Make some noise!?
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I have a fairly extensive audio production studio and I thought I would combine two of my hobbies, which hopefully improves some neglected Falcon sounds. I work mostly with music and I haven’t been doing it much lately, but I watched Top Gun a while ago and I just had to have the song in Falcon. I don’t plan on doing any of the A/C engine sounds unless someone from the BMS team requests an update. I will likely start with GUI sounds, like clicks and selections. Also work on some high fidelity sounds from the flight line. Loadout SFX and ambient stuff will get looked at. I’ll go through the ground vehicles and any objects that makes noise that is not an A/C. I am also willing to update all the RWR radar sounds and put them in the TAC REF if anyone wants to get that done who knows how to fix the TAC REF.
Basically any sound that the devs have not calibrated for immersion will be looked at to see if it can be easily improved. I noticed that some sound files are either missing or do not work. I would like to hear what people think about which sounds could be improved. Feel free to post the sound file that you think needs work. Get creative with it. If you know of a sound in Falcon that you think could be better, you can even provide an audio file that is better. I can change most audio files into an .ogg. Most of the sounds in the 3D world are good and I am not really looking to go there unless someone knows of something really messed up. The GUI is where I am focusing aside from a couple ground vehicles.
I’ll mess around with my install and upload whatever I think people might like. Also if any of the devs have a sound file that needs something which takes high priced software and hardware to do (like advanced editing of audio or creating sounds/effects with midi then bouncing to audio) PM me.
Also, if anyone thinks it would be worth it to increase sample rate and bit depth, and also knows what that entails, let me know. I think Falcon could benefit from going to 44Khz and 24 bit but I’m happy doing any format, and I can still improve many of the files quality without changing the sample rate and bit depth.
Edit: The music files are limited to 22khz 16 bit but the sounds can go as high as I could possibly want. I will do the sounds in 48khz 24 bit. Default is 22khz 16 bit.
Edit: I added some sound files. –-----> https://1drv.ms/u/s!Ap-c25DRX8PKw3xBl-R19b5EanL8
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Thats a great idea, although unfortunately sharing the top gun anthem in that manner would violate both forum rules and most countries copyright laws.
I look forwards to seeing your results!
Another related area I have long thought could use some improvement, is the voice files. Radio calls could use some improvement, specifically for ATC and for tactical intercepts. The code presently does not support the correct radio calls, but Ive seen it argued before that its not worth improving the code in that area, without having redone the voice files to add the various missing words and such.
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Thanks for the feedback. I suspected that would be the case for the Top Gun theme. It elevates the excitement for me while I’m in the GUI. At least it got me interested in going through the sound files.
As for the radios: If I am provided the recorded voice files in pretty much any format and quality I could put them in the correct file format to run in Falcon. The higher the quality the better even though I do dither them when I export. I would be happy to do whatever needs to be done with a DAW. Feel free to pass any sound projects my way. As far as the code goes, I am not in a position to even speculate what needs to be done. Maybe at the same time the code could be updated to support 44Khz 24 bit. So, if anyone wants to send me some sound files and tell me where to put them, I could give people’s Falcon experience a custom feel.
Feel free to PM me if you want to try some custom intro music.
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The awkward thing for the radios is that its hard to find folks who would volunteer to do voice acting for something that may not eventuate without updated code to support it. And the updated code isnt likely to happen without the voice data…
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I know how that goes. I’ve changed three files aside from the intro music.
-camp_over.ogg : Which sounded like a tank track or something. The sound was so bad that I could be wrong what it is supposed to be. I replaced it with good audio of tanks.
-fly_used.ogg : It was a very unrealistic and IMHO annoying flyby. I changed it into 2 royal Dutch air force f-16’s doing a flyby.
-truck1.ogg & truck2.ogg : They were like cartoon sounds of trucks, so I am replacing them.Once I find all the worst sounds and update then in my install and test, I will upload my sound folder if anyone wants to check it out. I would like to put some other people’s high quality sounds in here.
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Well for the Radio ATC it would be nice if a coder could create an application that would do it all…
Show you the txt let you play current audio and let you replace the audio thus inject the audio. Also a rec function would be also great. That way ATC radios could be easily managed. Also nice would be if it would have and manage language groups.Nice initiative Viking… thank you for your offer. Waiting for the fruits of your project.
