobody will complain…lol and I will be able to make them be launched from the WBD, and everybody will be happy with that animation…
7- Dont be worried about dofs help, I am ok with that in this moment, but thanks fo be in my behalf on that… Very appreciated.
8- I did not understand very much, tried to translate, but it become worst… so no reply for this one…
One more announcement. I will work on (fake DIGITAL INSTRUMENTS) in the Center MFD, and will remember to add all that are missing.
I really want to thank you for bring that up, much appreciated… Be sure I want the F22 very enjoyable, and functional, fully animated, and ready to go, so I will keep it up, always.
Regards Metalhead