Balkans Objects Features
-
Deagg is changed at F4Browse. On the Objective Data Details window.
So open F4browse. select your fed file. Click on objectives. Then double click on an objective u will open the Objective Data Details window, there u see Deag Dist.
Now when an Objective has features (let’s say 10) Falcon to save CPU and resources, aggregates the features as one the Objective…. so it does calculations for one only, something like grouping them and calculate for the whole group as one. Now when u are bellow the deag distance (let’s say 20nm) for example 15nm then it deagregates (ungroups) the objective and starts to make calculations for every feature separately, thus 10 calculations instead of 1.So there u tell falcon when to deaggregate the objective.
Now your next question might be: Why features from my objective are not showing as targets to assign them when I recon them???
Am I right?
-
FO? I thought nove was with the balcans team. Aint the balcans team with the AMVI or I’m wrong?
No big mistake Arty, AMVI actually it’s not envolved in Balkans theater development. Actually Fighting Falcon released only TEXTURE and TERRAIN folders but without a working campaign, without UI, without an installer, without all, and with a lot of problems for airfields and others issues. Some months ago we worked together and the project was to release all in FO, with a complete product, but Rudy (FF) made other decision it’s not the place to discuss about that:rolleyes:.
Actually I still working on the Theater development with Dado, Soul and with help of FO peoples like A.S and Mystic. Nove is making very good models but he’s not in this team he’s making an indipendent work, I invited Nove to join me on Skype for some tutorial on the use of Editor and LOD editor but I’m waiting…
EDIT: I forgot to mention the most important person for the accuracy of the navigation data Nikos Neystratiou, my good friend and partner.Regards
D. -
Deagg is changed at F4Browse. On the Objective Data Details window.
So open F4browse. select your fed file. Click on objectives. Then double click on an objective u will open the Objective Data Details window, there u see Deag Dist.
Now when an Objective has features (let’s say 10) Falcon to save CPU and resources, aggregates the features as one the Objective…. so it does calculations for one only, something like grouping them and calculate for the whole group as one. Now when u are bellow the deag distance (let’s say 20nm) for example 15nm then it deagregates (ungroups) the objective and starts to make calculations for every feature separately, thus 10 calculations instead of 1.So there u tell falcon when to deaggregate the objective.
Now your next question might be: Why features from my objective are not showing as targets to assign them when I recon them???
Am I right?
Yes Arty , thanks
i seek Deagg. for all day and i did not see “Deag Dist”
numbers are nm ok ?
so if there’s a lot of feature on objective , it’s better lower nm ?
if i leave deagg. zero ?
(sorry for my english) thanks!
and ,
i create a new objective , i need to replace with another objective with tac edit , but i do not understand what i have to do
thanks -
Well most ppl what they do is follow the steps of others… So open a similar objective look at the Deag value and use the same.
For example in Korea Kimpo has 70.
yes numbers are in NM.
If u leave it zero probably will never deaggregate the objective thus u will not be able to lock features? Or maybe the code has a solution for it and if a Deag is zero it set’s it by it’s self.
U don’t have to replace with another in tac edit. u create a new one.
Open te_new.tac
click on Objective list
Then from the menu
Insert->Add Objectivethere u set
X Y
Name
Parent Id
Ocd Id
Owner
ControlIf u want to link it with other objectives u go to the bottom and left to links click Add and give the data.
Fuel Supply Priority Losses just use same values as on similar objective… It’s a big chapter to explain now…
Also in Flags do the same use the same as on a similar objective.U r done click OK.
Go test it…
-
thanks
but , my problem is
for example
i whant to insert features on venezia & zagreb
they are the same , in falcon editor (54 05_23 Airbase 2 Rvr) if i add feature on the objective , i see features on both
so i have to create a new/copy objective in f4browse and delete old in tacedit ? beacouse i have two objective in the same place
there’s no way to add new feature in objectives on tacedit ? where i can i find parent id objectives ?i go test
-
no no no no.
u create feature record and CT record in f4brose with add copy. U import in LE and update with parent records.Now to make this airport unique. (cause its used the same for all objectives)
Then go to F4browse and addcopy this objective.
then go to tacedit, open the objective, and on the OCD Id declare the new objective number u jest addcopied, dont forget +100.
Now go to Falcon editor and insert your new features. save.Congrats now u have a unique airport.
if u want another u redo the above.
If u make a new record in tacedit for airport u must also change the camp id number in stations and stations + ils files inside the same folder that te_new.tac is.
-
features ok no problem
objectives copy
class table copy
change ocd id in tacedit
when i launch a mission , in load screen , freeze (ctrl alt canc to go out after 5 min)“Then go to F4browse and addcopy this objective.”
only copy objective , without touching anything ?
or copy class table objective too , without touching anything ?
or change ct & file offset ?"then go to tacedit, open the objective, and on the OCD Id declare the new objective number u jest addcopied, dont forget +100.
Now go to Falcon editor and insert your new features. save. " or ct number ?yes but now i have 2 objective in the same place ,
on tacedit i have delete old objective ?sorry and thanks again
-
if u have ctd when loading then your 3d model has a problem.
u must first check it in Lod Editor for errors and correct it in 3ds, or whatever.If the objective is there in tacedit then don’t create a new one, just change the OCD Id.
-
features LOD lodeditor no problem
if i insert new features in any objectives it’s working , every time i insert in lodeditor a new feature i insert that in one existing objective and i try in gamei have insert new objective , but in tacedit what i have to insert ?
this is the objective i whant to modify
what are : id–----camp id-------type info-------parent id ?
sorry thanks
-
in tacedit i modify the ocd id old objective with the new ct objective=N° classtable take in f4browse
IT WORK !i do not understand how to add and make it work a new objective in tac edit , but if i modify an existing one it work !
thanks for your time
sorry for my english -
How many poly?
-
Belgrade
lod1 1450 2048x2048
lod2 1450 512x512
lod3 266 512x512
lod4 2 512x512Venice
lod1 1026 2048x2048
lod2 1026 512x512
lod3 331 512x512
lod4 2 512x512 -
Mr ARTY
new problem
if i add the features that i create with f4 browse in the new objective (and ONLY in the new objective) it does not exist in game , i see it in falcon editor
if i add in other objectives there’s no problem
and the objective i’m sure that is correct , beacouse if i move features i see in game , and do not affect others (for example before venice & palermo was the same)sorry and thanks
-
Mr ARTY
new problem
if i add the features that i create with f4 browse in the new objective (and ONLY in the new objective) it does not exist in game , i see it in falcon editor
if i add in other objectives there’s no problem
and the objective i’m sure that is correct , beacouse if i move features i see in game , and do not affect others (for example before venice & palermo was the same)sorry and thanks
R u testing in Instant Action? If yes then this is your problem. Instant action is Instant.cam. Your objectives - features exist in te_new.tac… so in new missions.
Else u fubared at some step… check again.
Oh and please no Mr ARTY… we r friends here I aint your teacher neither your dad… lol… I only have one son here and that’s Archer… lol
-
Contact with me?
-
thanks Arty
-
ARTY
what’s the problem ?
sorry & thanks
-
well this is very strange…
First here the building is on the runway:
but in game not:
so this is the correct from falcon editor:
u mixed the pictures…
now on the other hand u have this on Falcon editor:
and this in game:
well this is cause the object is way large to fit in the view so it disappears? have u tested in satellite view?
-
i put feature venezia in front of runway to see immediatly
thanks
regards
you are the number one ! ( i go mad )
haem … what’s the problem for you ? -
well nove I can’t help u much… so I can’t do anything…
we should better connect with teamviewer and check what u done and help u out.