CCRP bombs not dropping and the one time they did miss
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Hmm 28:28 to 30:30 is only 2 minutes 2 seconds. The missile should survive for at least 3 minutes. Perhaps it is self-detonating if the SA-10 radar stops radiating? It shouldn’t. Is the missile being shot by something?
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See thats the thing and why I am posting this becase in weapon view the missile simply disappeared a couple seconds before impact and it happens frequently
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Perhaps it is self-detonating if the SA-10 radar stops radiating?
May be the case… In my experience with 4.33, though we haven’t tested for it specifically, I have seen it happen in a few ACMI’s (not currently available to show) that air-air missiles just vanish when either the intended target, OR the shooter are destroyed.
Say I were to launch two missiles at another F16, and just a few seconds before he is destroyed he fires an AIM-120, my second and his first missile would self-destruct almost simultaneously to his aircraft being reduced to a ball of flames. This has lead to some situations were a missile was inbound for a 100% hit certainty, but because the shooter was destroyed, the target was saved.
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@Red:
yeah, laser code is needed for all laser guided munitions .
When you Buddy lase you set your laser code to your Buddy laser weapon code
When you guide your own bombs, your laser code need to match the UI weapon laser codeI see thanks.
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Don’t think so as the radar was still emitting and i was definitely alive. @Eagle-Eye:
May be the case… In my experience with 4.33, though we haven’t tested for it specifically, I have seen it happen in a few ACMI’s (not currently available to show) that air-air missiles just vanish when either the intended target, OR the shooter are destroyed.
Say I were to launch two missiles at another F16, and just a few seconds before he is destroyed he fires an AIM-120, my second and his first missile would self-destruct almost simultaneously to his aircraft being reduced to a ball of flames. This has lead to some situations were a missile was inbound for a 100% hit certainty, but because the shooter was destroyed, the target was saved.
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Falcon AFAIK doesnt have provisions to allow missiles to get shot at. Its one of the things they want to improve for naval ops in particular.
Sent from my SM-N910G using Tapatalk
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yes I have never seen any missile of any type intercepted by another
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This one hit and destroyed the flap lid at 23 miles launched from 5k+ altitude so it does work in low level straight in with pop-up attack to draw missile launch and then I launch my 88 and hit the deck
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Here is an DEAD mission where all munitions missed- 4-JSOW-A and 2-AGM-88. The last 88 I watched in weapons view close in on SA2 at 18 miles and again simply disappear just before impact. The JSOW’s missing was shocking at 24 miles from 22k. I see the munitions go right to target and then a very small fireball then miss in results screen.
I had tasked an OCA strike and as it arrives the sead escort simply turns around and RTB undamaged without supporting the flight (must have fired one harm before arriving at target):
I am unable to join the flight once they decide to rtb.
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KTO Iron Fortress Day 1. I tasked multiple solo B-2 out of Kadena to hit red airbases. Here you can see one tasked strike on Manpo AB now well into RTB without hitting the airbase snd has no loadout. Jettison? I assume it flew all the way then turned around and went home as I have seen F15E do the same. The aircraft flies to the target but drops no ordinance. A B-2 would arrive undetected, drop it’s ordinance and proceed home. Something ain’t right. Maybe the time allotted when I created the mission was too short? Ideas?