AI Flight Spawn Times
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I’m curious about the use of these two options.
set g_nReagTimer 2
set g_nDeagTimer 2I know what they do, and I’d like to increase them to something more reasonable - maybe 20 minutes or so, just so I’m not watching airplanes pop in and out so much. I’m concerned about a few things, mainly scheduling and traffic jams. First, if it takes airplanes longer to despawn, will this hurt the ATO at all? Will airplanes that are sitting on the ramp after a mission be “unavailable” and cause issues for upcoming sorties? My other concern is traffic - how will having longer spawn/despawn times affect this? Is this option going to fill up all the parking spots on the base?
Thanks!
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If you increase it to more like 120, yes.
20 minutes is fine.
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If the server changes it in a MP game, would it affect to all players or would they keep their parameters?
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Seems to use the host’s settings - I got dropped into my normally 30 minute ramp start today, with only 14 minutes to takeoff, in a MP game with another person hosting.
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All players.
Be careful the DeagTimer is the time between spawn and taxi not spawn and takeoff so to match the human player it shouldn’t be 20 min but more like 15 (16?). I try to set it to so AI and human spawn in takeoff order interchangeably. At default setting it’s possible for AI that spawn after human to takeoff before.
Bases can handle usually a large amount of traffic. Maybe triple squadron bases.