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Yeah, that sounds nice. So far I have not even come across any of the radio audio. It may be buried in a file somewhere. If I find it all I can do without coders doing their thing is edit and change the sound files.
I just finished replacing the loadout page sound and a sonic boom file. Time to test it out.
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All atc radio are packed in one file. You must use a tool called tlktool to extract them. It makes them wav and unique audio file per txt spoken. also there is a file with the index of audio files number name and the corresponding text message.
Oh and since many guys seem to want a noise Gun… there is a Vulcan headed to your studio… pls record live fire and update the file… :rofl:
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Well for the Radio ATC it would be nice if a coder could create an application that would do it all…
Show you the txt let you play current audio and let you replace the audio thus inject the audio. Also a rec function would be also great. That way ATC radios could be easily managed. Also nice would be if it would have and manage language groups.Nice initiative Viking… thank you for your offer. Waiting for the fruits of your project.
This is semi viable for some limited parts of it. For instance, I started a simple project to create ATIS recordings for BMS, dynamically, in response to changes in the weather maps loaded by BMS. Hit a bit of a wall with reading the fmap format, but the idea is similar to what you propose.
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Well those files don’t need to change often.
You actually need a tool to extract the archive contents.
Display those contents with the ability to playback the audio and see the corresponding text message.
Allow you to edit/record or change with new audio or change the text message?
finally repack the changes to the archive.Now the manage multiple languages is the cherry on the pie. like the text is unique doesn’t change per lang IIRC but the audio yes… so that way you can track or hear if you have it in your lang or in english.
This tool would be a great addition for theater makers as they will be able to adopt their theater to their lang and also a great tool for users to switch from one language to the other.
It actually should be integrated in Falcon Editor. Or launched from BMS Launcher… (Just saying)
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For ATC maybe it would be great to use Windows SAPI… Just a tought, nothing more
)
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:lol: guys we’ve gone way offtopic I believe… maybe someone should create such a thread and there do our thing… viking will go steaming… and vikings are not to mess with… I see Thor pounding his hummer already… :lol:
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:rofl: Whatever the project, I would be happy to work on any of the audio. I’ll start with things that I don’t need a coder for. If a coder wants to write code to improve sound them I will happily follow wherever the project leads.
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Well it would be also a nice aspect in case the team wants to add some new sounds.
Sent from TapaTalk
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Once I get through the ancient GUI and ground equipment sounds I’ll have a better idea about which sound files are from when. Eventually I will get to the point where I will not be able to go further without instruction on how things should sound and if they are already correct. I have no means to get sound files that are calibrated so I will stay far away from sounds that have been tuned. My first goal is to make every sound in 2D make you feel like you are making your way through the squadron and walking to your A/C. I have thought about making some sounds into sounds that you would hear walking to the jet. Once I finish with all the buttons and menu controls I’ll see if there is anything else I can do.
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Once I get through the ancient GUI and ground equipment sounds I’ll have a better idea about which sound files are from when. Eventually I will get to the point where I will not be able to go further without instruction on how things should sound and if they are already correct. I have no means to get sound files that are calibrated so I will stay far away from sounds that have been tuned. My first goal is to make every sound in 2D make you feel like you are making your way through the squadron and walking to your A/C. I have thought about making some sounds into sounds that you would hear walking to the jet. Once I finish with all the buttons and menu controls I’ll see if there is anything else I can do.
Very nice. Hope to hear soon something
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Does anyone know about the ui voices? There are 138 files and I have only heard maybe 50 of them. Most of the ones that are supposed to be for the campaign I have never heard. I would like to know how to get them to trigger in the campaign UI. Some of the clips are great. There are like ten of them talking about SAM threats.
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Just small note: RWR gadget removal from Tac Ref is intentional as we have different RWR types with different logic/sounds. It cannot be fixed just bring back old UI Element.
Tacref is hardcoded to ALR-69/56 symbols and sounds. It’s totaly separate from actual RWR logic. It’s just “mockup”. You will need new RWR gadget in TacRef where you can switch RWR type and it means a lot of new code that is not planned.
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Well it sounds like maybe I should learn to code. I will do the things that do not need coding then maybe I will have a better idea of how to progress or gain the help of a coder. First I want to find some really good button sounds. Any suggestions for the UI buttons?
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Something tactile, and unintrusive. Perhaps evocative of mil spec switches clicking.